Need advice about which tool to choose?Ask the StackShare community!
Elixir vs Swift: What are the differences?
Elixir vs Swift: Key Differences
Elixir and Swift are two programming languages that have distinct characteristics and are used for different purposes. Let's take a look at the key differences between Elixir and Swift.
Concurrency Model: Elixir follows an actor-based concurrency model, where concurrent processes communicate through message passing, making it highly scalable and fault-tolerant. On the other hand, Swift follows a thread-based concurrency model, utilizing threads and work queues for concurrency, which may require manual synchronization of shared resources.
Type System: Elixir is dynamically typed, allowing for flexibility and metaprogramming capabilities, while Swift is statically typed, providing stronger type safety and compile-time checks. Swift's static typing also enables better performance optimizations.
Syntax and Paradigm: Elixir is a functional programming language inspired by Ruby, emphasizing immutability and pure functions. It uses a syntax similar to Ruby with a focus on pipeline operator and pattern matching. Swift, on the other hand, is a multi-paradigm language that combines both functional and object-oriented programming. It employs a C-like syntax while adopting modern programming conventions.
Platform and Usage: Elixir, built on the Erlang virtual machine (BEAM), is primarily used for building highly scalable and fault-tolerant distributed systems, such as web applications and real-time systems. Swift, developed by Apple, is predominantly used for iOS, macOS, watchOS, and tvOS app development, as well as for server-side programming.
Concurrency Control: In Elixir, parallelism is achieved by spawning lightweight processes that can run concurrently and independently. These processes are isolated and manage their own memory, allowing for easy scalability. Swift, on the other hand, utilizes Grand Central Dispatch (GCD) for concurrency control, where tasks are scheduled on queues and executed by threads.
Tooling and Community: Elixir has a robust tooling ecosystem with features like Mix (build tool), Hex (package manager), and a vibrant open-source community. Swift is supported by Xcode, Apple's integrated development environment (IDE), which provides an extensive set of tools for iOS and macOS development. The Swift community is growing rapidly, backed by Apple's resources and contributions.
In summary, Elixir and Swift differ in their concurrency models, type systems, syntax, platform usage, concurrency control mechanisms, and tooling ecosystems. These distinctions make them suitable for different application domains and development scenarios.
Hey guys, I learned the basics (OOP, data structures & some algorithms) with Python, but now I want to learn iOS development. I am considering to learn Swift, but I am afraid how the native mobile development will die out because of the cross-platform frameworks and reviews. My idea is to learn web development first and then learn React Native, and after all of that, finally Swift. What do you think about this roadmap? Should I just learn Swift first due to the pros of the native apps?
Native apps are not going to die. Especially not Swift because now Swift can be used to develop cross platform macOS and iOS apps due to the new macs having M1 chips.
"Should I just learn Swift first due to the pros of the native apps?".
React Native builds Native Apps. Technologies like ionic
does NOT build native apps, but React Native does it.
Learning Swift seems to be a really bad idea from my point of view. Learning JavaScript is all what you need. Why? Because then Frontend, Backend, and Mobile Dev, is simple, because it's all JavaScript.
If asking about employment opportunities, native will never die out. There will always be opportunity for work in native mobile applications. There are also many advantages of using native over cross platform such as always having access to the latest APIs and developer libraries that may not be available to cross-platform without some native development involved or can wait until someone develops a bridge for you.
If you are asking about what you should develop with first? It really depends. React-Native is great for building proto-types or basic MVP application that doesn't require any of the latest and greatest features Apple has to offer at the moment. But if you're asking what to learn? I would say native will always give you a larger advantage as it will give you a good foundation in mobile development and provide you access to the latest native libraries. It is also a useful skill that can give you an edge in cross-platform mobile like react-native because you will most definitely encounter a situation where you will have to go down to the to native side to extend functionality or utilize APIs that are not yet out of the box.
I would suggest to bet more on Swift! I have developed act in React and Javascript in the past and played around with Swift a little... the performances of native code vs Javascript are way too slow compared to swift native app!
Now even more than ever M1 chip will give a boost, but if it gives a boost to JS it will give a boost also to native apps. I would seriously consider Swift more than Javascript, React or even Electron!
The decision comes down to your goals and needs.
If you want to be able to create any kind of iOS app, simple or complex, learn Swift. It's indispensable if you're building specialised apps like video editing, augmented reality, machine learning or anything that uses iOS-specific APIs such as App Clips.
But if you just want to create apps that make HTTP requests and display static content such as text or basic video and music, React Native would do just fine, and you can publish the same code to Android. This is a no-brainer choice if you're on a low budget.
And if you know both, you can use both in the same app. You can add React Native screens or components inside a Swift app.
Mobile Native Development Apps will never die. Cross Plataform like React Native only exists to save time and costs for startups mainly, which is extraordinary, and indispensable often of course. But when the App get popular enough, it will probably will move to Native Development. Several improvements.
Less than 20% of the market is IOS, the rest is Android. Any developer must produce for Android and maybe support IOS. If you prototype on IOS you have to restart again for Android. React and JavaScript will run on IOS.
