Android Studio vs ESLint: What are the differences?
Android Studio can be classified as a tool in the "Integrated Development Environment" category, while ESLint is grouped under "Code Review".
"Android studio is a great tool, getting better and bet " is the top reason why over 164 developers like Android Studio, while over 2 developers mention "IDE Integration" as the leading cause for choosing ESLint.
ESLint is an open source tool with 14.4K GitHub stars and 2.46K GitHub forks. Here's a link to ESLint's open source repository on GitHub.
Google, Lyft, and 9GAG are some of the popular companies that use Android Studio, whereas ESLint is used by Asana, Rainist, and Intuit. Android Studio has a broader approval, being mentioned in 928 company stacks & 690 developers stacks; compared to ESLint, which is listed in 541 company stacks and 592 developer stacks.
What is Android Studio?
What is ESLint?
Need advice about which tool to choose?Ask the StackShare community!
Sign up to add, upvote and see more prosMake informed product decisions
What are the cons of using ESLint?
Sign up to get full access to all the companiesMake informed product decisions
Sign up to get full access to all the tool integrationsMake informed product decisions
I've recently switched to using Expo for initializing and developing my React Native apps. Compared to React Native CLI, it's so much easier to get set up and going. Setting up and maintaining Android Studio, Android SDK, and virtual devices used to be such a headache. Thanks to Expo, I can now test my apps directly on my Android phone, just by installing the Expo app. I still use Xcode Simulator for iOS testing, since I don't have an iPhone, but that's easy anyway. The big win for me with Expo is ease of Android testing.
The Expo SDK also provides convenient features like Facebook login,
MapView, push notifications, and many others. https://docs.expo.io/versions/v31.0.0/sdk/
As a Engineering Manager & Director at SmartZip, I had a mix of front-end, back-end, #mobile engineers reporting to me.
Sprints after sprints, I noticed some inefficiencies on the MobileDev side. People working multiple sprints in a row on their Xcode / Objective-C codebase while some others were working on Android Studio. After which, QA & Product ensured both applications were in sync, on a UI/UX standpoint, creating addional work, which also happened to be extremely costly.
Our resources being so limited, my role was to stop this bleeding and keep my team productive and their time, valuable.
After some analysis, discussions, proof of concepts... etc. We decided to move to a single codebase using React Native so our velocity would increase.
After some initial investment, our initial assumptions were confirmed and we indeed started to ship features a lot faster than ever before. Also, our engineers found a way to perform this upgrade incrementally, so the initial platform-specific codebase wouldn't have to entirely be rewritten at once but only gradually and at will.
Feedback around React Native was very positive. And I doubt - for the kind of application we had - no one would want to go back to two or more code bases. Our application was still as Native as it gets. And no feature or device capability was compromised.
We use Prettier because when we rebooted our front-end stack, I decided that it would be an efficient use of our time to not worry about code formatting issues and personal preferences during peer review. Prettier eliminates this concern by auto-formatting our code to a deterministic output. We use it along with ESLint and have 1st-class support in our WebStorm and Visual Studio Code editors.
So when starting a new project you generally have your go to tools to get your site up and running locally, and some scripts to build out a production version of your site. Create React App is great for that, however for my projects I feel as though there is to much bloat in Create React App and if I use it, then I'm tied to React, which I love but if I want to switch it up to Vue or something I want that flexibility.
So to start everything up and running I clone my personal Webpack boilerplate - This is still in Webpack 3, and does need some updating but gets the job done for now. So given the name of the repo you may have guessed that yes I am using Webpack as my bundler I use Webpack because it is so powerful, and even though it has a steep learning curve once you get it, its amazing.
The next thing I do is make sure my machine has Node.js configured and the right version installed then run Yarn. I decided to use Yarn because when I was building out this project npm had some shortcomings such as no
.lock file. I could probably move from Yarn to npm but I don't really see any point really.
I use Babel to transpile all of my #ES6 to #ES5 so the browser can read it, I love Babel and to be honest haven't looked up any other transpilers because Babel is amazing.
Finally when developing I have Prettier setup to make sure all my code is clean and uniform across all my JS files, and ESLint to make sure I catch any errors or code that could be optimized.
I'm really happy with this stack for my local env setup, and I'll probably stick with it for a while.
For many(if not all) small and medium size business time and cost matter a lot.
That's why languages, frameworks, tools, and services that are easy to use and provide 0 to productive in less time, it's best.
Maybe Node.js frameworks might provide better features compared to Rails but in terms of MVPs, for us Rails is the leading alternative.
Amazon EC2 might be cheaper and more customizable than Heroku but in the initial terms of a project, you need to complete configurationos and deploy early.
Advanced configurations can be done down the road, when the project is running and making money, not before.
Finally, comunication and keeping a good history of conversations, decisions, and discussions is important so we use a mix of Slack and Twist
I use Visual Studio Code because plugins. For choosing IDE, the most important part is not IDE itself, but plugins. Some may argues that Visual Studio Code is not IDE, but I like to call it IDE, any text editor can do debug is IDE. Visual Studio Code can do it, and can use ESLint and Prettier , so it's IDE.
I use TypeScript because the tooling is more mature (the decision to discontinue TSLint in favor of moving all its checks to ESLint is a thoughtful and mature decision), there's a ton of examples and tutorials for it, and it just generally seems to be where the industry is headed. Flow (JS) is a fine tool, but it just hasn't seen the uptake that TS has, and as a result is lacking a lot of the nicer small things, like thorough Visual Studio Code integration, offered by TS.
I decided to use ESLint over other tools like Prettier because I think it's better to show your fails than fix them without knowing what you are doing. It's a better way to learn. I know it's slower, but you are fully conscious of your work. I also use Sass linters for the same reason. I recommend Prettier when you are already a senior developer, but try to use linters instead when you start coding. It will help you to improve a lot. I recommend you #Airbnb rules set. Strict, but well written. Very useful even for accesibility.
It is pretty neat and stable. I find very few issues with it.
This software provides a good base or platform on building apps and has great features.
I prefer this software since it gives me more options in building my app and has no restrictions.
I use my IDE’s (Visual Studio Code) ESLint integration to validate the code I write in realtime.
mainly use for building and debugging android projects. used it to test builds out of both unity and ionic. used the plugin version back in the day when i was developing the android app at my startup.
Android Mobile Application is partially developed with Android Studio (UI Component only) The core is developed with Xamarin.
PrometheanTV provides SDKs for Android devices and utilizes the Android Studio DE for development and testing purposes.
Android studio is the best platform for app development & screwing around with the code Also very user-friendly
Experience with Android Studio in the context of Android Development. Mostly using Genymotion as main emulator.
ESLint is used in the build process for the Promethean TV Broadcast Center Tool.
Enforce code-style and non error-prone code for maintaining the module