Kotlin vs NativeScript vs React Native

Need advice about which tool to choose?Ask the StackShare community!

Kotlin

15.3K
11.7K
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NativeScript

539
1.1K
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React Native

33.5K
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Kotlin vs NativeScript vs React Native: What are the differences?

  1. Popularity and Adoption: Kotlin is a programming language that focuses on the Android platform, gaining popularity among Android developers due to its concise syntax and interoperability with existing Java code. NativeScript is a framework for building native mobile applications using JavaScript or TypeScript. React Native, on the other hand, is a popular framework developed by Facebook for building cross-platform mobile applications using JavaScript. While Kotlin is specific to Android development, NativeScript and React Native allow developers to build applications for both iOS and Android platforms.

  2. Performance and Native Components: Kotlin compiles down to Java bytecode, which runs on the JVM, while NativeScript allows direct access to native APIs for maximum performance. React Native uses a bridge to interact with native components, which can introduce performance overhead compared to Kotlin and NativeScript.

  3. UI Components and Design: Kotlin relies on XML layouts for defining user interfaces, similar to Java. NativeScript uses a single codebase for both iOS and Android applications, with full access to native components for a consistent look and feel. React Native utilizes a JavaScript to UI mapping, allowing developers to create components using JavaScript for a more flexible UI design approach.

  4. Tooling and Community Support: Kotlin has strong support from Google and the Android community, with dedicated tools and resources for Android development. NativeScript provides a robust set of CLI tools for building and testing mobile applications efficiently. React Native benefits from the large community of JavaScript developers, offering a wide range of libraries and plugins for extending functionalities.

  5. Code Reusability and Maintenance: Kotlin enables code reuse through its interoperability with Java, allowing developers to leverage existing Java libraries and frameworks. NativeScript promotes a single codebase for iOS and Android, reducing the need for platform-specific code. React Native encourages code sharing across platforms, with the ability to write platform-specific code when necessary for optimal performance.

  6. Learning Curve and Documentation: Kotlin offers a smooth learning curve for Java developers, with comprehensive documentation and resources provided by Google. NativeScript requires knowledge of JavaScript or TypeScript for building applications, with documentation tailored to guide developers through the framework's features. React Native benefits from the vast resources and tutorials available for JavaScript developers, making it easier for newcomers to get started with cross-platform development.

In Summary, Kotlin is tailored for Android development, providing strong community support and interoperability with Java, while NativeScript focuses on building native mobile applications with direct access to native APIs, and React Native offers cross-platform development using JavaScript with a wide range of libraries and resources.

Advice on Kotlin, NativeScript, and React Native
Nikhilesh Goyal
Senior Embedded Engineer at GreyOrange · | 5 upvotes · 493.9K views
Needs advice
on
FlutterFlutterReact NativeReact Native
and
UnityUnity

Hi Friends, I am new to #MobileAppDevelopment and I need to make a #CrossPlatformMobileApp. I want guidance regarding which tools should I use to build a mobile app. Main requirements: integrate Unity game engine and provide a platform for social chats.

Past experience - C++ and Python

I have tagged Flutter and React Native but if anything better than both please suggest them.

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Replies (3)
Sahil Singh
Product Manager at AutoVRse · | 10 upvotes · 449.4K views
Recommends
on
UnityUnity

Hey, If you are using Unity you are going to have to do the end to end development on Unity, you can directly build for android and iOS on Unity. I dont see how Flutter or React Native fit into this equation. Unity is a standalone engine. As for Social Chats, you could use Firebase or your own API and integrate that in Unity in C#

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Recommends
on
UnityUnity

I agree with Sahil. If Unity is a requirement, best way is to use just that to create your app.

If you really want, it should be possible to use Flutter and Unity together. Using Flutter Unity Widget. Although I wouldn't recommend it just yet. It's too early days.

If you do end up using it, I would be very interested in reading about your experiences.

