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Blizzard Entertainment
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I use .NET because of its community and Microsoft's commitment to open source. Game backends require many different design strategies, ranging from latency sensitive customer facing services to high-throughput eventually consistent data pipelines. Performance, tooling, and predictability are qualities that make these services successful and .NET helps me get there by having framework features which promote quick prototyping, but are mature enough to harden for production.

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Avatar of Jonathan Kight

Jonathan Kight

Blizzard Entertainment