The new way to build native apps with a single source code
February 25, 2016 22:44
It is using the native components to build the UI and offers the best skills reuse story. All you need to know is JS/TS and CSS. Angular 2 is also supported which leads to even more code reuse across web and mobile.This is also the best way to access the native platform APIs directly.
The best framework for cross-platform mobile development
May 15, 2015 07:47
NativeScript allows you to reuse your JS skills to build Native mobile apps without any sacrifices. It takes a bit to learn about all possible features, but each time you discover a new one you can't help but get more and more excited.
Google uses JUniversal
Comment from HackerNews (https://news.ycombinator.com/item?id=8998736)
This is how Google Inbox and Google Spreadsheets works. See the slides from my recently produced GWT Create Session (http://t.co/ZvoaHxCoZT). J2ObjC slide deck here (https://docs.google.com/presentation/d/1mW_Plm5jAygELf7qjVK7...) Videos of the conference will be online soon.
Prior to that, some 20% Googlers also produced the PlayN library (https://github.com/threerings/playn) This was taken over by Michael Bayne who added an iOS backend by Bytecode -> IKVM -> Mono conversion. I beleive j2objc and RoboVM backends exist now as well.
The major benefit of the j2objc approach is the avoidance of GC in favor of ARC, the conversion of message-sends into C-method calls when possible, and integration with existing iOS toolchain.
When we started, it seemed like an iffy idea, but after developing a product delivered to millions of users on a high volume site (gmail) that has 70% code sharing, and being able to simultaneously develop, test, and deploy across the platforms reasonably efficiently, a lot of skeptics have become converts to the concept.