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Dart vs ES6: What are the differences?
Introduction
Dart and ES6 (ECMAScript 6) are both programming languages used for web development. While they are similar in some aspects, there are important differences between the two. In this article, we will explore the key differences between Dart and ES6.
1. Typing System: Dart has a strong static typing system, meaning that variable types need to be defined explicitly and cannot be changed at runtime. On the other hand, ES6 supports both static and dynamic typing, allowing for flexibility in defining variable types.
2. Syntax: Dart has a more familiar syntax for traditional programming languages like Java, C++, and C#. It has a class-based OOP (Object-Oriented Programming) structure and follows a more structured syntax. ES6, on the other hand, has a more JavaScript-like syntax, with functional and procedural programming paradigms.
3. Compilation: Dart requires compilation before it can run in a web browser. It needs to be compiled to JavaScript to be executed. On the other hand, ES6 is directly executed by web browsers without the need for pre-compilation.
4. Libraries and Ecosystem: Dart has its own set of libraries and ecosystem, including a built-in testing framework and a package manager called Pub. ES6, on the other hand, leverages the vast JavaScript libraries and ecosystem, including popular frameworks like React, Angular, and Vue.js.
5. Async Programming:
Dart has built-in support for asynchronous programming using the async
and await
keywords. It provides a more straightforward and easier approach to handle asynchronous operations. ES6, on the other hand, also supports asynchronous programming through Promises and async/await syntax.
6. Tooling and IDE Support: Dart provides its own IDE called DartPad, which offers a complete development environment for writing, testing, and executing Dart code. It also has robust tooling and development support. On the other hand, ES6 benefits from the extensive tooling and IDE support of JavaScript, including popular editors like Visual Studio Code and WebStorm.
In Summary, Dart and ES6 have significant differences in their typing system, syntax, compilation, libraries and ecosystem, async programming, and tooling/IDE support. These differences make them suitable for different use cases and developer preferences.
Can anyone help me decide what's best for app development or even android Oreo development? I'm in a state dilemma at the moment. I want to do Android programming, not necessarily web development. I have heard a lot of people recommend one of these, and it seems that both the tools can do the job. Which language would you choose?
I assume that you mean Flutter by Dart. I have over 6 years experience programming in Android SDK, but about 1,5 month in Flutter. So far I think that Flutter is the future for mobile development. Flutter SDK is much better designed. Ecosystem of libraries seems having much higher quality. I would even say that android opensource libs are having really poor quality. Many times I am wondering how can garbage like that have so many stars at GitHub. Android SDK is hard to compose so you reinvent even basic things on and on, which is totally different story at Flutter. Lolcycle? Both are having good documentation. I quess apps in Flutter can be done in 1/3 of time compared to develop AndroidSDK and iOS, its design is that much better and contemporary. As of language comparison - Kotlin is better, but the difference is not that important. Go from one language to other is no problem. Dart is being updated with new features.
I've selected Flutter and Dart for my side projects and never regretted. Dart learning curve is easy after any OOP language . Flutter as a framework is also has a low entry threshold. I've already started development after a week of learning. Pros for me: code can be build for Android and IOS devices (for ios you need mac or VM), apps written in Dart have great performance on each of these platforms, flexibility. Cons: if you want to build a product as a business and want to hire a new Flutter Developer in the future it can be a problem as the framework and language is not popular for the moment.
I have worked in mobile development since 2010. I have experienced myself on various techs including Native SDK (Android), React Native (from 2016) and Flutter (2018). Almost the apps nowadays can be built using cross-platforms frameworks like React Native or Flutter. I suggest you start with Flutter. Flutter SDK is designed well to speed up your development and it still keeps the quality for your apps. If you're familiar with OOP languages (Java, C#...), switching to Dart is really quick and easy. Of course, sometimes you will need to dive deep into native parts but almost the cases you don't need. Good luck!
It depends on what is the purpose of your app development. Do you want to make one app that shares the codebase for both iOS and Android? If yes, then Dart is the way to go. Does your app include interacting with hardware features like camera, Bluetooth, if yes, then go for native Android for better performance? Dart is good for simpler UI apps where you just do basic crud operations over the network and show data but if you need richer UI experience go with native.
I am currently learning web development with Python and JavaScript course by CS50 Harvard university. It covers python, Flask, Django, SQL, Travis CI, javascript,HTML ,CSS and more. I am very interested in Flutter app development. Can I know what is the difference between learning these above-mentioned frameworks vs learning flutter directly? I am planning to learn flutter so that I can do both web development and app development. Are there any perks of learning these frameworks before flutter?
Hey Muhamed, For web development, you'll have to learn how to write backend APIs and how to build UI for browsers, apps, etc. If you're just starting off with programming, I'd suggest you stick to one language and trying developing everything using it to cut the unnecessary learning overhead. Although Python and JavaScript are very similar for beginners, JavaScript is the only available option for both frontend and backend development for a web application. You can start working with Node.js for your API development and Vanilla JS along with HTML/CSS for UI. You'll only need to learn one language to do all of this. Hope this helps.
