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React Native vs Vue Native: What are the differences?
What is Vue Native? Build cross platform native mobile apps using Vue.js. Vue Native is a mobile framework to build truly native mobile app using Vue.js. Its is designed to connect React Native and Vue.js Vue Native is a wrapper around React Native APIs, which allows you to use Vue.js and compose rich mobile User Interface..
React Native and Vue Native can be categorized as "Cross-Platform Mobile Development" tools.
Some of the features offered by React Native are:
- Native iOS Components
- Asynchronous Execution
- Touch Handling
On the other hand, Vue Native provides the following key features:
- Declarative rendering
- Two-way binding
- Goodness of Vue ecosystem
"Learn once write everywhere" is the primary reason why developers consider React Native over the competitors, whereas "Syntactic sugar" was stated as the key factor in picking Vue Native.
React Native and Vue Native are both open source tools. React Native with 78.8K GitHub stars and 17.6K forks on GitHub appears to be more popular than Vue Native with 6.2K GitHub stars and 216 GitHub forks.
Heya, I'm very new on here! And I hope I can get advice on this matter :
We are working on a new app. The web version is on Sails.js (V1)/node.js/vue.js. Started with the Web App default settings (including login and payments, which we are using use). We started with a web version to give access to the customer to start creating the data while building the mobile version. (iOS and Android)
I saw that Vue Native might be an alternative and would only need a few adjustments from our web version as we are using Vue.js for the frontend.
I know next to nothing on this, so I would really appreciate it if you guys could point me to possible solutions you've used and why instead of searching through all the existing solutions. (I'm very open to know if there are alternatives to those two too !!)
We will need to be using the GPS functions of the mobiles, which is a big part of the app.
i don't have any experience with the vue native what so ever but i think Quasar and Ionic are the best options for an HTML/CSS/JS based mobile app ionic has full support of vue and quasar is built on vue you may have to change some configurations in your project files
We are developing an AWS IoT app for large boats. The IoT devices have sensors all over the boat for engine oil pressure, position, water depth, fuel level, crew location, etc. When the boat has internet, we interact with AWS cloud using lambda and Amazon DynamoDB. When the boat is offshore, the captain and crew still need normal and emergency alerts and real-time sensor information. The crew might have an Android or IoS phone or a Windows or macOS PC to receive alerts and interact with sensors. We may use the AWS GreenGrasss edge computing solution and either MQTT or HTML for that function.
Question: We want to develop a cross-platform client to run on Windows, Mac, Android, IOS, and possibly Linux. We are primarily Python programmers, so PyQt or Kivy are options for us, but we have heard good things about React Native, Flutter, Xamarin, and others. We think an AWS Greengrass core on an RPI4 could communicate to the client with MQTT or a local webserver with a client web interface.
Any thoughts would be much appreciated.
I don't know much about Xamarin but I know about PyQt and React Native.
However, I don't recommend PyQt because the apps made using PyQt are not that suitable for mobile apps. If you take a look at the PyQt interface, you will be able to see that the features are more of a desktop apps kind.
In Xamarin, you have to write the code in .NET . The best thing about Xamarin is, that it extends the.NET developer platform with tools and libraries specifically for building apps for Android, iOS, tvOS, watchOS, macOS, and Windows
While the best choice for you depends on various factors but React Native app development is a promising overall choice. In today’s scenario, React Native has steady growth, flawless code structure, and brilliant and large community support. We suggest you go for React Native for your next project owing to its outstanding support from developers, easy availability, and cost-effectiveness.
It seems like your app is not really using any native functionality on the phone. I have experience with cross platform iOS & Android development. They are all really good tools! Xamarin (all the project on the website portfolio I attached) is awesome for accessing native functionality (NFC, Sensors, Bluetooth, etc), and I have built apps that have millions of downloads, some that hit Top 5 on Utilities, another that hit Top 50 in Finances. You just have to look at what your application intent is, it seems like it's just to read and post data. For that they are all pretty good, but you should also look into Ionic which may serve the same purpose
I am building an app that would need at least two external APIs: a map and a payment service. I am currently building in Flutter, but I am having trouble integrating one of the external APIs with the app. I wonder (because I am still at the beginning) if I should switch to React Native or build native iOS and Android apps separately. Any advice would be appreciated!
Choosing between ios/android and Flutter is not simple. Neither is a one-size-fit-all solution. It would be impossible to suggest one or the other without first analysing particular project’s requirements.