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Mathieu Grenier
Recommends
on
UnityUnity

You can start by small steps with Flutter and after Unity. Flutter = best choice to build a small cross-platform mobile app. With or no flutter, use directly Unity. Y'll have complete control but it's harder for new mobile developers. Keep in mind, the requirement is Unity!

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Needs advice
on
ExpoExpoReact NativeReact Native
and
ReduxRedux
in

Hello guys, I am new here. So, if I posted without specific guidelines, please ignore.

Basically, I am an iOS developer and developing native apps for the last three years. Recently, I started learning React Native to develop apps for both platforms. If anyone out there knows any useful resources that will become a better react native developer.

#newbie

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Replies (1)
Javier Silva Ortíz
Senior Full Stack Developer at Aleph Engineering · | 6 upvotes · 307.7K views
Recommends
on
ReduxRedux

Well, the first resource I would recommend you is my upcoming book by Packt Publishing, "Professional React Native", but it's due late January next year :) . Now jokes aside (the book's real by the way :) ), the easiest way to build a iOS/Android/Web app with React Native is to do: npm install -g expo-cli expo init some-project cd some-project expo eject

You might have heard of Expo, but trust me, stay away from it. Expo highest value is that it's an already pre-configured 3 platforms environment, but if you don't eject then you're vendor-locked to what Expo has to offer in iOS and Android, which is very poor compared to going full React Native on these platforms, they can't even handle Google Sign In properly and by the way, even if your app is 10 lines of code your app size will be over 40 MB if you don't eject, yep it's that bad, plus the performance is regular and the loading times slow, not to mention that you're stuck with their build service which the free tier makes you wait for hours for a free build slot. It's important to note that when ejecting you don't lose the Web, you simply do expo start --web to start your dev environment and expo build:web to build a static website that you can serve with any web server. Regarding state management, don't bother with "lifting state up" philosophies mixed with Context API to manage your state, lifting state is a great pattern and helps your codebase, Context is great to avoid prop-drilling, but NEVER mix them to achieve app-wide state management, for that, simply go for Redux or MobX, the hype is all about Redux, but I consider MobX far better in many aspects. However, as you're getting new into this I would recommend you start with Redux AND PLEASE grab yourself npm install @manaflair/redux-batch so that you can batch updates and don't bring your app to a crawl. Forget that "connect HOC" thing with React-Redux, don't bother for a second with it, go with Hooks and useSelector and useDispatch and the likes, it will make your code SO much cleaner and smaller. Adopt clean and new Hooks philosophy, avoid writing class components as much as possible and write function components augmented with Hooks.

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Needs advice
on
DartDart
and
KotlinKotlin

Can anyone help me decide what's best for app development or even android Oreo development? I'm in a state dilemma at the moment. I want to do Android programming, not necessarily web development. I have heard a lot of people recommend one of these, and it seems that both the tools can do the job. Which language would you choose?

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Replies (4)
Ondrej Malek
Recommends
on
DartDart

I assume that you mean Flutter by Dart. I have over 6 years experience programming in Android SDK, but about 1,5 month in Flutter. So far I think that Flutter is the future for mobile development. Flutter SDK is much better designed. Ecosystem of libraries seems having much higher quality. I would even say that android opensource libs are having really poor quality. Many times I am wondering how can garbage like that have so many stars at GitHub. Android SDK is hard to compose so you reinvent even basic things on and on, which is totally different story at Flutter. Lolcycle? Both are having good documentation. I quess apps in Flutter can be done in 1/3 of time compared to develop AndroidSDK and iOS, its design is that much better and contemporary. As of language comparison - Kotlin is better, but the difference is not that important. Go from one language to other is no problem. Dart is being updated with new features.

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Recommends
on
DartDart

I've selected Flutter and Dart for my side projects and never regretted. Dart learning curve is easy after any OOP language . Flutter as a framework is also has a low entry threshold. I've already started development after a week of learning. Pros for me: code can be build for Android and IOS devices (for ios you need mac or VM), apps written in Dart have great performance on each of these platforms, flexibility. Cons: if you want to build a product as a business and want to hire a new Flutter Developer in the future it can be a problem as the framework and language is not popular for the moment.

