Martini vs Node.js vs Rocket

Martini
Martini

14
18
15
Node.js
Node.js

27K
21K
7.9K
Rocket
Rocket

45
48
7

What is Martini?

Martini is a powerful package for quickly writing modular web applications/services in Golang.

What is Node.js?

Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices.

What is Rocket?

Rocket is a web framework for Rust that makes it simple to write fast web applications without sacrificing flexibility or type safety. All with minimal code.

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      What are some alternatives to Martini, Node.js, and Rocket?
      ASP.NET
      .NET is a developer platform made up of tools, programming languages, and libraries for building many different types of applications.
      Rails
      Rails is a web-application framework that includes everything needed to create database-backed web applications according to the Model-View-Controller (MVC) pattern.
      Django
      Django is a high-level Python Web framework that encourages rapid development and clean, pragmatic design.
      Android SDK
      Android provides a rich application framework that allows you to build innovative apps and games for mobile devices in a Java language environment.
      Laravel
      It is a web application framework with expressive, elegant syntax. It attempts to take the pain out of development by easing common tasks used in the majority of web projects, such as authentication, routing, sessions, and caching.
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      Decisions about Martini, Node.js, and Rocket
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      Interest over time
      Reviews of Martini, Node.js, and Rocket
      Avatar of mihaicracan
      Web Developer, Freelancer
      Review ofNode.jsNode.js

      I have benchmarked Node.js and other popular frameworks using a real life application example. You can find the results here: https://medium.com/@mihaigeorge.c/web-rest-api-benchmark-on-a-real-life-application-ebb743a5d7a3

      How developers use Martini, Node.js, and Rocket
      Avatar of MaxCDN
      MaxCDN uses Node.jsNode.js

      We decided to move the provisioning process to an API-driven process, and had to decide among a few implementation languages:

      • Go, the server-side language from Google
      • NodeJS, an asynchronous framework in Javascript

      We built prototypes in both languages, and decided on NodeJS:

      • NodeJS is asynchronous-by-default, which suited the problem domain. Provisioning is more like “start the job, let me know when you’re done” than a traditional C-style program that’s CPU-bound and needs low-level efficiency.
      • NodeJS acts as an HTTP-based service, so exposing the API was trivial

      Getting into the headspace and internalizing the assumptions of a tool helps pick the right one. NodeJS assumes services will be non-blocking/event-driven and HTTP-accessible, which snapped into our scenario perfectly. The new NodeJS architecture resulted in a staggering 95% reduction in processing time: requests went from 7.5 seconds to under a second.

      Avatar of Trello
      Trello uses Node.jsNode.js

      The server side of Trello is built in Node.js. We knew we wanted instant propagation of updates, which meant that we needed to be able to hold a lot of open connections, so an event-driven, non-blocking server seemed like a good choice. Node also turned out to be an amazing prototyping tool for a single-page app. The prototype version of the Trello server was really just a library of functions that operated on arrays of Models in the memory of a single Node.js process, and the client simply invoked those functions through a very thin wrapper over a WebSocket. This was a very fast way for us to get started trying things out with Trello and making sure that the design was headed in the right direction. We used the prototype version to manage the development of Trello and other internal projects at Fog Creek.

      Avatar of AngeloR
      AngeloR uses Node.jsNode.js

      All backend code is done in node.js

      We have a SOA for our systems. It isn't quite Microservices jsut yet, but it does provide domain encapsulation for our systems allowing the leaderboards to fail without affecting the login or education content.

      We've written a few internal modules including a very simple api framework.

      I ended up picking Node.js because the game client is entirely in JavaScript as well. This choice made it a lot easier for developers to cross borders between being "client side" game developers and "server side" game developers. It also meant that the pool of knowledge/best practices is applicable almost across the company.

      Avatar of Tony Manso
      Tony Manso uses Node.jsNode.js

      Node.js is the foundation for the server. Using Express.js for serving up web content, and sockets.io for synchronizing communications between all clients and the server, the entire game runs as Javascript in Node.js.

      I don't know how well this will scale if/when I have hundreds of people connected simultaneously, but I suspect that when that time comes, it may be just a matter of increasing the hardware.

      As for why I chose Node.js... I just love JavaScript! My code is all original, meaning that I didn't have to inherit anyone's bad Javascript. I'm perfectly capable of creating my own bad Javascript, thank you! Also, npm rocks!

      Avatar of Tarun Singh
      Tarun Singh uses Node.jsNode.js

      Used node.js server as backend. Interacts with MongoDB using MongoSkin package which is a wrapper for the MongoDB node.js driver. It uses express for routing and cors package for enabling cors and eyes package for enhancing readability of logs. Also I use nodemon which takes away the effort to restart the server after making changes.

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