Material Design Lite vs Xamarin

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Material Design Lite
Material Design Lite

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114
Xamarin
Xamarin

612
566
+ 1
703
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Material Design Lite vs Xamarin: What are the differences?

What is Material Design Lite? Material Design Lite Components in HTML/CSS/JS. Material Design Lite (MDL) lets you add a Material Design look and feel to your static content websites. It doesn't rely on any JavaScript frameworks or libraries. Optimized for cross-device use, gracefully degrades in older browsers, and offers an experience that is accessible from the get-go.

What is Xamarin? Create iOS, Android and Mac apps in C#. Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.

Material Design Lite belongs to "Front-End Frameworks" category of the tech stack, while Xamarin can be primarily classified under "Cross-Platform Mobile Development".

Some of the features offered by Material Design Lite are:

  • Blog Template
  • Dashboard Template
  • Text Heavy Webpage Template

On the other hand, Xamarin provides the following key features:

  • Cross-platform development- Thinking about supporting iOS, Android, Mac and Windows? Xamarin allows you to write it all in C#.
  • Reuse existing code- Use your favorite .NET libraries in Xamarin apps. Easily use third-party native libraries and frameworks.
  • Discover as you type- Explore APIs as you type with code autocompletion.

"Material Design straight from the original creators" is the top reason why over 23 developers like Material Design Lite, while over 111 developers mention "Power of c# on mobile devices" as the leading cause for choosing Xamarin.

Material Design Lite is an open source tool with 31.3K GitHub stars and 5.32K GitHub forks. Here's a link to Material Design Lite's open source repository on GitHub.

Rdio, Olo, and Rumble are some of the popular companies that use Xamarin, whereas Material Design Lite is used by Google, Troopers, and Boxme. Xamarin has a broader approval, being mentioned in 74 company stacks & 65 developers stacks; compared to Material Design Lite, which is listed in 9 company stacks and 26 developer stacks.

- No public GitHub repository available -

What is Material Design Lite?

Material Design Lite (MDL) lets you add a Material Design look and feel to your static content websites. It doesn't rely on any JavaScript frameworks or libraries. Optimized for cross-device use, gracefully degrades in older browsers, and offers an experience that is accessible from the get-go.

What is Xamarin?

Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.
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Why do developers choose Material Design Lite?
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    What tools integrate with Material Design Lite?
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      What are some alternatives to Material Design Lite and Xamarin?
      Bootstrap
      Bootstrap is the most popular HTML, CSS, and JS framework for developing responsive, mobile first projects on the web.
      Material-UI
      It is a comprehensive guide for visual, motion, and interaction design across platforms and devices.
      Material Design
      Material Design is a unified system that combines theory, resources, and tools for crafting digital experiences.
      Materialize
      A CSS Framework based on material design.
      Animate.css
      It is a bunch of cool, fun, and cross-browser animations for you to use in your projects. Great for emphasis, home pages, sliders, and general just-add-water-awesomeness.
      See all alternatives
      Decisions about Material Design Lite and Xamarin
      Greg Neumann
      Greg Neumann
      Indie, Solo, Developer · | 6 upvotes · 66.7K views
      TypeScript
      TypeScript
      Vue.js
      Vue.js
      Electron
      Electron
      Quasar Framework
      Quasar Framework
      ASP.NET
      ASP.NET
      Xamarin Forms
      Xamarin Forms
      .NET Core
      .NET Core
      Xamarin
      Xamarin

      Finding the most effective dev stack for a solo developer. Over the past year, I've been looking at many tech stacks that would be 'best' for me, as a solo, indie, developer to deliver a desktop app (Windows & Mac) plus mobile - iOS mainly. Initially, Xamarin started to stand-out. Using .NET Core as the run-time, Xamarin as the native API provider and Xamarin Forms for the UI seemed to solve all issues. But, the cracks soon started to appear. Xamarin Forms is mobile only; the Windows incarnation is different. There is no Mac UI solution (you have to code it natively in Mac OS Storyboard. I was also worried how Xamarin Forms , if I was to use it, was going to cope, in future, with Apple's new SwiftUI and Google's new Fuchsia.

      This plethora of techs for the UI-layer made me reach for the safer waters of using Web-techs for the UI. Lovely! Consistency everywhere (well, mostly). But that consistency evaporates when platform issues are addressed. There are so many web frameworks!

      But, I made a simple decision. It's just me...I am clever, but there is no army of coders here. And I have big plans for a business app. How could just 1 developer go-on to deploy a decent app to Windows, iPhone, iPad & Mac OS? I remembered earlier days when I've used Microsoft's ASP.NET to scaffold - generate - loads of Code for a web-app that I needed for several charities that I worked with. What 'generators' exist that do a lot of the platform-specific rubbish, allow the necessary customisation of such platform integration and provide a decent UI?

      I've placed my colours to the Quasar Framework mast. Oh dear, that means Electron desktop apps doesn't it? Well, Ive had enough of loads of Developers saying that "the menus won't look native" or "it uses too much RAM" and so on. I've been using non-native UI-wrapped apps for ages - the date picker in Outlook on iOS is way better than the native date-picker and I'd been using it for years without getting hot under the collar about it. Developers do get so hung-up on things that busy Users hardly notice; don't you think?. As to the RAM usage issue; that's a bit true. But Users only really notice when an app uses so much RAM that the machine starts to page-out. Electron contributes towards that horizon but does not cause it. My Users will be business-users after all. Somewhat decent machines.

      Looking forward to all that lovely Vue.js around my TypeScript and all those really, really, b e a u t I f u l UI controls of Quasar Framework . Still not sure that 1 dev can deliver all that... but I'm up for trying...

      See more
      Interest over time
      Reviews of Material Design Lite and Xamarin
      Review ofXamarinXamarin

      I'm working in Huge company and I'm in charge to choose the cross-platform environment to develop Mobile application for all our services. I choose Xamarin but because the error i get everytime in Visual Studio, I want to leave it and recommand another solution. In fact that's why I'm here.

      Weird, Install VS2017 with Xamarin on a new PC Create a new app GOT ERRORS.....!!!!!

      Thank you for considering this

      Review ofMaterial Design LiteMaterial Design Lite

      많은 버그가 존재하는데, 각각의 css 정의가 서로 연결되어서 수정이 쉽지 않다.

      발견된 이슈조차 업데이트 하지 않으며, 사용자가 직접 수정해서 사용해야한다.

      How developers use Material Design Lite and Xamarin
      Avatar of Foundbite
      Foundbite uses XamarinXamarin

      Xamarin enables us to develop for 3 platforms (iOS, Android and Windows Phone) with one core codebase coded in C#. Xamarin has allowed us to release an app on all three platforms and develop them simultaneously - not bad for a team of 2!

      Avatar of Ana Phi Sancho
      Ana Phi Sancho uses XamarinXamarin

      Self taught : acquired knowledge or skill on one's own initiative. Platform: OSX 10.8 or later. Mac computer user.

      Avatar of Robert Brown
      Robert Brown uses XamarinXamarin

      Build & ship OS X & iOS apps from Visual Studio on Windows. Requires paid team license.

      Avatar of Daniel Kovacs
      Daniel Kovacs uses XamarinXamarin

      Mobile app development with PCL and Xamarin.iOS and Xamarin.Android.

      Avatar of Olo
      Olo uses XamarinXamarin

      Cross platform, white labelled native mobile apps

      Avatar of Kevin van Guldenaar
      Kevin van Guldenaar uses Material Design LiteMaterial Design Lite

      Just enough design for non-designer types.

      How much does Material Design Lite cost?
      How much does Xamarin cost?
      Pricing unavailable
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