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Ranjeet Sinha
Senior Software Engineer · | 3 upvotes · 272.8K views
Recommends
on
KotlinKotlin

It depends on what is the purpose of your app development. Do you want to make one app that shares the codebase for both iOS and Android? If yes, then Dart is the way to go. Does your app include interacting with hardware features like camera, Bluetooth, if yes, then go for native Android for better performance? Dart is good for simpler UI apps where you just do basic crud operations over the network and show data but if you need richer UI experience go with native.

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Tran Phuc
CTO at Nextfunc Co., Ltd · | 3 upvotes · 272.8K views
Recommends
on
DartDart

I have worked in mobile development since 2010. I have experienced myself on various techs including Native SDK (Android), React Native (from 2016) and Flutter (2018). Almost the apps nowadays can be built using cross-platforms frameworks like React Native or Flutter. I suggest you start with Flutter. Flutter SDK is designed well to speed up your development and it still keeps the quality for your apps. If you're familiar with OOP languages (Java, C#...), switching to Dart is really quick and easy. Of course, sometimes you will need to dive deep into native parts but almost the cases you don't need. Good luck!

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Needs advice
on
React NativeReact Native
and
Vue NativeVue Native

I'm a huge fan of Vue.js and I'm pretty comfortable with it. I need to build a mobile app for my company and I was now wondering whether I could make use of VueJS with Vue Native instead of switching to React. I know Vue Native builds on top of RN. My question is whether I'd have as much freedom with Vue Native over RN and whether you feel like Vue Native is "production ready" or not. Not sure of which shortcomings I may find using Vue Native... Thanks a lot!!!

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Replies (1)
Barry Hylton
Recommends
on
Vue NativeVue Native

Vue Native is definitely production-ready in my experience. I've used both, have apps built with both in production right now, and both are fine technologies. As far as I can recall, there's nothing in RN that you can't do in VN. Given that, I would say go with "the devil you know".

That said, the one downside of VN over RN is that there are a lot more people using RN last I checked, so there are likely more resources readily available.

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Needs advice
on
FlutterFlutter
and
React NativeReact Native

Hi, I'm a web dev and am using Electron for a desktop app. Now I have to develop a mobile app with the following features:

  • Posting/uploading files by users, private messaging between users, download files, moderation of the uploads, push notification of new posts.
  • Mods can ban users and delete files.
  • Share buttons from the library folder of the user phone.
  • When a user uploads a photo, a pencil tool for deleting staff on the pic.

Which tool is better for such a project?

Thanks in advance

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Replies (2)
Lee Dydo
Technology Development Manager at Outform · | 5 upvotes · 398.1K views
Recommends
on
React NativeReact Native

Given your experience in electron I think the shortest hop is going to be React Native. Especially since half of the requirements are server-side. Google is doing a pretty great job bringing up Flutter and the tooling is pretty great. For me however, dart seemed like quicksand and not everything is in its final home. React Native is mature, and considering my cursory analysis of your experience and the low complexity of this project, you've got quite a lot of room to grow into Javascript Land. Ultimately, my recommendation is always "play with both, see what you like, and get to know the documentation and the community." Keep your head on a swivel and set aside time to peek greener pastures, but spend most of your time delving deeply into what you're already doing.

But yeah, go with React Native first, get bored of it, learn what the shortcomings are through experience and then see if something else is really more attractive or just a new shiny.

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Varun Sharma
CTO at Nugen Computer & I.T. Services · | 5 upvotes · 398K views
Recommends
on
React NativeReact Native

Well, I will personally recommend to go for React Native as I have worked in both of them. React native has big community and it is easy to opt as compared to Flutter. There no doubt about the fact that Flutter is a great framework for developing both Android/IOS apps. However, you should have some experience to go for the same. Both will require prior knowledge as for React Native you have to go through Javascript first with which you are already familiar and for Flutter you need to go through Dart. So being familiar with Javascript you should go for React Native. You can go expo which has lot of inbuilt functionalities for the React Native developers.

