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React
React
Redux
Redux
FeathersJS
FeathersJS
HTML5
HTML5
JavaScript
JavaScript
MongoDB
MongoDB
Redis
Redis
Socket.IO
Socket.IO
ES6
ES6

I have always been interested in building a real-time multiplayer game engine that could be massively scalable, and recently I decided to start working on a MMO version of the classic "snake" game. I wanted the entire #Stack to be based on ES6 JavaScript so for the #Backend I chose to use FeathersJS with MongoDB for game/user data storage, Redis for distributed mutex and pub/sub, and Socket.IO for real-time communication. For the #Frontend I used React with Redux.js, the FeathersJS client as well as HTML5 canvas to render the view.

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Andrey Kurdyumov
Andrey Kurdyumov
Sr. Software developer · | 8 upvotes · 13.1K views
Azure DevOps
Azure DevOps
Git
Git

I use Azure DevOps because for me it gradually walk me from private Git repositories to simplest free option for CI/CD pipelines at the time. I spend 0$ initially to manager CI/CD for my small private projects. No need to go into two different places to setup integration, once I have git repository, I could deploy projects. Right now this is not the case since CI/CD is default for me, so I use it now from memories of old good days. I'm not yet need complexity on the projects, so I don't even consider other options with "more choices". I carefully limit my set of options during development, that's why Azure DevOps (VSTS)

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Jarvis Stubblefield
Jarvis Stubblefield
TypeScript
TypeScript
Flow (JS)
Flow (JS)

I use TypeScript because it isn't just about validating the types I'm expecting to receive though that is a huge part of it too. Flow (JS) seems to be a type system only. TypeScript also allows you to use the latest features of JavaScript while also providing the type checking. To be fair to Flow (JS), I have not used it, but likely wouldn't have due to the additional features I get from TypeScript.

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Mike Endale
Mike Endale
at Founder at Moxit · | 5 upvotes · 10.9K views
atMoxitMoxit
Android SDK
Android SDK
Realm
Realm
Pouchdb
Pouchdb

We are building an offline-first Android SDK app. The solution we're working on runs on a mobile device in areas where internet connectivity is intermittent or does not exist. The applications needs to be able to collect data and when it reaches a home base or finds internet connectivity, we'll sync it with the host.

We've heard Realm and Pouchdb could be a good solution, but we are curious if anyone has any experience with either or have another path forward.

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Paul Whittemore
Paul Whittemore
Developer and Owner at Appurist Software · | 15 upvotes · 162.2K views
Fastify
Fastify
ExpressJS
ExpressJS
Node.js
Node.js
Vuetify
Vuetify
Quasar Framework
Quasar Framework
Vue.js
Vue.js
vuex
vuex
Electron
Electron
Fastly
Fastly

I'm building most projects using: Server: either Fastify (all projects going forward) or ExpressJS on Node.js (existing, previously) on the server side, and Client app: either Vuetify (currently) or Quasar Framework (going forward) on Vue.js with vuex on Electron for the UI to deliver both web-based and desktop applications for multiple platforms.

The direct support for Android and iOS in Quasar Framework will make it my go-to client UI platform for any new client-side or web work. On the server, I'll probably use Fastly for all my server work, unless I get into Go more in the future.

Update: The mobile support in Quasar is not a sufficiently compelling reason to move me from Vuetify. I have decided to stick with Vuetify for a UI for Vue, as it is richer in components and enables a really great-looking professional result. For mobile platforms, I will just use Cordova to wrap the Vue+Vuetify app for mobile, and Electron to wrap it for desktop platforms.

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