C++ vs Django REST framework: What are the differences?
C++: Has imperative, object-oriented and generic programming features, while also providing the facilities for low level memory manipulation. C++ compiles directly to a machine's native code, allowing it to be one of the fastest languages in the world, if optimized; Django REST framework: Web APIs for Django. Django REST framework is a powerful and flexible toolkit that makes it easy to build Web APIs.
C++ and Django REST framework are primarily classified as "Languages" and "Microframeworks (Backend)" tools respectively.
"Performance" is the top reason why over 146 developers like C++, while over 54 developers mention "Browsable api" as the leading cause for choosing Django REST framework.
Django REST framework is an open source tool with 14.6K GitHub stars and 4.33K GitHub forks. Here's a link to Django REST framework's open source repository on GitHub.
According to the StackShare community, C++ has a broader approval, being mentioned in 199 company stacks & 371 developers stacks; compared to Django REST framework, which is listed in 159 company stacks and 79 developer stacks.
What is C++?
What is Django REST framework?
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Ruby NLP C++ Grammar #BNF
At FriendlyData we had a Ruby-based pipeline for natural language processing. Our technology is centered around grammar-based natural language parsing, as well as various product features, and, as the core stack of the company historically is Ruby, the initial version of the pipeline was implemented in Ruby as well.
As we were entering the exponential growth phase, both technology- and product-wise, we looked into how could we speed up and extend the performance and flexibility of our [meta-]BNF-based parsing engine. Gradually, we built the pieces of the engine in C++.
Ultimately, the natural language parsing stack spans three universes and three software engineering paradigms: the declarative one, the functional one, and the imperative one. The imperative one was and remains implemented in Ruby, the functional one is implemented in a functional language (this part is under the NDA, while everything I am talking about here is part of the public talks we gave throughout 2017 and 2018), and the declarative part, which can loosely be thought of as being BNF-based, is now served by the C++ engine.
The C++ engine for the BNF part removed the immediate blockers, gave us 500x+ performance speedup, and enabled us to launch new product features, most notably query completions, suggestions, and spelling corrections.
Zulip has been powered by Django since the very early days of its development with Django 1.4, back in 2012. As a reasonably mature web application with significant scale, we're at the stage in many companies' development where one starts to rip out more and more of the web framework to optimize things or just make them work the way we want. (E.g. while I was at Dropbox in early 2016, we discovered we only had about 600 lines of code left from the original Pylons framework that actually ran).
One of the things that has been really fantastic about Django is that we're still happily using it for the vast majority of code in the project, and every time Django comes out with a new release, I read the changelog and get excited about several improvements that actually make my life better. While Django has made some design decisions that I don't agree with (e.g. I'm not a fan of Django REST framework, and think it makes life more difficult), Django also makes it easy to do your own thing, which we've done to great effect (see the linked article for details on our
Overall I think we've gotten a ton of value out of Python and Django and would recommend it to anyone starting a new full-featured web application project today.
How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:
Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.
Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:
Maybe not in everybody focus but I do like programming for @z/OS, @z/Linux and @z/VM with C++ , Java and Assembler . Who else love to dig into control blocks and get a deep dive into system resources to run things in a high valuable way ? And also go all the way up to the application to enlight all the infrastructure features to it ?
Initially, I wrote my text adventure game in C++, but I later rewrote my project in Rust. It was an incredibly easier process to use Rust to create a faster, more robust, and bug-free project.
One difficulty with the C++ language is the lack of safety, helpful error messages, and useful abstractions when compared to languages like Rust. Rust would display a helpful error message at compile time, while C++ would often display "Segmentation fault (core dumped)" or wall of STL errors in the middle. While I would frequently push buggy code to my C++ repository, Rust enabled me to only even submit fully functional code.
Along with the actual language, Rust also included useful tools such as rustup and cargo to aid in building projects, IDE tooling, managing dependencies, and cross-compiling. This was a refreshing alternative to the difficult CMake and tools of the same nature.
At FlowStack we write most of our backend in Go. Go is a well thought out language, with all the right compromises for speedy development of speedy and robust software. It's tooling is part of what makes Go such a great language. Testing and benchmarking is built into the language, in a way that makes it easy to ensure correctness and high performance. In most cases you can get more performance out of Rust and C or C++, but getting everything right is more cumbersome.
C++ is used in Shiro (https://github.com/Marc3842h/shiro).
C++ is a high performance, low level programming language. Game servers need to run with fast performance to be able to reliably serve players across the globe.
The most latency sensitive parts are written in C++. Due to our interconnected services architecture, we use either Python or C++ for each service, with the performance critical parts being C++14.
Django REST delivered all the content to the BI, making calls to the Postgres DB, aggregating numeric data, and automatically associating data models at the time of row creation.
Instead of using Django for both back and frontend, I use DRF to layout an API that ReactJs can pull data from. Easy to setup, well documented, and works seamlessly with React.
django에서 api를 만드는데 최고의 framework라고 생각합니다. 아직은 tutorial 수준의 class base view, function base view 수준으로 사용합니다.
하지만 현재 진행중인 프로젝트의 심화로 REST framework를 심도있게 다룰 예정입니다.
Used to write PHP extensions - AZTEC Decoder - License Driver scan - Axis2/C to PHP wrapper and Job-scheduler - Barbershop
Performance, zero-overhead abstractions and memory safety of the modern C++ language make this the perfect language for the project.
The main programming language of ApertusVR. C++11 & CMake provides multi-platform targeting. The architecture is modular.
Really great framework for building RESTful APIs. Lots of plugins for it!