Christian M
Dec 1, 2024
Decided
Tokio
For our multiplayer game session management framework, we needed a robust async runtime to handle WebSocket connections and concurrent operations. Tokio emerged as the clear choice for our stack.
The DecisionWe chose Tokio as our async runtime because of three key factors:
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Strong Community & Documentation
- Extensive, well-maintained documentation
- Large, active community for support
- Abundant examples and resources
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WebSocket Integration
- Seamless integration with Axum routes
- Natural WebSocket handling
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Extensibility
- Easy to add new async routes
- Simple integration of different async operations
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