Flutter is good for everything and it is getting better as I am speaking. Flutter Web is almost ready for production and I have made 2 complex working websites already.
From a management and hiring perspective, I recommend Flutter (Dart). It provides native solutions to both mobile platform ( (Android and IOS) while having the same knowledge. Hiring managers look at this as an advantage since a developer can provide solutions for both platforms whit the same knowledge. The Flutter framework is growing and there is a lot of resources to ground your knowledge and start experimenting. Dart is also a great language that covers most E2E necessities, so again, no further need of learning one language for FE and another for BE and services. It is my belief that Dart will surpass Kotlin soon, and will leverage to Python and Java in the upcoming year.
Well. Flutter is just a Framework (just like Django btw.) and it uses Dart as a programming language. Django is kind of solving a different problem than Dart. Dart is intened for use in Front End Applications and Django is a Framework for Back-End Web Development.
So if you want to program Flutter Apps (although i wouldn't recommend it for any serious web development yet since Flutter web isn't very mature yet) i would recommend you just lern Dart.
If you are interested in Flutter, learn it on your own time, parallel to the course. No matter what order you do them, eventually you will end up learning them all anyway ;-)
JavaScript is at the forefront of our entire development approach. Not only do we use different JavaScript frameworks and management tools, but we also use pure vanilla JavaScript to solve simple problems throughout all of our client's builds. JavaScript is a general purpose programming language that can be blazing fast and fun to work with. There's not one project we are working on that doesn't involve it.
This post is a bit of an obvious one, as we have a web application, we obviously need to have HTML
and CSS
in our stack. Though specifically though, we can talk a bit about backward compatibility and the specific approaches we want to enforce in our codebase.
HTML
: Not much explanation here, you have to interact with HTML for a web app. We will stick to the latest standard: HTML 5
.
CSS
: Again if we want to style any of our components within he web, we have to use to style it. Though we will be taking advantage of JSS
in our code base and try to minimize the # of CSS stylesheets and include all our styling within the components themselves. This leaves the codebase much cleaner and makes it easier to find styles!
Babel
: We understand that not every browser is able to support the cool new features of the latest node/JS features (such as redue, filter, etc) seen in ES6
. We will make sure to have the correct Babel
configuration o make our application backward compatible.
Material UI (MUI)
: We need to make our user interface as intuitive and pretty as possible within his MVP, and the UI framework used by Google will provide us with exactly that. MUI provides pretty much all the UI components you would need and allows heavy customization as well. Its vast # of demos will allow us to add components quickly and not get too hung up on making UI components.
We will be using the latest version of create-react-app
which bundles most of the above along many necessary frameworks (e.g. Jest for testing) to get started quickly.
For our front-end, React is chosen because it is easy to develop with due to its reusable components and state functions, in addition to a lot of community support. Because React is popular, it would be easy to hire for it here at our company MusiCore. Our team also has experience with React already. React can be written with ES6 and ES6 has a lot of popularity and versatility when it comes to creating classes and efficient functions. Node.js will be used as a runtime environment to compile the code. Node.js also has many different types of open-source packages that can help automate some of the tasks we want to do for the application. CSS 3 will be used to style components and is the standard for that.
Optimize-js
I will not describe this tool a lot here, because it's already good done by author on github
I just want to mention that this tool wrap up all immediately-invoked functions or likely-to-be-invoked functions in parentheses what is do a great optimization a JavaScript
file for faster initial execution and parsing (based on my experience).
The performance of application where I've introduced optimize-js
improved on 20% in a common (tested in Chrome
and IE11
).
- Clarification on Readme to the optimize-js
- Some of Nolan thoughts on the virtues of compile-time optimizations can be found in "Parens and Performance" – counterpost
Is it maintaining now? - Unfortunately, no (but feel free to send PR)
Pros of Dart
- Backed by Google59
- Flutter53
- Twice the speed of Javascript39
- Great tools35
- Scalable30
- Open source27
- Made for the future26
- Can be used on Frontend25
- Polymer Dart22
- Angular Dart22
- Cross platform18
- Like Java16
- Easy to learn14
- Dartanalyzer13
- Runs on Google Cloud Platform12
- Easy to Understand10
- Amazing concurrency primitives9
- Is to JS what C is to ASM8
- Flutter works with darts7
- R3
- Can run Dart in AWS Lambda3
- Looks familiar, with purposely implemented features1
Pros of ES6
- ES6 code is shorter than traditional JS109
- Module System Standardized52
- Extremly compact2
- Destructuring Assignment2
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Cons of Dart
- Lack of ORM3
- Locked in - JS or TS interop is very hard to accomplish3
- A0
Cons of ES6
- Create Node.js1
- Suffers from baggage1