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Famo.us vs WebGL: What are the differences?
Developers describe Famo.us as "A JavaScript framework for everyone who wants to build beautiful experiences on any device". Famo.us is a free and open source JavaScript platform for building mobile apps and desktop experiences. What makes Famo.us unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript. On the other hand, WebGL is detailed as "A JavaScript API for rendering 3D graphics within any compatible web browser". It is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas. Its elements can be mixed with other HTML elements.
Famo.us and WebGL belong to "Javascript UI Libraries" category of the tech stack.
Famo.us is an open source tool with 6.47K GitHub stars and 765 GitHub forks. Here's a link to Famo.us's open source repository on GitHub.
According to the StackShare community, Famo.us has a broader approval, being mentioned in 3 company stacks & 15 developers stacks; compared to WebGL, which is listed in 11 company stacks and 6 developer stacks.
Pros of Famo.us
- Speedy as native apps14
- Future11
- WebGL9
- Javascript9
- Components6
- 3D physics engine6
- Open source6
- Performance5
- Rendering Engine for the Web5
- Runs on Android4
- Works with Angular3
- Works with Meteor3
- Runs on iOS3
- Great for mobile apps3
- Works with Backbone2
- Works with React2
- Replaces the need for native app development2
- FRP1