Choosing cross-platform development (Flutter) offers a number of advantages – lower cost, faster time to market, etc…, and if applied to the right type of project, will result in high-quality, marketable mobile product. In my opinion, stick with flutter and try to resolve those problems. Here are some useful links,
Map: *https://pub.dev/packages/mapbox_gl *https://www.raywenderlich.com/4466319-google-maps-for-flutter-tutorial-getting-started
Payment Service: *https://developer.squareup.com/docs *https://github.com/square/in-app-payments-flutter-plugin *https://pub.dev/packages/stripe_sdk
It's a bit late but I suggest staying on Flutter anyway. Though you might face troubles with APIs integration, overall development experience is better on Flutter, so you save some time & power on the project in general. Dunno if it's of any use to you, but as a prove I attach one of many Flutter vs RN comparison articles (you can find any other similar yourself on the web though), hope it helps you make a decision
can you discuss in more detail why cant you integrate that API?
Hi Friends, I am new to #MobileAppDevelopment and I need to make a #CrossPlatformMobileApp. I want guidance regarding which tools should I use to build a mobile app. Main requirements: integrate Unity game engine and provide a platform for social chats.
Past experience - C++ and Python
I have tagged Flutter and React Native but if anything better than both please suggest them.
Hey, If you are using Unity you are going to have to do the end to end development on Unity, you can directly build for android and iOS on Unity. I dont see how Flutter or React Native fit into this equation. Unity is a standalone engine. As for Social Chats, you could use Firebase or your own API and integrate that in Unity in C#
I agree with Sahil. If Unity is a requirement, best way is to use just that to create your app.
If you really want, it should be possible to use Flutter and Unity together. Using Flutter Unity Widget. Although I wouldn't recommend it just yet. It's too early days.
If you do end up using it, I would be very interested in reading about your experiences.
You can start by small steps with Flutter and after Unity. Flutter = best choice to build a small cross-platform mobile app. With or no flutter, use directly Unity. Y'll have complete control but it's harder for new mobile developers. Keep in mind, the requirement is Unity!
Hello guys, I am new here. So, if I posted without specific guidelines, please ignore.
Basically, I am an iOS developer and developing native apps for the last three years. Recently, I started learning React Native to develop apps for both platforms. If anyone out there knows any useful resources that will become a better react native developer.
Well, the first resource I would recommend you is my upcoming book by Packt Publishing, "Professional React Native", but it's due late January next year :) . Now jokes aside (the book's real by the way :) ), the easiest way to build a iOS/Android/Web app with React Native is to do: npm install -g expo-cli expo init some-project cd some-project expo eject
You might have heard of Expo, but trust me, stay away from it. Expo highest value is that it's an already pre-configured 3 platforms environment, but if you don't eject then you're vendor-locked to what Expo has to offer in iOS and Android, which is very poor compared to going full React Native on these platforms, they can't even handle Google Sign In properly and by the way, even if your app is 10 lines of code your app size will be over 40 MB if you don't eject, yep it's that bad, plus the performance is regular and the loading times slow, not to mention that you're stuck with their build service which the free tier makes you wait for hours for a free build slot. It's important to note that when ejecting you don't lose the Web, you simply do expo start --web to start your dev environment and expo build:web to build a static website that you can serve with any web server. Regarding state management, don't bother with "lifting state up" philosophies mixed with Context API to manage your state, lifting state is a great pattern and helps your codebase, Context is great to avoid prop-drilling, but NEVER mix them to achieve app-wide state management, for that, simply go for Redux or MobX, the hype is all about Redux, but I consider MobX far better in many aspects. However, as you're getting new into this I would recommend you start with Redux AND PLEASE grab yourself npm install @manaflair/redux-batch so that you can batch updates and don't bring your app to a crawl. Forget that "connect HOC" thing with React-Redux, don't bother for a second with it, go with Hooks and useSelector and useDispatch and the likes, it will make your code SO much cleaner and smaller. Adopt clean and new Hooks philosophy, avoid writing class components as much as possible and write function components augmented with Hooks.
I'm a huge fan of Vue.js and I'm pretty comfortable with it. I need to build a mobile app for my company and I was now wondering whether I could make use of VueJS with Vue Native instead of switching to React. I know Vue Native builds on top of RN. My question is whether I'd have as much freedom with Vue Native over RN and whether you feel like Vue Native is "production ready" or not. Not sure of which shortcomings I may find using Vue Native... Thanks a lot!!!
