What is J2ObjC?
What is JUniversal?
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Why do developers choose JUniversal?
What are the cons of using J2ObjC?
What are the cons of using JUniversal?
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This is one of the most amazing open source projects out there. Tom and Kieth do an amazing job working with the developer community and quickly responding to questions and concerns. I was blown away by how solid the ported code was. What a life-saver and a ridiculously awesome tool.
Comment from HackerNews (https://news.ycombinator.com/item?id=8998736)
This is how Google Inbox and Google Spreadsheets works. See the slides from my recently produced GWT Create Session (http://t.co/ZvoaHxCoZT). J2ObjC slide deck here (https://docs.google.com/presentation/d/1mW_Plm5jAygELf7qjVK7...) Videos of the conference will be online soon.
Prior to that, some 20% Googlers also produced the PlayN library (https://github.com/threerings/playn) This was taken over by Michael Bayne who added an iOS backend by Bytecode -> IKVM -> Mono conversion. I beleive j2objc and RoboVM backends exist now as well.
The major benefit of the j2objc approach is the avoidance of GC in favor of ARC, the conversion of message-sends into C-method calls when possible, and integration with existing iOS toolchain.
When we started, it seemed like an iffy idea, but after developing a product delivered to millions of users on a high volume site (gmail) that has 70% code sharing, and being able to simultaneously develop, test, and deploy across the platforms reasonably efficiently, a lot of skeptics have become converts to the concept.
We use J2Objc and GWT to provide a shared library of cross-platform code that is used on all our client platforms (Android, iOS and the web) and even in the backend.