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Ruby NLP C++ Grammar #BNF
At FriendlyData we had a Ruby-based pipeline for natural language processing. Our technology is centered around grammar-based natural language parsing, as well as various product features, and, as the core stack of the company historically is Ruby, the initial version of the pipeline was implemented in Ruby as well.
As we were entering the exponential growth phase, both technology- and product-wise, we looked into how could we speed up and extend the performance and flexibility of our [meta-]BNF-based parsing engine. Gradually, we built the pieces of the engine in C++.
Ultimately, the natural language parsing stack spans three universes and three software engineering paradigms: the declarative one, the functional one, and the imperative one. The imperative one was and remains implemented in Ruby, the functional one is implemented in a functional language (this part is under the NDA, while everything I am talking about here is part of the public talks we gave throughout 2017 and 2018), and the declarative part, which can loosely be thought of as being BNF-based, is now served by the C++ engine.
The C++ engine for the BNF part removed the immediate blockers, gave us 500x+ performance speedup, and enabled us to launch new product features, most notably query completions, suggestions, and spelling corrections.
Visual Studio Code worked really well for us as well, it worked well with all our polyglot services and the .Net core integration had great cross-platform developer experience (to be fair, F# was a bit trickier) - actually, each of our team members used a different OS (Ubuntu, macos, windows). Our production deployment ran for a time on Docker Swarm until we've decided to adopt Kubernetes with almost seamless migration process.
After our positive experience of running .Net core workloads in containers and developing Tweek's .Net services on non-windows machines, C# had gained back some of its popularity (originally lost to Node.js), and other teams have been using it for developing microservices, k8s sidecars (like https://github.com/Soluto/airbag), cli tools, serverless functions and other projects...
I've used .NET for many years, but only in recent years, after Microsoft introduced .NET Core, I've found a new love and excitement for the technology again. The main driver for us using .NET Core is not that it is cross platform compatible, open source or blazingly fast (which it is!), but the fact that we can use (what we consider) the best programming languages (mainly F# and C#) to carry out our jobs without sacrificing the other benefits.
Today we run most of our web infrastructure on .NET Core in Docker containers, deployed into a Kubernetes cluster which spans across multiple time zones in the Google Cloud and we couldn't be happier. Due to the portability of the .NET Core platform we are even able to develop many new services as serverless functions with F# which has become an absolute game changer.
How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:
Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.
Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:
Maybe not in everybody focus but I do like programming for @z/OS, @z/Linux and @z/VM with C++ , Java and Assembler . Who else love to dig into control blocks and get a deep dive into system resources to run things in a high valuable way ? And also go all the way up to the application to enlight all the infrastructure features to it ?
Initially, I wrote my text adventure game in C++, but I later rewrote my project in Rust. It was an incredibly easier process to use Rust to create a faster, more robust, and bug-free project.
One difficulty with the C++ language is the lack of safety, helpful error messages, and useful abstractions when compared to languages like Rust. Rust would display a helpful error message at compile time, while C++ would often display "Segmentation fault (core dumped)" or wall of STL errors in the middle. While I would frequently push buggy code to my C++ repository, Rust enabled me to only even submit fully functional code.
Along with the actual language, Rust also included useful tools such as rustup and cargo to aid in building projects, IDE tooling, managing dependencies, and cross-compiling. This was a refreshing alternative to the difficult CMake and tools of the same nature.
I use C# because it is incredibly clear and easy to use. The documentation is second to none, being a Microsoft product, and if you just want something that works without exploring a million frameworks and libraries you can pretty much start a C# website and have it running in an hour. C# is basically, in my opinion, a cleaner and easier to use Java. My experience is limited to web design, however. It might come down to personal opinion but I wouldn't even know where to start writing a java back end website but visual studio makes it very easy to write it in C#. If you are new to full stack development I can't recommend Visual Studio enough. It does, however, hide away a lot of abstraction that programmers much more clever than me use to make really interesting websites and server setups. C# will do everything you need to create any website you can imagine, though.
Before I end my rant about how much I love this language I'd like to reiterate how easy it is to figure out problems you encounter. I was stuck on how to store a path string in a database and found the solution by browsing the documentation for 2 minutes, which included examples. Every ASP element is clearly and wonderfully documented.
