gulp vs Yeoman: What are the differences?
gulp belongs to "JS Build Tools / JS Task Runners" category of the tech stack, while Yeoman can be primarily classified under "Front End Scaffolding Tools".
Some of the features offered by gulp are:
- By preferring code over configuration, gulp keeps simple things simple and makes complex tasks manageable.
- By harnessing the power of node's streams you get fast builds that don't write intermediary files to disk.
- gulp's strict plugin guidelines assure plugins stay simple and work the way you expect.
On the other hand, Yeoman provides the following key features:
- Lightning-fast scaffolding — Easily scaffold new projects with customizable templates (e.g HTML5 Boilerplate, Bootstrap), RequireJS and more.
- Great build process — Not only do you get minification and concatenation
- I also optimize all your image files, HTML, compile your CoffeeScript and Compass files, if you're using AMD, I will pass those modules through r.js so you don't have to.
"Build speed", "Readable" and "Code-over-configuration" are the key factors why developers consider gulp; whereas "Lightning-fast scaffolding", "Automation" and "Great build process" are the primary reasons why Yeoman is favored.
gulp and Yeoman are both open source tools. It seems that gulp with 31.3K GitHub stars and 4.41K forks on GitHub has more adoption than Yeoman with 9.23K GitHub stars and 759 GitHub forks.
Typeform, PedidosYa, and Myntra are some of the popular companies that use gulp, whereas Yeoman is used by Accenture, Avocode, and Webedia. gulp has a broader approval, being mentioned in 1163 company stacks & 706 developers stacks; compared to Yeoman, which is listed in 205 company stacks and 200 developer stacks.
What is gulp?
What is Yeoman?
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Using Webpack is one of the best decision ever. I have used to Grunt and gulp previously, but the experience is not the same, and despite I know there are other bundlers like Parcel, Webpack gives me the perfect balance between automatization and configuration. The ecosystem of tools and loaders is amazing, and with WebPack #merge, you can modularize your build and define standard pieces to assemble different build configurations. I don't like processes where you cannot see their guts, and you have to trust in magic a little bit too much for my taste. But also I don't want to reinvent the wheel and lose too much time configuring my build processes. And of course, I love #WebPackDevServer and hot reloading.
Gulp is a new build system which shows a lot of promise. The use of streams and code-over-configuration makes for a simpler and more intuitive build. There isn't much boilerplate code so you're able to roll your own asset pipeline. Even if you don't know node.js streams, gulp is pretty readable and easier to understand.
PS: It's worth saying if you know Grunt then you can learn Gulp in a day.
love it！l like gulp‘s logo！
Gulp is used as the build system for Cloudcraft.co with a lot of custom targets: vendoring dependencies, transpiling ES2015 to Ecmascript5 (with Babel), incremental compilation of multiple watched modules, minification, creation of app distribution packages etc. Having previously used Grunt, I've come to greatly prefer Gulp due to the ability to easily write my own tasks using plain JS without necessarily relying on plugins for everything.
gulp is used to package our plugins for the WSC (Woltlab Suite Core) in a fast, convenient and code-driven way. We enjoy the comfort it offers with stuff like the gzip-plugin or tar-packing.
For all our frontend site builds, Grunt allows us to do one-click builds for SASS, Coffeescript and other tools, with minifying and general restructuring built right in.
gulp is a fancy alternative to grunt (that we don't use anymore). Just use async/await instead of "stream" everything (which is a nonsens). We don't use gulp.
If a project has a more complex build, gulp allows us to build a flexible build pipeline and automatically rebuild on files changes. Speeds up JS development.
Quick scaffolding of project stacks I'm not that familiar with. Having a nice build system to start with on a new project is worth a lot.
Yeoman is used for code generation and automation of the Promethean TV Broadcast Center Tool.
Using Yeoman to generate skeleton projects. No experience with writing custom generators.
Scaffolding the project's file directory as well as the AngularJS boilerplate.