Vue Native is definitely production-ready in my experience. I've used both, have apps built with both in production right now, and both are fine technologies. As far as I can recall, there's nothing in RN that you can't do in VN. Given that, I would say go with "the devil you know".
That said, the one downside of VN over RN is that there are a lot more people using RN last I checked, so there are likely more resources readily available.
Hi, I'm a web dev and am using Electron for a desktop app. Now I have to develop a mobile app with the following features:
- Posting/uploading files by users, private messaging between users, download files, moderation of the uploads, push notification of new posts.
- Mods can ban users and delete files.
- Share buttons from the library folder of the user phone.
- When a user uploads a photo, a pencil tool for deleting staff on the pic.
Which tool is better for such a project?
Thanks in advance
But yeah, go with React Native first, get bored of it, learn what the shortcomings are through experience and then see if something else is really more attractive or just a new shiny.
Hi, we are an early startup (with an iPOC prototype) but need to get started on our MVP, and our tech developers in India recommended a hybrid, and they use Ionic, then we spoke with a software company in the US and he recommended Flutter or React Native. Any advice or input for us on the differences between these? Our app will need Bluetooth GPS for "near me" and social media sharing reviews capability, and also link on the backend with businesses. Thanks in advance for any help you can give!
Maturity, Community, Facility, Libs React Native is the principal platform of mobile cross-platform development today, Flutter is it's a promise.
I would never recommend you to go with Ionic, Because of the User experience it provides is subpar. Flutter is most promising, Can be easily used to develop great user experience in no time. React native is also good, but it's phasing out in my opinion, while Ionic has already phased out. Flutter also provides great developer experience, resulting in fast and productive developers. I would have to press hard to think of a CON about flutter when recommending it for your needs.
It depends also on your team skills. Flutter is fast to learn, fast to develop with and the performance is much better in comparison to React. If your team is already highly skilled in React Native it could be the better option - if not Flutter is my 100% recommendation. We rapidly prototype and deliver MVPs with Flutter since two years.
I don‘t have practical experience with flutter but between ionic and react native I‘d say both a perfectly viable options and we have used both for a number of production apps. We normally go with ionic on capacitor because we build a lot of pwa/web apps so we can use the same code for all. We don‘t use much of ionic elements, we do most styles on our own.
The comments that the user experience is bad I cannot agree with. A well designed and developed ionic apo can hardly be distinguished from a native app. But obviously that depends also on the usecase and type of app.
I hope this helps
Flutter is built on DART which is written in GO. GO compiles to binary. Hence is faster than any java based framework. It provides superior performance and has a simplified UI process for designing apps.
Our stack roughly divides into three major components, the front-end, back-end and the data storage.
For the front-end, we have decided to go with React Native via Expo. This allows us to target both Android and iOS with a single codebase. Expo provides "managed workflows" and an SDK that will simplify development and deployment.
For the back-end, we have decided to use Python. Python is the language of choice for machine learning (ML). It has extensive support for traditional ML algorithms (e.g. random forests) via Scikit-Learn and the SciPy ecosystem. On top of this, our industry partner has provided us their current solution written in Python. We decided to expose the back-end as a REST API using FastAPI. This allows us to nicely separate concerns from the rest of the codebase. FastAPIs use of static type hints, validation with Pydantic, and automated documentation allows us to build better APIs faster.
For data storage we decided to use a MongoDB Atlas, a NoSQL database. We decided to use a NoSQL database because we need to store large amounts of data (e.g data from the wearable IMUs). Moreover, due to the ever changing nature of a startup we require flexibility. NoSQL databases are schema-free which enables us to modify our schema as we see fit.
We plan on using GitHub Actions (GA) to orchestrate our CI/CD. Given GAs broad support of languages and workflows, it's hard to go wrong with this decision. We will also be using GitHub for version control and project management, so having everything in one place is convenient.
The major components of our CI/CD for the backend will consist of black for autoformatting, flake8 for linting, pytest for unit-testing, and mypy for static type checking and codecov for coverage reporting. We plan to use separate Docker containers to package the back-end and front-end components and use Docker Compose to launch the app. This allows us to better separate concerns, manage dependencies, and ensure our app is deployable anywhere.
