STILLWATER SUPERCOMPUTING INC
Core linear algebra and optimization functionality for deep analytics and machine learning
The most latency sensitive parts are written in C++. Due to our interconnected services architecture, we use either Python or C++ for each service, with the performance critical parts being C++14.
Game Pencil Engine
The Game Pencil Engine Editor is coded in C/C++.
Used in backend and clients for performance heavy tasks.
The main programming language of ApertusVR. C++11 & CMake provides multi-platform targeting. The architecture is modular.
Used to write PHP extensions
- AZTEC Decoder
- License Driver scan
- Axis2/C to PHP wrapper