C# vs Electron: What are the differences?
C# can be classified as a tool in the "Languages" category, while Electron is grouped under "Cross-Platform Desktop Development".
"Cool syntax" is the top reason why over 280 developers like C#, while over 50 developers mention "Easy to make rich cross platform desktop applications" as the leading cause for choosing Electron.
Electron is an open source tool with 74.4K GitHub stars and 9.72K GitHub forks. Here's a link to Electron's open source repository on GitHub.
Stack Exchange, PedidosYa, and Coderus are some of the popular companies that use C#, whereas Electron is used by Slack, WebbyLab, and triGo GmbH. C# has a broader approval, being mentioned in 684 company stacks & 1119 developers stacks; compared to Electron, which is listed in 213 company stacks and 366 developer stacks.
What is C#?
What is Electron?
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C# is the most productive production language - it exposes a lot of functional conveniences along with the robustness of strong typing. And they're finally embracing the open source community - a huge plus.
We use the basic syntax (
while) and object oriented constructs (classes, very simple inheritance).
We also use lambdas and block methods extensively, an intermediate level programming construct, but in a very formulaic and predictable way.
Our application began as an HTML5 browser game, however we decided to leverage certain native parts of desktop applications by wrapping our client code into Electron. This also allowed us to not have to worry about compatibility across all the various browsers.
PrometheanTV has used .NET and C# for several back-end applications and services including the Morphic Video Task System utilized to stream video assets to a variety of video delivery platforms including, Akamai, Brightcove, and others.
Our Web Applications are served on our Desktops by Electron. This allows us to have native apps running on our Workstations without having too many Browser Tabs open at the same time.
The main Carbonmade backend / API is written in C# and is ready to run on the CLR. We currently host on Windows but are preparing to migrate to Linux when the CoreCLR stabilizes.
Electron is the current preferred method to convert games made in the Game Pencil Editor for desktop support.
Implement a web-service using your favorite tools but sell a desktop application for oblivious windows users.