Alternatives to ReasonML logo

Alternatives to ReasonML

OCaml, Haskell, Flow, ClojureScript, and Elm are the most popular alternatives and competitors to ReasonML.
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What is ReasonML and what are its top alternatives?

It lets you write simple, fast and quality type safe code while leveraging both the JavaScript & OCaml ecosystems.It is powerful, safe type inference means you rarely have to annotate types, but everything gets checked for you.
ReasonML is a tool in the Languages category of a tech stack.
ReasonML is an open source tool with 8.8K GitHub stars and 419 GitHub forks. Here鈥檚 a link to ReasonML's open source repository on GitHub

ReasonML alternatives & related posts

OCaml logo

OCaml

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A general purpose industrial-strength programming language
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related Haskell posts

Vadim Bakaev
Vadim Bakaev
at Bitrock | 4 upvotes 47K views
Shared insights
on
HaskellHaskellScalaScala

Why I am using Haskell in my free time?

I have 3 reasons for it. I am looking for:

Fun.

Improve functional programming skill.

Improve problem-solving skill.

Laziness and mathematical abstractions behind Haskell makes it a wonderful language.

It is Pure functional, it helps me to write better Scala code.

Highly expressive language gives elegant ways to solve coding puzzle.

See more
Flow logo

Flow

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Simple project and task management for busy teams
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CONS OF FLOW
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    ClojureScript logo

    ClojureScript

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    A Clojure compiler targeting JavaScript
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    PROS OF CLOJURESCRIPT
    CONS OF CLOJURESCRIPT
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      related ClojureScript posts

      I adopted Clojure and ClojureScript because:

      • it's 1 language, multiple platforms.
      • Simple syntax.
      • Designed to avoid unwanted side effects and bugs.
      • Immutable data-structures.
      • Compact code, very expressive.
      • Source code is data.
      • It has super-flexible macro.
      • Has metadata.
      • Interoperability with JavaScript, Java and C#.
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      related Elm posts

      Shared insights
      on
      ReactReactReduxReduxElmElm

      React is awesome, but is just a view library, when we need to manage state, there is Redux.js. The ecosystem of redux is big, complex and hard to integrate. That's why we choose to create hydux. Hydux is simple, the main idea is from Elm, a pure functional vdom-based framework for front-end. We seperate the whole app with state, actions and views. Which means not only our views are a tree, but also our state and actions. Reuse state and actions are just like reuse react components, no need to consider dependences.

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      PureScript logo

      PureScript

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      A strongly-typed language that compiles to Javascript
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      CONS OF PURESCRIPT
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        related TypeScript posts

        Yshay Yaacobi
        Yshay Yaacobi
        Software Engineer | 31 upvotes 1.3M views

        Our first experience with .NET core was when we developed our OSS feature management platform - Tweek (https://github.com/soluto/tweek). We wanted to create a solution that is able to run anywhere (super important for OSS), has excellent performance characteristics and can fit in a multi-container architecture. We decided to implement our rule engine processor in F# , our main service was implemented in C# and other components were built using JavaScript / TypeScript and Go.

        Visual Studio Code worked really well for us as well, it worked well with all our polyglot services and the .Net core integration had great cross-platform developer experience (to be fair, F# was a bit trickier) - actually, each of our team members used a different OS (Ubuntu, macos, windows). Our production deployment ran for a time on Docker Swarm until we've decided to adopt Kubernetes with almost seamless migration process.

        After our positive experience of running .Net core workloads in containers and developing Tweek's .Net services on non-windows machines, C# had gained back some of its popularity (originally lost to Node.js), and other teams have been using it for developing microservices, k8s sidecars (like https://github.com/Soluto/airbag), cli tools, serverless functions and other projects...

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        Jonathan Pugh
        Jonathan Pugh
        Software Engineer / Project Manager / Technical Architect | 25 upvotes 1.1M views

        I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

        For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

        Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

        I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

        I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

        I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

        I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

        For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

        For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

        For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

        I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

        So that's my latest mobile stack. What tools do you use? Have you tried these ones?

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        related React posts

        Vaibhav Taunk
        Vaibhav Taunk
        Team Lead at Technovert | 29 upvotes 898.9K views

        I am starting to become a full-stack developer, by choosing and learning .NET Core for API Development, Angular CLI / React for UI Development, MongoDB for database, as it a NoSQL DB and Flutter / React Native for Mobile App Development. Using Postman, Markdown and Visual Studio Code for development.

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        Dmitry Mukhin
        Dmitry Mukhin
        CTO at Uploadcare | 25 upvotes 814K views

        Simple controls over complex technologies, as we put it, wouldn't be possible without neat UIs for our user areas including start page, dashboard, settings, and docs.

        Initially, there was Django. Back in 2011, considering our Python-centric approach, that was the best choice. Later, we realized we needed to iterate on our website more quickly. And this led us to detaching Django from our front end. That was when we decided to build an SPA.

        For building user interfaces, we're currently using React as it provided the fastest rendering back when we were building our toolkit. It鈥檚 worth mentioning Uploadcare is not a front-end-focused SPA: we aren鈥檛 running at high levels of complexity. If it were, we鈥檇 go with Ember.js.

        However, there's a chance we will shift to the faster Preact, with its motto of using as little code as possible, and because it makes more use of browser APIs. One of our future tasks for our front end is to configure our Webpack bundler to split up the code for different site sections. For styles, we use PostCSS along with its plugins such as cssnano which minifies all the code.

        All that allows us to provide a great user experience and quickly implement changes where they are needed with as little code as possible.

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