#rust #elixir So am creating a messenger with voice call capabilities app which the user signs up using phone number and so at first i wanted to use Actix so i learned Rust so i thought to myself because well its first i felt its a bit immature to use actix web even though some companies are using Rust but we cant really say the full potential of Rust in a full scale app for example in Discord both Elixir and Rust are used meaning there is equal need for them but for Elixir so many companies use it from Whatsapp, Wechat, etc and this means something for Rust is not ready to go full scale we cant assume all this possibilities when it come Rust. So i decided to go the Erlang way after alot of Thinking so Do you think i made the right decision?Am 19 year programmer so i assume am not experienced as you so your answer or comment would really valuable to me
We have a lot of experience in JavaScript, writing our services in NodeJS allows developers to transition to the back end without any friction, without having to learn a new language. There is also the option to write services in TypeScript, which adds an expressive type layer. The semi-shared ecosystem between front and back end is nice as well, though specifically NodeJS libraries sometimes suffer in quality, compared to other major languages.
As for why we didn't pick the other languages, most of it comes down to "personal preference" and historically grown code bases, but let's do some post-hoc deduction:
Go is a practical choice, reasonably easy to learn, but until we find performance issues with our NodeJS stack, there is simply no reason to switch. The benefits of using NodeJS so far outweigh those of picking Go. This might change in the future.
PHP is a language we're still using in big parts of our system, and are still sometimes writing new code in. Modern PHP has fixed some of its issues, and probably has the fastest development cycle time, but it suffers around modelling complex asynchronous tasks, and (on a personal note) lack of support for writing in a functional style.
We don't use Python, Elixir or Ruby, mostly because of personal preference and for historic reasons.
Rust, though I personally love and use it in my projects, would require us to specifically hire for that, as the learning curve is quite steep. Its web ecosystem is OK by now (see https://www.arewewebyet.org/), but in my opinion, it is still no where near that of the other web languages. In other words, we are not willing to pay the price for playing this innovation card.
Haskell, as with Rust, I personally adore, but is simply too esoteric for us. There are problem domains where it shines, ours is not one of them.
1 code deploys for both: Android and iOS. There is a huge community behind React Native. And one of the best things is Expo. Expo uses React Native to make everything even more and more simple. Awesome technologies. Some other important thing is that while using React Native, you are reusing all JavaScript knowledge you have in your team. You can move easily a frontend dev to develop mobile applications.
A huge PRO of Expo, is that it includes a full building process. You run 1 line in the terminal, and 10 minutes after you have 2 builds done. Double check EAS Expo.
Pros of Elixir
- Concurrency174
- Functional162
- Erlang vm133
- Great documentation113
- Great tooling105
- Immutable data structures87
- Open source81
- Pattern-matching77
- Easy to get started62
- Actor library59
- Functional with a neat syntax32
- Ruby inspired29
- Erlang evolved25
- Homoiconic24
- Beauty of Ruby, Speed of Erlang/C22
- Fault Tolerant17
- Simple14
- High Performance13
- Doc as first class citizen11
- Good lang11
- Pipe Operator11
- Stinkin' fast, no memory leaks, easy on the eyes9
- Fun to write9
- OTP8
- Resilient to failure8
- GenServer takes the guesswork out of background work6
- Pattern matching4
- Not Swift4
- Idempotence4
- Fast, Concurrent with clean error messages4
- Easy to use3
- Dynamic Typing2
- Error isolation2
Pros of Swift
- Ios259
- Elegant180
- Not Objective-C126
- Backed by apple107
- Type inference93
- Generics61
- Playgrounds54
- Semicolon free49
- OSX38
- Tuples offer compound variables36
- Clean Syntax24
- Easy to learn24
- Open Source22
- Beautiful Code21
- Functional20
- Dynamic12
- Linux12
- Protocol-oriented programming11
- Promotes safe, readable code10
- No S-l-o-w JVM9
- Explicit optionals8
- Storyboard designer7
- Optionals6
- Type safety6
- Super addicting language, great people, open, elegant5
- Best UI concept5
- Its friendly4
- Highly Readable codes4
- Fail-safe4
- Powerful4
- Faster and looks better4
- Swift is faster than Objective-C4
- Feels like a better C++4
- Easy to learn and work3
- Much more fun3
- Protocol extensions3
- Native3
- Its fun and damn fast3
- Strong Type safety3
- Easy to Maintain3
- Protocol as type2
- All Cons C# and Java Swift Already has2
- Esay2
- MacOS2
- Type Safe2
- Protocol oriented programming2
- Can interface with C easily1
- Actually don't have to own a mac1
- Free from Memory Leak1
- Swift is easier to understand for non-iOS developers.1
- Numbers with underbar1
- Optional chain1
- Great for Multi-Threaded Programming1
- Runs Python 8 times faster1
- Objec1
Sign up to add or upvote prosMake informed product decisions
Cons of Elixir
- Fewer jobs for Elixir experts11
- Smaller userbase than other mainstream languages7
- Elixir's dot notation less readable ("object": 1st arg)5
- Dynamic typing4
- Difficult to understand2
- Not a lot of learning books available1
Cons of Swift
- Must own a mac6
- Memory leaks are not uncommon2
- Very irritatingly picky about things that’s1
- Complicated process for exporting modules1
- Its classes compile to roughly 300 lines of assembly1
- Is a lot more effort than lua to make simple functions1
- Overly complex options makes it easy to create bad code0