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C vs C++: What are the differences?

What is C? One of the most widely used programming languages of all time. .

What is C++? Has imperative, object-oriented and generic programming features, while also providing the facilities for low level memory manipulation. C++ compiles directly to a machine's native code, allowing it to be one of the fastest languages in the world, if optimized.

C and C++ can be primarily classified as "Languages" tools.

"Performance" is the primary reason why developers consider C over the competitors, whereas "Performance" was stated as the key factor in picking C++.

According to the StackShare community, C++ has a broader approval, being mentioned in 199 company stacks & 371 developers stacks; compared to C, which is listed in 64 company stacks and 251 developer stacks.

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What is C?

What is C++?

C++ compiles directly to a machine's native code, allowing it to be one of the fastest languages in the world, if optimized.
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What are some alternatives to C and C++?
Java
Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!
Python
Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best.
PHP
Fast, flexible and pragmatic, PHP powers everything from your blog to the most popular websites in the world.
JavaScript
JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.
HTML5
HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997.
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Decisions about C and C++
marcoalmeida
marcoalmeida
Go
Go
C
C
Python
Python
Rust
Rust

One important decision for delivering a platform independent solution with low memory footprint and minimal dependencies was the choice of the programming language. We considered a few from Python (there was already a reasonably large Python code base at Thumbtack), to Go (we were taking our first steps with it), and even Rust (too immature at the time).

We ended up writing it in C. It was easy to meet all requirements with only one external dependency for implementing the web server, clearly no challenges running it on any of the Linux distributions we were maintaining, and arguably the implementation with the smallest memory footprint given the choices above.

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Dima Korolev
Dima Korolev
Principal Maintainer at Current | 3 upvotes 19.6K views
atFriendlyDataFriendlyData
Ruby
Ruby
C++
C++
#BNF
#NLP
#Grammar

Ruby NLP C++ Grammar #BNF

At FriendlyData we had a Ruby-based pipeline for natural language processing. Our technology is centered around grammar-based natural language parsing, as well as various product features, and, as the core stack of the company historically is Ruby, the initial version of the pipeline was implemented in Ruby as well.

As we were entering the exponential growth phase, both technology- and product-wise, we looked into how could we speed up and extend the performance and flexibility of our [meta-]BNF-based parsing engine. Gradually, we built the pieces of the engine in C++.

Ultimately, the natural language parsing stack spans three universes and three software engineering paradigms: the declarative one, the functional one, and the imperative one. The imperative one was and remains implemented in Ruby, the functional one is implemented in a functional language (this part is under the NDA, while everything I am talking about here is part of the public talks we gave throughout 2017 and 2018), and the declarative part, which can loosely be thought of as being BNF-based, is now served by the C++ engine.

The C++ engine for the BNF part removed the immediate blockers, gave us 500x+ performance speedup, and enabled us to launch new product features, most notably query completions, suggestions, and spelling corrections.

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Conor Myhrvold
Conor Myhrvold
Tech Brand Mgr, Office of CTO at Uber | 22 upvotes 1.2M views
atUber TechnologiesUber Technologies
Jaeger
Jaeger
Python
Python
Java
Java
Node.js
Node.js
Go
Go
C++
C++
Kubernetes
Kubernetes
JavaScript
JavaScript
Red Hat OpenShift
Red Hat OpenShift
C#
C#
Apache Spark
Apache Spark

How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:

Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.

Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:

https://eng.uber.com/distributed-tracing/

(GitHub Pages : https://www.jaegertracing.io/, GitHub: https://github.com/jaegertracing/jaeger)

Bindings/Operator: Python Java Node.js Go C++ Kubernetes JavaScript OpenShift C# Apache Spark

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Conor Myhrvold
Conor Myhrvold
Tech Brand Mgr, Office of CTO at Uber | 11 upvotes 572K views
atUber TechnologiesUber Technologies
C
C
Java
Java
JavaScript
JavaScript

Why Uber developed H3, our open source grid system to make geospatial data visualization and exploration easier and more efficient:

