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Cocos2D-X

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three.js

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Cocos2D-X vs three.js: What are the differences?

# Introduction
Cocos2D-X and three.js are popular game development frameworks that offer different features and capabilities for developers. Understanding the key differences between these two frameworks can help developers choose the right tool for their game development projects.

1. **Programming Language**: Cocos2D-X mainly uses C++ for game development, which offers high performance and flexibility but may require more complex coding. On the other hand, three.js is JavaScript-based, making it easier to learn and use for web developers.
2. **Platform Support**: Cocos2D-X supports multiple platforms, including iOS, Android, Windows, and macOS, making it suitable for cross-platform game development. In contrast, three.js is primarily used for web-based games and 3D visualizations, limiting its platform support compared to Cocos2D-X.
3. **3D Rendering**: While Cocos2D-X has limited support for 3D graphics, three.js is specifically designed for creating immersive 3D experiences, making it a better choice for developers working on 3D games or applications.
4. **Community and Documentation**: Cocos2D-X has a large and active community, providing ample resources, tutorials, and support for developers. In comparison, three.js also has a strong community but may have less extensive documentation and support compared to Cocos2D-X.
5. **Deployment and Distribution**: Cocos2D-X allows developers to easily package and distribute their games across multiple platforms using its built-in tools, simplifying the deployment process. On the other hand, three.js games are typically deployed on the web, requiring a stable internet connection to play.
6. **Library Ecosystem**: Cocos2D-X comes with a wide range of built-in features and tools for game development, reducing the need to rely on external libraries. In contrast, three.js relies heavily on external libraries for various functionalities, requiring developers to integrate and manage these dependencies in their projects.

In Summary, Cocos2D-X and three.js differ in programming language, platform support, 3D rendering capabilities, community support, deployment methods, and library ecosystems, catering to a diverse range of game development needs. 
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Cons of Cocos2D-X
Cons of three.js
  • 2
    Popular only in Asia
  • 2
    Based on Chinese
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    No Multiple Languages
  • 1
    Not Popular in itch.io and in Steam
  • 1
    Very poor system
  • 1
    No GUI
  • 1
    Bad Windows Performance
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    What is Cocos2D-X?

    Cocos2d-x is an open-source and cross-platform open source free 2D game engine for mobile game development known for its speed, stability, and ease of use

    What is three.js?

    It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.

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    What companies use Cocos2D-X?
    What companies use three.js?
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    What tools integrate with Cocos2D-X?
    What tools integrate with three.js?
    What are some alternatives to Cocos2D-X and three.js?
    Godot
    It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.
    libGDX
    The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.
    Corona SDK
    It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.
    MonoGame
    It is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems.
    JavaScript
    JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.
    See all alternatives