What is Dart?
What is Go?
Want advice about which of these to choose?Ask the StackShare community!
The performance of Swift is almost the same as that of C++, which is considered the fastest in algorithm calculation arithmetics. Apple had this idea in mind and worked to improve the speed of Swift. For example, Swift 2.0 has beaten C++ in several computation algorithms, such as Mandelbrot algorithm. Objective-C is slower because it contains C API legacy.
Swift is faster than Objective-C, because it removed the limitations of C language and has been improved with the help of advanced technologies that were unavailable when C was developed. As mentioned by Apple, Swift was originally designed to operate faster.
Despite the fact that languages are different, they both integrate, and work with Cocoa and Cocoa Touch APIs, for all Apple platforms. Therefore, a regular app-user would not recognize the difference in operating speed between Objective-C vs Swift. Speed also depends on a programmer’s level and capabilities, since a slow app can be written in Swift as well.
Its performance approaches the one of C++ which is considered the fastest algorithm calculation arithmetics. And Apple strives to improve the speed of Swift. Learn more here https://mlsdev.com/blog/51-7-advantages-of-using-swift-over-objective-c
The first time I actually started using Go was for software on our devices. So on our hotspots we have some custom software running in the firmware. For the first device, that was actually completely built by our manufacturer. But for the second generation most of the parts are built by us in-house and we needed a way to quickly develop software for the device. But we don't have any C programmers in-house, so we were actually looking for something that basically sits in between the friendliness of Ruby, but the performance and the ability to be deployed on an embedded system which you get with C. That's basically what led us to Go and it's been awesome for that. It works so well and so great. Since it works so great, it pushed us into looking into whether we should start using this for some backend services as well.
iPhone app, a new born language, it may good but the IDE, xcode is bad compare with Visual Studio. It just like a baby. playground can only use without connect to other library...you can not do a simply refactor of renaming a variable. You can go to definition and find reference, but you can not go to implementation....I should write them on xcode not here basically it is not the fault of swift, but it tightly to it, unless you want to use a notepad to write it.
The following basic API endpoints are implemented on the server written in Go:
- Authorization (Sign Up, Sign In)
- Update user profile
- Community: add post, like post, add comment, delete post, add reply to comment
- Self-diagnosis: send data from the app to the server
- Journal: send user data from the app to the server
- Add groups of community
- Report post, report comment, report reply
- Block user
We wrote our own image processing, resizing, and snapshotting service in Go to allow our clients to send photos and GIFs to each other. Files are stored in S3, resized on the fly using OpenCV, and then cached in GroupCache before being served to clients.
Go allows it all to be quite fast and efficient, and entirely non-blocking on uploads!
Our main web scraping engine is built usign Golang because of the way how efficiently and fast this language is. Also out compilation facility let people who dont know Golang build fast as flash scrapers to run ourside of our platform without any knowledge in programming in Golang.
For some of our more taxing parts of our applications, something able to handle high I/O load quickly and with fast processing is needed. Go has completely filled that gap, allowing us to break down walls that would've been completely impossible with other languages.
Most of our newer apps are written completely in swift, with our older ones and some special cases using a mix of Swift and Objective-C, but with Swift 2, the language is pretty much a must-use. "guard" is <3.
Flutter is coded with Swift v.2.3 and can be run with Xcode v.8.2.1. To launch in Xcode 9.3, the code needs to be migrated to Swift 4.1
Most of the app code was gradually rewritten in Swift for better performance and code maintenance.
Our native iOS app is built on Swift, and most of the basic function is still written in Swift