We will use Flutter for our athlete-facing mobile app. Flutter is a cross-platform app development framework, which boasts native performance and allows for creating beautiful, fluid user interfaces.
React Native may sound like a more appropriate option given our choice of frontend technologies, but we foresee little to no feature overlap in the web dashboard and mobile app. Ease of use, performance, good user experiences are key to encouraging athletes to use our app, something which React Native makes difficult, and is where Flutter excels.
We will use the
flutter_test packages to test our Flutter app
We chose Flutter since we are developing a mobile application that needs to be performant (to handle displaying large amounts of data and video uploading) and would cover both Android and iOS systems.
Since we want the app to be cross-platform, two frameworks comes in to mind:
React Native. As shown below, Flutter's performance and out-of-the-box support impressed us to pick it as our framework for our mobile app.
React Native has been a dominant force in cross-platform app development since its launch by Facebook. The ability to write
React-like code and have it compile to both iOS and Android makes developing mobile apps much easier. However, the overhead done to bridge
React Native, much like
React, is an unopinionated framework that covers minimal functionality out-of-the-box. This means that most functionalities would have to be relied on third-party libraries or developers would have to write their own native code.
Flutter, on the other hand, is a much newer framework developed by Google. While Flutter uses
Dart, a relatively new language compared to JS, syntax-wise it is similar enough to that a JS developer should be able to pick it up in no time. The
Flutter engine also compiles directly into native code, making it more performant when compared with
React Native. Flutter is also an opinionated framework, with a much large stack of Widgets to choose from out-of-the-box. The Widgets are also designed according to Material design principles, making styling easier.
I've made 6 professional/business applications with React Native before choosing Flutter/Dart for the new version of WinMinuteConso (historical in Ionic...). Multi Platform is far more stable, Dart is far more powerful, the whole process is really better... It is just hard to find the proper software architecture...
- Easy to learn & deployed production
- Fast development
- Strong community
- Completed Documents
- Native performance with lower RAM used.
- Easy to handle native issues by using native code like Java / Objective C
- Powered by Facebook.
We built the first version of our app with RN and it turned out a mess in a while. A lot of bugs along with poor performance out of the box for a fairly large app. Many things, that native platform has, cannot be done with existing solutions for RN. For instance, large titles on iOS are not fully implemented in any of existing navigations libraries. Also there's painfully slow JSON bridge and many other small, yet annoying things. On the other hand Flutter became a really powerful and easy-to-use tool. A bit of a learning curve, of course, because of Dart, but it worth learning. Flutter offers TONS of built-in features, no JSON-bridge, AOT compilation for iOS.
I've done some Hybrid Mobile apps with both technologies
Apache Cordova and
React Native and described my experience in my blog.
In a few words, I would suggest to use each technology in accordance what what is your current code base and what do you want to achieve.
React Native is a great option if you need that extra edge in performance with multi-threading and native UI rendering. Or you already have a web app based on React which you want to port to mobile.
On the other hand, if you have an existing web application code and you want to reuse some or all, including the ability to use web third-party libraries, then Cordova is the best option.
Pros of React Native
- Learn once write everywhere209
- Cross platform167
- Native ios components120
- Built by facebook67
- Easy to learn63
- Bridges me into ios development44
- It's just react40
- No compile39
- Virtual Dom13
- Insanely fast develop / test cycle12
- Great community11
- It is free and open source9
- Native android components9
- Easy setup9
- Backed by Facebook9
- Highly customizable7
- Everything component6
- Great errors6
- Win win solution of hybrid app6
- Not dependent on anything such as Angular5
- Awesome, easy starting from scratch4
- OTA update4
- As good as Native without any performance concerns3
- Easy to use3
- Many salary2
- Can be incrementally added to existing native apps2
- Hot reload2
- Over the air update (Flutter lacks)2
- 'It's just react'2
- Web development meets Mobile development2
Pros of Vue Native
- Can use v-if, v-model and so on13
- Can be use with vuex and vue-router11
- Use .vue file instead of .js8
- Syntactic sugar6
- Single File Components5
- Easier to learn5
- Reactive programming3
- Great CLI3
- IOS + Android3
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Cons of React Native
- Built by facebook19
- Cant use CSS12
- 30 FPS Limit4
- Generate large apk even for a simple app2
- Some compenents not truly native2
Cons of Vue Native
- Read more docs6
- Transpiles to React Native2
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