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Cocos2D-X vs libGDX: What are the differences?
<Introduction>
Programming Language: Cocos2D-X is primarily written in C++ while libGDX is written in Java, giving developers the choice of language based on their preferences and experience.
Tool Support: Cocos2D-X provides better tool support for game development compared to libGDX, making it easier for developers to create and manage their games efficiently.
Platform Support: Cocos2D-X supports a wider range of platforms including iOS, Android, Windows, and macOS, while libGDX focuses mainly on desktop and Android platforms.
Community and Documentation: The Cocos2D-X community is larger and more active, offering better support and documentation for developers, whereas libGDX has a smaller community but still provides adequate resources.
Ease of Use: libGDX is more lightweight and simpler to set up for beginners, offering a more straightforward approach to game development compared to Cocos2D-X, which can be more complex for newcomers.
Graphic Rendering: Cocos2D-X uses OpenGL for rendering graphics, providing more control and flexibility for advanced users, while libGDX abstracts the rendering process, making it easier for beginners but limiting customization options.
In Summary, Cocos2D-X and libGDX differ in programming language, tool support, platform support, community/documentation, ease of use, and graphic rendering.
Pros of Cocos2D-X
Pros of libGDX
- Knows exactly what happening1
- Java1
- Fully control1
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Cons of Cocos2D-X
- Popular only in Asia2
- Based on Chinese2
- No Multiple Languages1
- Not Popular in itch.io and in Steam1
- Very poor system1
- No GUI1
- Bad Windows Performance1
Cons of libGDX
- Full access to OS1
- No GUI1