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libGDX vs MonoGame: What are the differences?
Developers describe libGDX as "A Java game development framework that provides a unified API that works across all supported platforms". The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably. On the other hand, MonoGame is detailed as "*A free C# framework used by game developers *". It is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems.
libGDX and MonoGame can be primarily classified as "Game Development" tools.
Some of the features offered by libGDX are:
- Cross Platform
- Open Source
- Feature Packed
On the other hand, MonoGame provides the following key features:
- Cross-Platform
- Open-Source
- Managed Code
libGDX is an open source tool with 15.7K GitHub stars and 5.86K GitHub forks. Here's a link to libGDX's open source repository on GitHub.
Pros of libGDX
- Knows exactly what happening1
- Java1
- Fully control1
Pros of MonoGame
- Cross-platform1
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Cons of libGDX
- No GUI1
Cons of MonoGame
- Can't working in vs mac 20191
- No GUI1