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ES6 vs Lua: What are the differences?
## Key Differences Between ES6 and Lua
ES6, also known as ECMAScript 6, is the sixth major release of the JavaScript language specification, while Lua is a powerful, efficient, lightweight, embeddable scripting language. Here are some key differences between ES6 and Lua:
1. **Syntax**: One of the main differences between ES6 and Lua is their syntax. ES6 follows a C-style syntax similar to other programming languages like Java and C++, whereas Lua has a more minimalistic and simple syntax that focuses on readability and ease of use.
2. **Object-Oriented Programming**: ES6 provides built-in support for object-oriented programming concepts like classes, inheritance, and modules, making it easier to write and organize complex code. In contrast, Lua does not have built-in class-based object-oriented programming features, but rather follows a prototype-based approach to object orientation.
3. **Scoping**: ES6 introduces `let` and `const` keywords for block scoping variables, which help prevent variable hoisting issues and improve code clarity. Lua, on the other hand, uses lexical scoping by default, where variables are scoped to the block in which they are declared.
4. **Promises vs. Coroutines**: ES6 introduces Promises as a built-in way to handle asynchronous operations and avoid callback hell, providing a more structured approach to asynchronous programming. Lua, however, relies on coroutines for handling asynchronous tasks, allowing for cooperative multitasking and lightweight thread management.
5. **Module System**: ES6 has a standardized module system using `import` and `export` statements, allowing developers to create reusable code modules that can be easily shared and imported into different parts of the application. Lua, on the other hand, uses a more traditional approach to modules, where code can be included or loaded using functions like `require`.
In Summary, ES6 and Lua differ in syntax, support for object-oriented programming, scoping mechanisms, asynchronous programming patterns, and module systems.
I am trying to make Roblox game which requires Lua. I quite don't want to go with Lua just because other tools just might let me do more projects later on. I heard that Python is most similar to Lua, but I am still not sure which tool to use. Java, I think it will help me with many stuff later on for websites, projects, and more!
Since you are trying to make a Roblox game, you have no other option than to use Lua, since Roblox only allows coding in Lua. Yes, you've heard right, Python is identical and as easy as Lua, although Lua is easier than Python. Beginning from Lua and then escalating to Python is recommended. Java is only helpful when you are creating a heavy, big-budget, enterprise-level product, otherwise, Python would suffice.
If you really hate lua check out roblox-ts, a tool that compiles typescript code into roblox lua. https://github.com/roblox-ts/roblox-ts
This post is a bit of an obvious one, as we have a web application, we obviously need to have HTML
and CSS
in our stack. Though specifically though, we can talk a bit about backward compatibility and the specific approaches we want to enforce in our codebase.
HTML
: Not much explanation here, you have to interact with HTML for a web app. We will stick to the latest standard: HTML 5
.
CSS
: Again if we want to style any of our components within he web, we have to use to style it. Though we will be taking advantage of JSS
in our code base and try to minimize the # of CSS stylesheets and include all our styling within the components themselves. This leaves the codebase much cleaner and makes it easier to find styles!
Babel
: We understand that not every browser is able to support the cool new features of the latest node/JS features (such as redue, filter, etc) seen in ES6
. We will make sure to have the correct Babel
configuration o make our application backward compatible.
Material UI (MUI)
: We need to make our user interface as intuitive and pretty as possible within his MVP, and the UI framework used by Google will provide us with exactly that. MUI provides pretty much all the UI components you would need and allows heavy customization as well. Its vast # of demos will allow us to add components quickly and not get too hung up on making UI components.
We will be using the latest version of create-react-app
which bundles most of the above along many necessary frameworks (e.g. Jest for testing) to get started quickly.
For our front-end, React is chosen because it is easy to develop with due to its reusable components and state functions, in addition to a lot of community support. Because React is popular, it would be easy to hire for it here at our company MusiCore. Our team also has experience with React already. React can be written with ES6 and ES6 has a lot of popularity and versatility when it comes to creating classes and efficient functions. Node.js will be used as a runtime environment to compile the code. Node.js also has many different types of open-source packages that can help automate some of the tasks we want to do for the application. CSS 3 will be used to style components and is the standard for that.
Optimize-js
I will not describe this tool a lot here, because it's already good done by author on github
I just want to mention that this tool wrap up all immediately-invoked functions or likely-to-be-invoked functions in parentheses what is do a great optimization a JavaScript
file for faster initial execution and parsing (based on my experience).
The performance of application where I've introduced optimize-js
improved on 20% in a common (tested in Chrome
and IE11
).
- Clarification on Readme to the optimize-js
- Some of Nolan thoughts on the virtues of compile-time optimizations can be found in "Parens and Performance" – counterpost
Is it maintaining now? - Unfortunately, no (but feel free to send PR)
Pros of ES6
- ES6 code is shorter than traditional JS109
- Module System Standardized52
- Extremly compact2
- Destructuring Assignment2
Pros of Lua
- Fast learning curve41
- Very easy to embed in C programs26
- Efficient memory usage26
- Open source20
- Good for game scripting19
- Pretty simple to learn9
- Quick to code8
- Simple Language8
- Syntax is amazing7
- Supported in most game engines7
- D6
- Coroutines2
- Can be used for a wide variety of development1
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Cons of ES6
- Create Node.js1
- Suffers from baggage1
Cons of Lua
- Nooby4
- Not widespread2
- D1
- Python0