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Cocos2D-X

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libGDX

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Cocos2D-X vs libGDX: What are the differences?

<Introduction>
  1. Programming Language: Cocos2D-X is primarily written in C++ while libGDX is written in Java, giving developers the choice of language based on their preferences and experience.

  2. Tool Support: Cocos2D-X provides better tool support for game development compared to libGDX, making it easier for developers to create and manage their games efficiently.

  3. Platform Support: Cocos2D-X supports a wider range of platforms including iOS, Android, Windows, and macOS, while libGDX focuses mainly on desktop and Android platforms.

  4. Community and Documentation: The Cocos2D-X community is larger and more active, offering better support and documentation for developers, whereas libGDX has a smaller community but still provides adequate resources.

  5. Ease of Use: libGDX is more lightweight and simpler to set up for beginners, offering a more straightforward approach to game development compared to Cocos2D-X, which can be more complex for newcomers.

  6. Graphic Rendering: Cocos2D-X uses OpenGL for rendering graphics, providing more control and flexibility for advanced users, while libGDX abstracts the rendering process, making it easier for beginners but limiting customization options.

In Summary, Cocos2D-X and libGDX differ in programming language, tool support, platform support, community/documentation, ease of use, and graphic rendering.

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Pros of Cocos2D-X
Pros of libGDX
    Be the first to leave a pro
    • 1
      Knows exactly what happening
    • 1
      Java
    • 1
      Fully control

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    Cons of Cocos2D-X
    Cons of libGDX
    • 2
      Popular only in Asia
    • 2
      Based on Chinese
    • 1
      No Multiple Languages
    • 1
      Not Popular in itch.io and in Steam
    • 1
      Very poor system
    • 1
      No GUI
    • 1
      Bad Windows Performance
    • 1
      Full access to OS
    • 1
      No GUI

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    - No public GitHub repository available -

    What is Cocos2D-X?

    Cocos2d-x is an open-source and cross-platform open source free 2D game engine for mobile game development known for its speed, stability, and ease of use

    What is libGDX?

    The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

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    What companies use Cocos2D-X?
    What companies use libGDX?
    See which teams inside your own company are using Cocos2D-X or libGDX.
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    What tools integrate with Cocos2D-X?
    What tools integrate with libGDX?
    What are some alternatives to Cocos2D-X and libGDX?
    Godot
    It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.
    Corona SDK
    It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.
    MonoGame
    It is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems.
    Unity
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
    three.js
    It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.
    See all alternatives