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Phaser vs Unreal Engine: What are the differences?
Comparison of Phaser and Unreal Engine
Phaser and Unreal Engine are two popular game development frameworks that offer various features and functionalities. Here are the key differences between Phaser and Unreal Engine:
Platforms: Phaser is primarily focused on web-based game development, making it an ideal choice for creating HTML5 games that can be played directly in web browsers. On the other hand, Unreal Engine is a robust and versatile game engine that supports the development of games for multiple platforms, including Windows, macOS, iOS, Android, and more.
Ease of Use: Phaser is known for its simplicity and ease of use, making it an excellent choice for beginners and small-scale projects. It has a lightweight framework and comes with a straightforward API, allowing developers to quickly prototype and develop games. In contrast, Unreal Engine has a steeper learning curve and is more suitable for experienced developers or teams working on complex and high-end projects.
Graphics and Visual Effects: Unreal Engine is renowned for its powerful rendering capabilities, which enable developers to create stunning and realistic graphics. It provides advanced tools and features for shader development, lighting, particle effects, and post-processing effects, allowing for breathtaking visuals. While Phaser also supports 2D graphics and basic effects, it does not offer the same level of graphical fidelity as Unreal Engine.
Physics Simulation: Unreal Engine comes with a built-in physics engine called PhysX, which allows for accurate and realistic physics simulations. This feature is particularly beneficial for creating games that involve physics-based interactions, such as collisions, gravity, and object dynamics. In comparison, Phaser provides basic physics support but lacks the advanced physics simulation capabilities offered by Unreal Engine.
Multiplayer and Networking: Unreal Engine has robust networking capabilities, making it well-suited for developing multiplayer games and online experiences. It offers built-in networking features, including replication and dedicated server support, allowing developers to create seamless multiplayer experiences. Phaser, on the other hand, does not have extensive built-in networking capabilities and may require additional frameworks or libraries for implementing online multiplayer functionality.
Community and Documentation: Unreal Engine has a large and active community, with a wealth of resources, tutorials, and documentation available. This extensive support network makes it easier for developers to find solutions to problems and learn from others' experiences. While Phaser also has a dedicated community, it may not have the same level of resources and documentation as Unreal Engine.
In summary, the key differences between Phaser and Unreal Engine lie in their platforms, ease of use, graphics and visual effects, physics simulation capabilities, multiplayer and networking features, and the size and support of their respective communities. Phaser is more focused on web-based game development and offers simplicity and ease of use, while Unreal Engine is a powerful and versatile game engine suitable for multiple platforms, offering advanced graphical capabilities and networking features.
When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).
I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.
Pros of Phaser
- Compile to iOS, Android and native apps1
- JavaScript or TypeScript1
- WebGL and Canvas rendering1
- Open Source1
Pros of Unreal Engine
- C++10
- Blueprints6
- PBR5
- Suitable for any projects4
- Source Available4
- Convenient and modern UI3
- Most Popular Game engine1
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Cons of Phaser
- No GUI3
Cons of Unreal Engine
- Heavy6
- A lot of "heaviness" myths around1