We decided to create H3 to combine the benefits of a hexagonal global grid system with a hierarchical indexing system. A global grid system usually requires at least two things: a map projection and a grid laid on top of the map. For map projection, we chose to use gnomonic projections centered on icosahedron faces. This projects from Earth as a sphere to an icosahedron, a twenty-sided platonic solid. The H3 grid is constructed by laying out 122 base cells over the Earth, with ten cells per face. H3 supports sixteen resolutions: https://eng.uber.com/h3/

(GitHub Pages : https://uber.github.io/h3/#/ Written in C w/ bindings in Java & JavaScript )

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Martin Lonkwitz
Martin Lonkwitz
Software engineering at SVA | 3 upvotes 21.1K views
C++
C++
Java
Java

Maybe not in everybody focus but I do like programming for @z/OS, @z/Linux and @z/VM with C++ , Java and Assembler . Who else love to dig into control blocks and get a deep dive into system resources to run things in a high valuable way ? And also go all the way up to the application to enlight all the infrastructure features to it ?

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C++
C++
Rust
Rust

Initially, I wrote my text adventure game in C++, but I later rewrote my project in Rust. It was an incredibly easier process to use Rust to create a faster, more robust, and bug-free project.

One difficulty with the C++ language is the lack of safety, helpful error messages, and useful abstractions when compared to languages like Rust. Rust would display a helpful error message at compile time, while C++ would often display "Segmentation fault (core dumped)" or wall of STL errors in the middle. While I would frequently push buggy code to my C++ repository, Rust enabled me to only even submit fully functional code.

Along with the actual language, Rust also included useful tools such as rustup and cargo to aid in building projects, IDE tooling, managing dependencies, and cross-compiling. This was a refreshing alternative to the difficult CMake and tools of the same nature.

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Dan Larsen
Dan Larsen
CTO at FlowStack | 7 upvotes 73.1K views
atFlowStack ApSFlowStack ApS
Go
Go
Rust
Rust
C
C
C++
C++

At FlowStack we write most of our backend in Go. Go is a well thought out language, with all the right compromises for speedy development of speedy and robust software. It's tooling is part of what makes Go such a great language. Testing and benchmarking is built into the language, in a way that makes it easy to ensure correctness and high performance. In most cases you can get more performance out of Rust and C or C++, but getting everything right is more cumbersome.

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Interest over time
Reviews of C and C++
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How developers use C and C++
Avatar of Marc3842h
Marc3842h uses C++C++

C++ is used in Shiro (https://github.com/Marc3842h/shiro).

C++ is a high performance, low level programming language. Game servers need to run with fast performance to be able to reliably serve players across the globe.

Avatar of OnlineCity
OnlineCity uses C++C++

The most latency sensitive parts are written in C++. Due to our interconnected services architecture, we use either Python or C++ for each service, with the performance critical parts being C++14.

Avatar of papaver
papaver uses CC

been programming in c for over a decade, since learning it in college. still use it for various low level projects. used it recently to develop an embedded application for a custom board.

Avatar of POROWNEO.PL
POROWNEO.PL uses C++C++

Used to write PHP extensions - AZTEC Decoder - License Driver scan - Axis2/C to PHP wrapper and Job-scheduler - Barbershop

Avatar of Luca Fulchir
Luca Fulchir uses C++C++

Performance, zero-overhead abstractions and memory safety of the modern C++ language make this the perfect language for the project.

Avatar of micro systems
micro systems uses CC

The core of the arcapos applications is written in C, so are most of the Lua modules (bindings to various hardware or protocols).

Avatar of ApertusVR
ApertusVR uses C++C++

The main programming language of ApertusVR. C++11 & CMake provides multi-platform targeting. The architecture is modular.

Avatar of Sqreen
Sqreen uses CC

The Sqreen PHP agent is both a PHP extension, built in C, and a daemon built in Python.

Avatar of POROWNEO.PL
POROWNEO.PL uses CC

Axis2/c, rampart/c, savan/c, barbershop and custom php extensions.

Avatar of Vaultize
Vaultize uses CC

Used in backend and clients for performance heavy tasks.

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