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Needs advice
on
FlutterFlutterIonicIonic
and
React NativeReact Native

Hi, we are an early startup (with an iPOC prototype) but need to get started on our MVP, and our tech developers in India recommended a hybrid, and they use Ionic, then we spoke with a software company in the US and he recommended Flutter or React Native. Any advice or input for us on the differences between these? Our app will need Bluetooth GPS for "near me" and social media sharing reviews capability, and also link on the backend with businesses. Thanks in advance for any help you can give!

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Replies (6)
Ahmad Khan
Recommends
on
FlutterFlutter

I would never recommend you to go with Ionic, Because of the User experience it provides is subpar. Flutter is most promising, Can be easily used to develop great user experience in no time. React native is also good, but it's phasing out in my opinion, while Ionic has already phased out. Flutter also provides great developer experience, resulting in fast and productive developers. I would have to press hard to think of a CON about flutter when recommending it for your needs.

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Dario Alves
Arquiteto de Software at Senior sistemas · | 2 upvotes · 518.2K views
Recommends
on
React NativeReact Native

Maturity, Community, Facility, Libs React Native is the principal platform of mobile cross-platform development today, Flutter is it's a promise.

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Nicolas Kovacs
Recommends
on
FlutterFlutter

Even if React Native is older (I didn't say mature) you should go for Flutter, It's works really well and the developer experience is great (auto-completion, plugin etc). I spent years with React Native and now I am using Flutter and I don't regret It. Even if you have to learn a new language, It's pretty simple even more If you know some OOP, Java and Javascript ES6 syntax in some case. One other advantage is the facility to design app in Flutter, you have widgets for everything and you can adapt any design made by your designer. For example you can't make a simple custom box shadow with React-Native ...

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Recommends
on
FlutterFlutter

Flutter is built on DART which is written in GO. GO compiles to binary. Hence is faster than any java based framework. It provides superior performance and has a simplified UI process for designing apps.

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Recommends
on
IonicIonic
at

I don‘t have practical experience with flutter but between ionic and react native I‘d say both a perfectly viable options and we have used both for a number of production apps. We normally go with ionic on capacitor because we build a lot of pwa/web apps so we can use the same code for all. We don‘t use much of ionic elements, we do most styles on our own.

The comments that the user experience is bad I cannot agree with. A well designed and developed ionic apo can hardly be distinguished from a native app. But obviously that depends also on the usecase and type of app.

I hope this helps

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Kevin Lücke
Recommends
on
FlutterFlutter

It depends also on your team skills. Flutter is fast to learn, fast to develop with and the performance is much better in comparison to React. If your team is already highly skilled in React Native it could be the better option - if not Flutter is my 100% recommendation. We rapidly prototype and deliver MVPs with Flutter since two years.

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Decisions about Kotlin, NativeScript, and React Native
Thuan Nguyen
FE Lead at SOLID ENGINEER · | 5 upvotes · 643.7K views
  • Javascripts is the most populated language in the world.
  • Easy to learn & deployed production
  • Fast development
  • Strong community
  • Completed Documents
  • Native performance with lower RAM used.
  • Easy to handle native issues by using native code like Java / Objective C
  • Powered by Facebook.
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Nick Skriabin

We built the first version of our app with RN and it turned out a mess in a while. A lot of bugs along with poor performance out of the box for a fairly large app. Many things, that native platform has, cannot be done with existing solutions for RN. For instance, large titles on iOS are not fully implemented in any of existing navigations libraries. Also there's painfully slow JSON bridge and many other small, yet annoying things. On the other hand Flutter became a really powerful and easy-to-use tool. A bit of a learning curve, of course, because of Dart, but it worth learning. Flutter offers TONS of built-in features, no JSON-bridge, AOT compilation for iOS.

