C vs Markdown: What are the differences?
C: One of the most widely used programming languages of all time. ; Markdown: Text-to-HTML conversion tool/syntax for web writers, by John Gruber. Markdown is two things: (1) a plain text formatting syntax; and (2) a software tool, written in Perl, that converts the plain text formatting to HTML.
C and Markdown can be primarily classified as "Languages" tools.
"Performance" is the primary reason why developers consider C over the competitors, whereas "Easy formatting" was stated as the key factor in picking Markdown.
According to the StackShare community, Markdown has a broader approval, being mentioned in 756 company stacks & 718 developers stacks; compared to C, which is listed in 64 company stacks and 251 developer stacks.
What is C?
What is Markdown?
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One important decision for delivering a platform independent solution with low memory footprint and minimal dependencies was the choice of the programming language. We considered a few from Python (there was already a reasonably large Python code base at Thumbtack), to Go (we were taking our first steps with it), and even Rust (too immature at the time).
We ended up writing it in C. It was easy to meet all requirements with only one external dependency for implementing the web server, clearly no challenges running it on any of the Linux distributions we were maintaining, and arguably the implementation with the smallest memory footprint given the choices above.
Jekyll is an open source static site generator (SSG) with a Ruby at its core which transform your plain text into static websites and blogs.
It is simple means no more databases, comment moderation, or pesky updates to install—just your content. As said earlier SSG uses Markdown, Liquid, HTML & CSS go in and come out ready for deployment. Lastly it's blog-aware permalinks, categories, pages, posts, and custom layouts are all first-class citizens here.
For Stack Decisions I needed to add Markdown in the decision composer to give our users access to some general styling when writing their decisions. We used React & GraphQL on the #Frontend and Ruby & GraphQL on the backend.
Instead of using Showdown or another tool, We decided to parse the Markdown on the backend so we had more control over what we wanted to render in Markdown because we didn't want to enable all Markdown options, we also wanted to limit any malicious code or images to be embedded into the decisions and Markdown was a fairly large to import into our component so it was going to add a lot of kilobytes that we didn't need.
We also needed to style how the markdown looked, we are currently using Glamorous so I used that but we are planning to update this to Emotion at some stage as it has a fairly easy upgrade path rather than switching over to styled-components or one of the other cssInJs alternatives.
Also we used React-Mentions for tagging tools and topics in the decisions. Typing
@ will let you tag a tool, and typing
# will allow you to tag a topic.
The Markdown options that we chose to support are tags:
If there are anymore tags you'd love to see added in the composer leave me a comment below and we will look into adding them.
I needed to make stack decisions accept a subset of Markdown, similarly to sites like Reddit or Stack Overflow.
Problem solved! #StackDecisionsLaunch
Why Uber developed H3, our open source grid system to make geospatial data visualization and exploration easier and more efficient:
We decided to create H3 to combine the benefits of a hexagonal global grid system with a hierarchical indexing system. A global grid system usually requires at least two things: a map projection and a grid laid on top of the map. For map projection, we chose to use gnomonic projections centered on icosahedron faces. This projects from Earth as a sphere to an icosahedron, a twenty-sided platonic solid. The H3 grid is constructed by laying out 122 base cells over the Earth, with ten cells per face. H3 supports sixteen resolutions: https://eng.uber.com/h3/
More than year ago I was looking for the best editor of Angular 2 application and I've tried Visual Studio Code and Atom. Atom had performance issues that put me off completely to use it again. Visual Studio Code became my main editor #Typescript files (and partly editor of #Java files). I'm happy with Visual Studio Code and I've never look back on Atom. There wasn't any reason to try Atom again, because Visual Studio Code fulfills my requirements very well. I use it for editing of TypeScript, #HTML, #Sass, JSON, Docker and Markdown.
At FlowStack we write most of our backend in Go. Go is a well thought out language, with all the right compromises for speedy development of speedy and robust software. It's tooling is part of what makes Go such a great language. Testing and benchmarking is built into the language, in a way that makes it easy to ensure correctness and high performance. In most cases you can get more performance out of Rust and C or C++, but getting everything right is more cumbersome.
Markdown represents a highly portable and lightweight text formatting. I had converted all of my Wordpress posts to Markdown prior to migrating over to Jekyll and eventually to Hugo. The fact that many generators support Markdown means that my content remains portable regardless of the platform/engine I use.
What you see is not what you get, never it is.
Documentation is better in Markdown format. You don’t need anything special to read it.
It is compact, portable, comparable.
Markdown is my text file format of choice.
been programming in c for over a decade, since learning it in college. still use it for various low level projects. used it recently to develop an embedded application for a custom board.
Because it is almost an effortless markup language without ever having to write an HTML tag. Of course, you'll want to use it in environments that make it look pretty (GitHub, etc.)
Using StackEdit to edit markdown files for blog roll and about sections. MD files are stored in Google Drive and pushed to GH pages through StackEdit.
The core of the arcapos applications is written in C, so are most of the Lua modules (bindings to various hardware or protocols).
The Sqreen PHP agent is both a PHP extension, built in C, and a daemon built in Python.