I adopted Clojure and ClojureScript because:
- it's 1 language, multiple platforms.
- Simple syntax.
- Designed to avoid unwanted side effects and bugs.
- Immutable data-structures.
- Compact code, very expressive.
- Source code is data.
- It has super-flexible macro.
- Has metadata.
I'm #Fullstack here and work with Vue.js, React and Node.js in some projects but also C# for other clients. Also started learning Python. And all this with just one tool!: #Vscode I have used Atom and Sublime Text in the past and they are very good too, but for me now is just vscode. I think the combination of vscode with the free available extensions that the community is creating makes a powerful tool and that's why vscode became the most popular IDE for software development. You can match it to your own needs in a couple of minutes. Did I mention you can style it your way? Amazing tool!
Secure Membership Web API backed by SQL Server. This is the backing API to store additional profile and complex membership metadata outside of an Azure AD B2C provider. The front-end using the Azure AD B2C to allow 3rd party trusted identity providers to authenticate. This API provides a way to add and manage more complex permission structures than can easily be maintained in Azure AD.
We have .Net developers and an Azure infrastructure environment using server-less functions, logic apps and SaaS where ever possible. For this service I opted to keep it as a classic WebAPI project and deployed to AppService.
- Trusted Authentication Provider: @AzureActiveDirectoryB2C
- Frameworks: .NET Core
- IDEs: Visual Studio Code , Visual Studio
- Libraries: jQuery @EntityFramework, @AutoMapper, @FeatureToggle , @Swashbuckle
- Database: @SqlAzure
- Source Control: Git
- Build and Release Pipelines: Azure DevOps
- Test tools: Postman , Newman
- Test framework: @nUnit, @moq
- Infrastructure: @AzureAppService, @AzureAPIManagement
At FlowStack we write most of our backend in Go. Go is a well thought out language, with all the right compromises for speedy development of speedy and robust software. It's tooling is part of what makes Go such a great language. Testing and benchmarking is built into the language, in a way that makes it easy to ensure correctness and high performance. In most cases you can get more performance out of Rust and C or C++, but getting everything right is more cumbersome.
I use C# because of the ease of designing user interfaces compared to Java. Using Visual Studio makes C# a breeze for prototyping and creating apps and I really appreciate how quickly I can turn an idea into reality. I was first introduced to C# in a special topics course and quickly started preferring it over Java. The similarities between the two made the switch easy while the added benefits C# offers made it very worth it.
In our company we have think a lot about languages that we're willing to use, there we have considering Java, Python and C++ . All of there languages are old and well developed at fact but that's not ideology of araclx. We've choose a edge technologies such as Node.js , Rust , Kotlin and Go as our programming languages which is some kind of fun. Node.js is one of biggest trends of 2019, same for Go. We want to grow in our company with growth of languages we have choose, and probably when we would choose Java that would be almost impossible because larger languages move on today's market slower, and cannot have big changes.
C# is the most productive production language - it exposes a lot of functional conveniences along with the robustness of strong typing. And they're finally embracing the open source community - a huge plus.
We use the basic syntax (
while) and object oriented constructs (classes, very simple inheritance).
We also use lambdas and block methods extensively, an intermediate level programming construct, but in a very formulaic and predictable way.
PrometheanTV has used .NET and C# for several back-end applications and services including the Morphic Video Task System utilized to stream video assets to a variety of video delivery platforms including, Akamai, Brightcove, and others.
C++ is used in Shiro (https://github.com/Marc3842h/shiro).
C++ is a high performance, low level programming language. Game servers need to run with fast performance to be able to reliably serve players across the globe.
The most latency sensitive parts are written in C++. Due to our interconnected services architecture, we use either Python or C++ for each service, with the performance critical parts being C++14.
The main Carbonmade backend / API is written in C# and is ready to run on the CLR. We currently host on Windows but are preparing to migrate to Linux when the CoreCLR stabilizes.
Used to write PHP extensions - AZTEC Decoder - License Driver scan - Axis2/C to PHP wrapper and Job-scheduler - Barbershop
Performance, zero-overhead abstractions and memory safety of the modern C++ language make this the perfect language for the project.