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Alaeddin Alzeybek
Head of Engineering at Volt Lines · | 1 upvote · 225.5K views

From cross platform development point of view: Using kotlin multiplatform is more convenient than java for implementing cross platform code, since it can be converted to be used in iOS (swift) projects, and it can be easily learned if you already know swift. It still an experimental feature but it helped so far to unify a lot of the common code between our iOS and Android projects. And it is more future proof than java regarding support and maintain multiplatform converting.

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Aleksandr Filatov
Contract Software Engineer - Microsoft · | 2 upvotes · 412.4K views

I've done some Hybrid Mobile apps with both technologies Apache Cordova and React Native and described my experience in my blog.

In a few words, I would suggest to use each technology in accordance what what is your current code base and what do you want to achieve.

React Native is a great option if you need that extra edge in performance with multi-threading and native UI rendering. Or you already have a web app based on React which you want to port to mobile.

On the other hand, if you have an existing web application code and you want to reuse some or all, including the ability to use web third-party libraries, then Cordova is the best option.

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Nick Parsons
Building cool things on the internet 🛠️ at Stream · | 11 upvotes · 163.7K views

I work at Stream and I'm immensely proud of what our team is working on here at the company. Most recently, we announced our Android SDK accompanied by an extensive tutorial for Java and Kotlin. The tutorial covers just about everything you need to know when it comes to using our Android SDK for Stream Chat. The Android SDK touches many features offered by Stream Chat – more specifically, typing status, read state, file uploads, threads, reactions, editing messages, and commands. Head over to https://getstream.io/tutorials/android-chat/ and give it a whirl!

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Pros of Kotlin
Pros of NativeScript
Pros of React Native
  • 73
    Interoperable with Java
  • 55
    Functional Programming support
  • 50
    Null Safety
  • 46
    Official Android support
  • 44
    Backed by JetBrains
  • 37
    Concise
  • 36
    Modern Multiplatform Applications
  • 28
    Expressive Syntax
  • 27
    Target to JVM
  • 26
    Coroutines
  • 24
    Open Source
  • 19
    Statically Typed
  • 19
    Practical elegance
  • 17
    Android support
  • 17
    Type Inference
  • 14
    Readable code
  • 13
    Powerful as Scala, simple as Python, plus coroutines <3
  • 12
    Better Java
  • 10
    Pragmatic
  • 9
    Lambda
  • 8
    Better language for android
  • 8
    Expressive DSLs
  • 8
    Target to JavaScript
  • 6
    Used for Android
  • 6
    Less boilerplate code
  • 5
    Fast Programming language
  • 5
    Less code
  • 4
    Native
  • 4
    Less boiler plate code
  • 4
    Friendly community
  • 4
    Functional Programming Language
  • 3
    Spring
  • 3
    Official Google Support
  • 2
    Latest version of Java
  • 1
    Well-compromised featured Java alternative
  • 75
    Access to the entire native api
  • 47
    Support for native ios and android libraries
  • 46
    Support for javascript libraries
  • 46
    Angular 2.0 support
  • 44
    Native ux and performance
  • 37
    Typescript support
  • 35
    Backed up by google and telerik
  • 29
    Css support
  • 27
    Cross-platform declarative ui and code
  • 25
    Fully open source under apache 2.0 license
  • 11
    Vuejs support
  • 9
    60fps performance
  • 6
    Powerful data visualization with native UI
  • 5
    VS Code integration
  • 5
    Angular, typescript and javascript support
  • 5
    No need for Mac to build iOS apps in Telerik Platform
  • 4
    Extended CLI support
  • 4
    Cloud builds as part of Telerik PLatform
  • 4
    Truly Object-Oriented with Typescript
  • 4
    On-device debugging
  • 4
    Extensibility
  • 3
    Access to entire native api
  • 3
    Live reload
  • 3
    Easiest of all other frameworks
  • 3
    Easy to learn
  • 3
    Backed by google
  • 3
    0 day support for new OS updates
  • 3
    Publishing modules to NPM
  • 2
    Vue.js support out of the box
  • 2
    VueJS support
  • 2
    Svelte support
  • 2
    Powerfull mobile services as part of Telerik Platform
  • 2
    Native ui with angular
  • 2
    Vue support
  • 1
    Playground
  • 1
    Hot Reload
  • 1
    HMR via webpack
  • 1
    Very small app size
  • 1
    Write once, use anywhere
  • 1
    Easy to use, support for almost all npm packages
  • 1
    Rich ecosystem
  • 1
    Compile to Apple/Google Stores via CloudCompiler
  • 1
    Has CSS ;-)
  • 1
    It works with Angular
  • 1
    Code reuse with your website
  • 0
    Dart
  • 214
    Learn once write everywhere
  • 174
    Cross platform
  • 168
    Javascript
  • 122
    Native ios components
  • 69
    Built by facebook
  • 65
    Easy to learn
  • 45
    Bridges me into ios development
  • 40
    It's just react
  • 39
    No compile
  • 36
    Declarative
  • 22
    Fast
  • 13
    Virtual Dom
  • 12
    Insanely fast develop / test cycle
  • 12
    Livereload
  • 11
    Great community
  • 9
    It is free and open source
  • 9
    Native android components
  • 9
    Easy setup
  • 9
    Backed by Facebook
  • 7
    Highly customizable
  • 7
    Scalable
  • 6
    Awesome
  • 6
    Everything component
  • 6
    Great errors
  • 6
    Win win solution of hybrid app
  • 5
    Not dependent on anything such as Angular
  • 5
    Simple
  • 4
    Awesome, easy starting from scratch
  • 4
    OTA update
  • 3
    As good as Native without any performance concerns
  • 3
    Easy to use
  • 2
    Many salary
  • 2
    Can be incrementally added to existing native apps
  • 2
    Hot reload
  • 2
    Over the air update (Flutter lacks)
  • 2
    'It's just react'
  • 2
    Web development meets Mobile development
  • 1
    Ngon

