Grunt vs nodemon: What are the differences?
Grunt and nodemon are primarily classified as "JS Build Tools / JS Task Runners" and "node.js Application Monitoring" tools respectively.
Grunt and nodemon are both open source tools. nodemon with 18.7K GitHub stars and 1.24K forks on GitHub appears to be more popular than Grunt with 12K GitHub stars and 1.54K GitHub forks.
What is Grunt?
What is nodemon?
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Why do developers choose nodemon?
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What are the cons of using Grunt?
What are the cons of using nodemon?
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Using Webpack is one of the best decision ever. I have used to Grunt and gulp previously, but the experience is not the same, and despite I know there are other bundlers like Parcel, Webpack gives me the perfect balance between automatization and configuration. The ecosystem of tools and loaders is amazing, and with WebPack #merge, you can modularize your build and define standard pieces to assemble different build configurations. I don't like processes where you cannot see their guts, and you have to trust in magic a little bit too much for my taste. But also I don't want to reinvent the wheel and lose too much time configuring my build processes. And of course, I love #WebPackDevServer and hot reloading.
Grunt is all based on configuration. Some of the configuration is well documented, and some pre-built Gruntfiles can be dropped in and work like a charm. But if you are ever in the position where you have to make any changes to your large and complicated Gruntfile, set aside a few days to work on it. The deeper you get into it, the less intuitive you will find it, and the more strange behaviors you will find from plugins with some 'automagical' undocumented configuration or behavior. If you want a build process that you can understand, and that six months from now you will still understand, you are better off using Gulp.
Using ES7 async/await make the whole tooling chain "problem" disappear. No more code - no grunt tasks, no problems. We don't use grunt anymore.
We use it in development for the main application and is responsible for generating the Electron binary artifacts for the client application.