Alternatives to Ninject logo

Alternatives to Ninject

Unity, three.js, CocoaPods, Unreal Engine, and Godot are the most popular alternatives and competitors to Ninject.
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What is Ninject and what are its top alternatives?

It is a lightning-fast, ultra-lightweight dependency injector for .NET applications. It helps you split your application into a collection of loosely-coupled, highly-cohesive pieces, and then glue them back together in a flexible manner. By using it to support your software's architecture, your code will become easier to write, reuse, test, and modify.
Ninject is a tool in the Dependency Management category of a tech stack.
Ninject is an open source tool with 2.5K GitHub stars and 531 GitHub forks. Here’s a link to Ninject's open source repository on GitHub

Top Alternatives to Ninject

  • Unity

    Unity

    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ...

  • three.js

    three.js

    It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser. ...

  • CocoaPods

    CocoaPods

    It supports almost every way you would want to get source code, git, svn, bzr, http and hg. You can use your own private code repository to manage your own dependencies. It only requires a git repo, no server necessary. ...

  • Unreal Engine

    Unreal Engine

    It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game. ...

  • Godot

    Godot

    It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world. ...

  • Bundler

    Bundler

    It provides a consistent environment for Ruby projects by tracking and installing the exact gems and versions that are needed. It is an exit from dependency hell, and ensures that the gems you need are present in development, staging, and production. ...

  • Phaser

    Phaser

    It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools. ...

  • pygame

    pygame

    It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. ...

Ninject alternatives & related posts

Unity logo

Unity

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Unity brings state-of-the-art, affordable multiplatform tools and services to developers of interactive content everywhere.
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PROS OF UNITY
  • 11
    Because it's a powerful engine, you can build anything
  • 10
    C# language
  • 8
    Very Popular
  • 4
    Easy to Use
  • 4
    He Has A Free VErsion
  • 3
    Good Choise
  • 3
    Cross Platform
  • 3
    2nd Game Engine In The World
  • 3
    Very Large Showcase
CONS OF UNITY
  • 4
    Clunky UI
  • 4
    Closed source
  • 3
    Hard to get started with
  • 3
    No consistency with updates
  • 3
    Requires to build a lot of tools
  • 2
    Gigantic by being 9gb (thats what setup says)

related Unity posts

Shared insights
on
BabylonJSBabylonJSthree.jsthree.jsUnityUnity

We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

See more
three.js logo

three.js

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A JavaScript 3D library
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PROS OF THREE.JS
    Be the first to leave a pro
    CONS OF THREE.JS
      Be the first to leave a con

      related three.js posts

      Shared insights
      on
      BabylonJSBabylonJSthree.jsthree.jsUnityUnity

      We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

      Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

      See more
      Shared insights
      on
      WebGLWebGLthree.jsthree.js

      I want a advice on what to use as a beginner three.js or WebGL?

      See more
      CocoaPods logo

      CocoaPods

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      A dependency manager for Swift and Objective-C Cocoa projects
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      PROS OF COCOAPODS
        Be the first to leave a pro
        CONS OF COCOAPODS
          Be the first to leave a con

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          Unreal Engine logo

          Unreal Engine

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          A suite of integrated tools for game developers
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          PROS OF UNREAL ENGINE
          • 6
            C++
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            Blueprints
          • 5
            PBR
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            Suitable for any projects
          • 4
            Source Available
          • 3
            Convenient and modern UI
          • 1
            Most Popular Game engine
          CONS OF UNREAL ENGINE
          • 6
            Heavy
          • 1
            A lot of "heaviness" myths around

          related Unreal Engine posts

          Godot logo

          Godot

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          Free and open source 2D and 3D game engine
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          PROS OF GODOT
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            Open source
          • 4
            Easy to port
          • 2
            Cross-Platform
          • 2
            Supports both C++, C# and GDScript
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            Simple
          • 1
            Very Popular in Reddit
          • 1
            GDScript is Based On Python
          • 1
            Avaible on Steam For Free
          CONS OF GODOT
          • 1
            Need opengl 2.1 / 3.3
          • 1
            Performance in 3D
          • 1
            Somewhat poor 3D performance and lacks automatic LODs

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          Bundler logo

          Bundler

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          A consistent environment for tracking and installing gems and versions
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          PROS OF BUNDLER
            Be the first to leave a pro
            CONS OF BUNDLER
              Be the first to leave a con

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              Phaser logo

              Phaser

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              Desktop and Mobile HTML5 game framework
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              PROS OF PHASER
                Be the first to leave a pro
                CONS OF PHASER
                • 3
                  No GUI

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                pygame logo

                pygame

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                Open Source python programming language library for making multimedia applications
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                PROS OF PYGAME
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                  Easy to install
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                  Simple
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                  Lightweigt by only being 12 mb
                CONS OF PYGAME
                • 2
                  Has only 2d
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                  Slow

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