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Figma vs Moqups: What are the differences?
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Cost: Figma offers a free plan with limitations while Moqups requires a paid subscription for advanced features and collaboration options. Figma’s pricing is more flexible with additional features available in the paid plans, making it more suitable for larger teams or professionals who require advanced functionality.
User Interface: Figma has a more intuitive and clean user interface compared to Moqups, making it easier for beginners to navigate and use the tool effectively. Moqups, on the other hand, has a steeper learning curve due to its complex interface, which may require additional time for users to get accustomed to the tool.
Collaboration Tools: Figma excels in providing real-time collaboration features that allow multiple users to work on a project simultaneously, enabling seamless teamwork and feedback exchange. Moqups, while offering collaboration features, lacks the real-time editing capabilities of Figma, making it less efficient for team collaboration.
Prototyping Capabilities: Figma provides robust prototyping functionalities that allow users to create interactive prototypes with animations, transitions, and gestures, making it a preferred choice for designers looking to create high-fidelity prototypes. Moqups, while offering basic prototyping tools, lacks the advanced features and customization options available in Figma.
Integration Options: Figma offers a wide range of integrations with other design tools, project management platforms, and third-party applications, enhancing its compatibility and workflow efficiency. Moqups, although compatible with some integrations, has a more limited selection compared to Figma, which may restrict users in streamlining their design process.
Export Formats: Figma supports various export formats, including SVG, PNG, PDF, and CSS, providing flexibility in sharing design assets with developers and stakeholders. Moqups, while supporting common export formats, may have limitations in exporting assets in specific file types required for development or sharing purposes.
In Summary, Figma and Moqups differ in cost, user interface, collaboration tools, prototyping capabilities, integration options, and export formats, catering to different user needs and preferences.
Hello, I want to start an unlimited graphic design service. (yes, yet another one, but bear with me)
It’s the second week that I’m working on this project, my goal is to test the market as soon as possible.
One element that is missing is the solution to handle communication between the clients and the designers.
• Mandatory: it needs to communicate instructions, progress/status, and design files (exported from Adobe Illustrator or similar). • Optionally it would also display the design inside the app so the files don’t need to be opened. • Optionally it would let the client easily mark the design where he wants revision.
• Mandatory: it needs to have unlimited clients and unlimited projects (I’ll have hundreds of clients and each will have at least one project) • Optionally it would auto-assign a new project to the first available designer, or let the designers choose themselves which project they want to work on • Optionally it would have groups (corresponding to a subscription plan) with different clients and different designers in each • Optionally it would communicate with other apps so that client and designer management tasks (access, payment, etc) can be automated
I’m open to all suggestions, not just the selection above. Ultimately I guess I’ll have a custom app developed on a no-code platform, but to begin with I need something simple and ready.
Reminder: it is only for graphic design, between my designers and my clients
Zeplin is great for Developer handoff and setting as source of truth for Design and Developemt. InViosion is the standard for communicating/testing design ideas and prototypes with stakeholders. Both applications offer unlimited projects. I use them on a daily basis at big enterprises and for small weekend projects.
I have been using Basecamp since 2008 to handle my client communications. I have gone through all of its three iterations.
I'd recommend Basecamp above the others because:
- It is a communication tool through and through. Looking at your description, that seems to be what you need. Zeplin is a developer handoff tool. It isn't designed to cover a more broad use case as you describe. Invision has some features that you want, but it is primarily a tool for building quick low-fidelity prototypes from website mockups. Figma is a great design tool. For the last two, communication is a secondary feature.
- It was designed by a design agency (37 Signals) for their own needs, which were quite similar to yours. (They later closed the agency to focus on Basecamp as a product full-time)
- It has flat pricing that doesn't count the number of projects, clients or team members you have. You don't have to think twice about opening another project or inviting another user. You always pay the same price.
- It can separate team and client communications. The team can talk about something without the client ever seeing it, in the same context.
- It can keep todo lists, which I think you will need anyway.
- Access control is based on projects. Every team member or client will only see the projects they are invited to. They will not even know the existence of others. (Except admins. They can see and join all projects)
- It is easy to understand and use. The design is free of clutter and easy on the eyes. Your clients (especially the tech-averse ones) will appreciate it.
- It has mobile/desktop apps with the full functionality of the web app. You won't have to wait for someone to sit down to get a quick approval.
The only real downside for me was the lack of language support in the user interface. You will be fine if your users understand some very basic written English. Some of my clients did not, so I had to walk them through it.
Pros of Figma
- Web-based application19
- Intuitive interface and perfect collaboration11
- Free software9
- Highly Collaborative8
- Works on both Mac and Windows8
- Great plugins, easy to extend7
- Large community, tutorials, documentation6
- Hands done the best design tool for collaboration!6
- Works on multiple OS's6
- Imports Sketch files6
- Prototyping, design files and comments all in one place5
- Interactive, event-based prototypes5
- No more syncing between Sketch and InVision4
- Import XD files1
Pros of Moqups
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Cons of Figma
- Limited Export options6