Alternatives to libGDX logo

Alternatives to libGDX

MonoGame, Android Studio, Cocos2D-X, Godot, and JavaFX are the most popular alternatives and competitors to libGDX.
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What is libGDX and what are its top alternatives?

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.
libGDX is a tool in the Game Development category of a tech stack.
libGDX is an open source tool with 19.3K GitHub stars and 6.2K GitHub forks. Here’s a link to libGDX's open source repository on GitHub

Top Alternatives to libGDX

  • MonoGame

    MonoGame

    It is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. ...

  • Android Studio

    Android Studio

    Android Studio is a new Android development environment based on IntelliJ IDEA. It provides new features and improvements over Eclipse ADT and will be the official Android IDE once it's ready. ...

  • Cocos2D-X

    Cocos2D-X

    Cocos2d-x is an open-source and cross-platform open source free 2D game engine for mobile game development known for its speed, stability, and ease of use ...

  • Godot

    Godot

    It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world. ...

  • JavaFX

    JavaFX

    It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms. ...

  • pygame

    pygame

    It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. ...

  • Unity

    Unity

    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ...

  • three.js

    three.js

    It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser. ...

libGDX alternatives & related posts

MonoGame logo

MonoGame

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A free C# framework used by game developers
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PROS OF MONOGAME
    Be the first to leave a pro
    CONS OF MONOGAME
    • 1
      No GUI

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    Android Studio logo

    Android Studio

    18.1K
    13.7K
    355
    Android development environment based on IntelliJ IDEA
    18.1K
    13.7K
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    PROS OF ANDROID STUDIO
    • 173
      Android studio is a great tool, getting better and bet
    • 101
      Google's official android ide
    • 35
      Intelligent code editor with lots of auto-completion
    • 25
      Its powerful and robust
    • 5
      Easy creating android app
    • 3
      Amazing Layout Designer
    • 3
      Great Code Tips
    • 3
      Great tool & very helpful
    • 2
      Built in Emulator
    • 2
      Easy to use
    • 2
      Keyboard Shortcuts are Amazing Out of the box
    • 1
      Cc
    CONS OF ANDROID STUDIO
    • 4
      Huge memory usage
    • 4
      Slow emulator
    • 2
      Complex for begginers
    • 2
      No checking incompatibilities
    • 1
      Using Intellij IDEA, while Intellij IDEA have too
    • 1
      Lags behind IntelliJ IDEA
    • 1
      Slow release process

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    Gustavo Muñoz
    Senior Software Engineer at JOOR · | 8 upvotes · 381K views

    In my modest opinion, Flutter is the future of mobile development. The framework is as important to mobile as React is to the web. And seeing that React Native does not finish taking off, I am focusing all my efforts on learning Flutter and Dart. The ecosystem is amazing. The community is crazy about Flutter. There are enough resources to learn and enjoy the framework, and the tools developed to work with it are amazing. Android Studio or Visual Studio Code has incredible plugins and Dart is a pretty straight forward and easy-to-learn language, even more, if you came from JavaScript. I admit it. I'm in love with Flutter. When you are not a designer, having a framework focused on design an pretty things is a must. And counting with tools like #flare for animations makes everything easier. It is so amazing that I wish I had a big mobile project right now at work just to use Flutter.

    See more
    Julien DeFrance
    Principal Software Engineer at Tophatter · | 8 upvotes · 331.4K views

    As a Engineering Manager & Director at SmartZip, I had a mix of front-end, back-end, #mobile engineers reporting to me.

    Sprints after sprints, I noticed some inefficiencies on the MobileDev side. People working multiple sprints in a row on their Xcode / Objective-C codebase while some others were working on Android Studio. After which, QA & Product ensured both applications were in sync, on a UI/UX standpoint, creating addional work, which also happened to be extremely costly.

    Our resources being so limited, my role was to stop this bleeding and keep my team productive and their time, valuable.

    After some analysis, discussions, proof of concepts... etc. We decided to move to a single codebase using React Native so our velocity would increase.

    After some initial investment, our initial assumptions were confirmed and we indeed started to ship features a lot faster than ever before. Also, our engineers found a way to perform this upgrade incrementally, so the initial platform-specific codebase wouldn't have to entirely be rewritten at once but only gradually and at will.

    Feedback around React Native was very positive. And I doubt - for the kind of application we had - no one would want to go back to two or more code bases. Our application was still as Native as it gets. And no feature or device capability was compromised.

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    Cocos2D-X logo

    Cocos2D-X

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    Open source game engine
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    PROS OF COCOS2D-X
      Be the first to leave a pro
      CONS OF COCOS2D-X
      • 2
        Popular only in Asia
      • 2
        Based on Chinese
      • 1
        No Multiple Languages
      • 1
        Not Popular in itch.io and in Steam
      • 1
        Very poor system
      • 1
        No GUI
      • 1
        Bad Windows Performance

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      Godot logo

      Godot

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      Free and open source 2D and 3D game engine
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      PROS OF GODOT
      • 6
        Open source
      • 4
        Easy to port
      • 2
        Cross-Platform
      • 2
        Supports both C++, C# and GDScript
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        Simple
      • 1
        Very Popular in Reddit
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        GDScript is Based On Python
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        Avaible on Steam For Free
      CONS OF GODOT
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        Need opengl 2.1 / 3.3
      • 1
        Performance in 3D
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        Somewhat poor 3D performance and lacks automatic LODs

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      JavaFX logo

      JavaFX

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      A Java library for building Rich Internet Applications
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      PROS OF JAVAFX
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        Light
      CONS OF JAVAFX
      • 1
        Community support less than qt
      • 1
        Complicated

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      pygame logo

      pygame

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      Open Source python programming language library for making multimedia applications
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      PROS OF PYGAME
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        Easy to install
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        Simple
      • 1
        Lightweigt by only being 12 mb
      CONS OF PYGAME
      • 2
        Has only 2d
      • 1
        Slow

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      Unity logo

      Unity

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      Unity brings state-of-the-art, affordable multiplatform tools and services to developers of interactive content everywhere.
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      PROS OF UNITY
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        Because it's a powerful engine, you can build anything
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        C# language
      • 8
        Very Popular
      • 4
        Easy to Use
      • 4
        He Has A Free VErsion
      • 3
        Good Choise
      • 3
        Cross Platform
      • 3
        2nd Game Engine In The World
      • 3
        Very Large Showcase
      CONS OF UNITY
      • 4
        Clunky UI
      • 4
        Closed source
      • 3
        Hard to get started with
      • 3
        No consistency with updates
      • 3
        Requires to build a lot of tools
      • 2
        Gigantic by being 9gb (thats what setup says)

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      three.js logo

      three.js

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      A JavaScript 3D library
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