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Cons of Kotlin
Cons of NativeScript
Cons of React Native
  • 7
    Java interop makes users write Java in Kotlin
  • 4
    Frequent use of {} keys
  • 2
    Hard to make teams adopt the Kotlin style
  • 2
    Nonullpointer Exception
  • 1
    Friendly community
  • 1
    Slow compiler
  • 1
    No boiler plate code
  • 5
    Lack of promotion
  • 1
    Slower Performance compared to competitors
  • 23
    Javascript
  • 19
    Built by facebook
  • 12
    Cant use CSS
  • 4
    30 FPS Limit
  • 2
    Slow
  • 2
    Generate large apk even for a simple app
  • 2
    Some compenents not truly native

Sign up to add or upvote consMake informed product decisions

What is Kotlin?

Kotlin is a statically typed programming language for the JVM, Android and the browser, 100% interoperable with Java

What is NativeScript?

NativeScript enables developers to build native apps for iOS, Android and Windows Universal while sharing the application code across the platforms. When building the application UI, developers use our libraries, which abstract the differences between the native platforms.

What is React Native?

React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React. The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native.

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What are some alternatives to Kotlin, NativeScript, and React Native?
Scala
Scala is an acronym for “Scalable Language”. This means that Scala grows with you. You can play with it by typing one-line expressions and observing the results. But you can also rely on it for large mission critical systems, as many companies, including Twitter, LinkedIn, or Intel do. To some, Scala feels like a scripting language. Its syntax is concise and low ceremony; its types get out of the way because the compiler can infer them.
Swift
Writing code is interactive and fun, the syntax is concise yet expressive, and apps run lightning-fast. Swift is ready for your next iOS and OS X project — or for addition into your current app — because Swift code works side-by-side with Objective-C.
Java
Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!
Groovy
It is a powerful multi-faceted programming language for the JVM platform. It supports a spectrum of programming styles incorporating features from dynamic languages such as optional and duck typing, but also static compilation and static type checking at levels similar to or greater than Java through its extensible static type checker. It aims to greatly increase developer productivity with many powerful features but also a concise, familiar and easy to learn syntax.
Python
Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best.
See all alternatives