C vs Groovy: What are the differences?
Developers describe C as "One of the most widely used programming languages of all time". . On the other hand, Groovy is detailed as "A dynamic language for the Java platform". Groovy builds upon the strengths of Java but has additional power features inspired by languages like Python, Ruby and Smalltalk. It makes modern programming features available to Java developers with almost-zero learning curve.
C and Groovy can be primarily classified as "Languages" tools.
"Performance" is the primary reason why developers consider C over the competitors, whereas "Java platform" was stated as the key factor in picking Groovy.
Groovy is an open source tool with 1.49K GitHub stars and 414 GitHub forks. Here's a link to Groovy's open source repository on GitHub.
AdRoll, Twitch, and Redis Labs are some of the popular companies that use C, whereas Groovy is used by Starbucks, Cask, and PedidosYa. C has a broader approval, being mentioned in 64 company stacks & 251 developers stacks; compared to Groovy, which is listed in 79 company stacks and 73 developer stacks.
What is C?
What is Groovy?
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One important decision for delivering a platform independent solution with low memory footprint and minimal dependencies was the choice of the programming language. We considered a few from Python (there was already a reasonably large Python code base at Thumbtack), to Go (we were taking our first steps with it), and even Rust (too immature at the time).
We ended up writing it in C. It was easy to meet all requirements with only one external dependency for implementing the web server, clearly no challenges running it on any of the Linux distributions we were maintaining, and arguably the implementation with the smallest memory footprint given the choices above.
Why Uber developed H3, our open source grid system to make geospatial data visualization and exploration easier and more efficient:
We decided to create H3 to combine the benefits of a hexagonal global grid system with a hierarchical indexing system. A global grid system usually requires at least two things: a map projection and a grid laid on top of the map. For map projection, we chose to use gnomonic projections centered on icosahedron faces. This projects from Earth as a sphere to an icosahedron, a twenty-sided platonic solid. The H3 grid is constructed by laying out 122 base cells over the Earth, with ten cells per face. H3 supports sixteen resolutions: https://eng.uber.com/h3/
Some may wonder why did we choose Grails ? Really good question :) We spent quite some time to evaluate what framework to go with and the battle was between Play Scala and Grails ( Groovy ). We have enough experience with both and, to be honest, I absolutely in love with Scala; however, the tipping point for us was the potential speed of development. Grails allows much faster development pace than Play , and as of right now this is the most important parameter. We might convert later though. Also, worth mentioning, by default Grails comes with Gradle as a build tool, so why change?
At FlowStack we write most of our backend in Go. Go is a well thought out language, with all the right compromises for speedy development of speedy and robust software. It's tooling is part of what makes Go such a great language. Testing and benchmarking is built into the language, in a way that makes it easy to ensure correctness and high performance. In most cases you can get more performance out of Rust and C or C++, but getting everything right is more cumbersome.
been programming in c for over a decade, since learning it in college. still use it for various low level projects. used it recently to develop an embedded application for a custom board.
The core of the arcapos applications is written in C, so are most of the Lua modules (bindings to various hardware or protocols).
The Sqreen PHP agent is both a PHP extension, built in C, and a daemon built in Python.