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The performance of Swift is almost the same as that of C++, which is considered the fastest in algorithm calculation arithmetics. Apple had this idea in mind and worked to improve the speed of Swift. For example, Swift 2.0 has beaten C++ in several computation algorithms, such as Mandelbrot algorithm. Objective-C is slower because it contains C API legacy.
Swift is faster than Objective-C, because it removed the limitations of C language and has been improved with the help of advanced technologies that were unavailable when C was developed. As mentioned by Apple, Swift was originally designed to operate faster.
Despite the fact that languages are different, they both integrate, and work with Cocoa and Cocoa Touch APIs, for all Apple platforms. Therefore, a regular app-user would not recognize the difference in operating speed between Objective-C vs Swift. Speed also depends on a programmer’s level and capabilities, since a slow app can be written in Swift as well.
Its performance approaches the one of C++ which is considered the fastest algorithm calculation arithmetics. And Apple strives to improve the speed of Swift. Learn more here https://mlsdev.com/blog/51-7-advantages-of-using-swift-over-objective-c
- Most server-side scripts, all unit tests, all build tools, etc. were driven by NodeJS.
- ExpressJS served as the 'backend' server framework.
- MongoDB (which stores essential JSON) was the main database.
- MongooseJS was used as the main ORM for communicating with the database, with KnexJS used for certain edge cases.
- MochaJS, ChaiJS, and ExpectJS were used for unit testing.
- Frontend builds were done with Gulp and Webpack.
- Package management was done primarily with npm - with a few exceptions that required the use of Bower (also configured with JSON).
- The frontend was build primarily with ReactJS (as the View) and Redux (as the Controller / Store / frontend model).
- Configuration was done with json files.
The only notable exceptions were the use of SCSS (augmented by Compass) for styling, Bash for a few basic 'system chores' and CLI utilities required for development of the app (most notably git and heroku's CLI interface), and a bit of custom SQL for locations where the ORM extractions leaked (the app is DB-agnostic, but a bit of SQL was required to fill gaps in the ORMs when interfacing with Postgres).
iPhone app, a new born language, it may good but the IDE, xcode is bad compare with Visual Studio. It just like a baby. playground can only use without connect to other library...you can not do a simply refactor of renaming a variable. You can go to definition and find reference, but you can not go to implementation....I should write them on xcode not here basically it is not the fault of swift, but it tightly to it, unless you want to use a notepad to write it.
We are now re-considering TypeScript because 1) the tooling has improved significantly, and 2) and the root cause of the majority of our front-end bugs are related to typing (despite having PropTypes).
Most of our newer apps are written completely in swift, with our older ones and some special cases using a mix of Swift and Objective-C, but with Swift 2, the language is pretty much a must-use. "guard" is <3.
Flutter is coded with Swift v.2.3 and can be run with Xcode v.8.2.1. To launch in Xcode 9.3, the code needs to be migrated to Swift 4.1
Most of the app code was gradually rewritten in Swift for better performance and code maintenance.
Our native iOS app is built on Swift, and most of the basic function is still written in Swift