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Phaser vs Unity: What are the differences?

Introduction

In this article, we will discuss the key differences between Phaser and Unity. Both Phaser and Unity are popular game development frameworks used by developers to create interactive and engaging games. While both frameworks have their own advantages and disadvantages, understanding their differences can help developers make an informed decision when choosing the right tool for their game development projects.

  1. Programming Language and Platforms: Phaser is an open-source JavaScript framework that allows game development using web technologies such as HTML5, CSS, and JavaScript. It is primarily focused on web-based games and can run on multiple platforms, including desktop and mobile browsers. On the other hand, Unity is a cross-platform game development tool that supports a variety of programming languages such as C#, JavaScript, and Boo. It provides extensive platform support, including Windows, macOS, Linux, iOS, Android, and gaming consoles like PlayStation and Xbox.

  2. Learning Curve and Ease of Use: Phaser has a relatively low learning curve, especially for developers familiar with web development technologies like JavaScript. It provides straightforward APIs and a rich documentation, making it easy for developers to get started quickly. Unity, on the other hand, has a steeper learning curve due to its complex interface and extensive features. It requires learning the Unity Editor and its various components, which may take some time for beginners to grasp.

  3. Game Genres and Complexity: Phaser is often preferred for developing 2D games, especially platformers, puzzles, and casual games. It provides robust support for 2D physics, sprites, and tilemaps. Unity, on the other hand, excels in both 2D and 3D game development. It offers sophisticated tools and features for creating complex 3D games with realistic graphics, physics simulations, and special effects.

  4. Asset Store and Community Support: Unity has a vast and thriving community with a dedicated Asset Store, where developers can find a wide range of ready-to-use game assets, plugins, and extensions to enhance their game development process. It also has an active community forum and extensive documentation, providing ample support and resources to developers. While Phaser also has an active community and various plugins available, it may not have the same level of resources and asset availability as Unity.

  5. Deployment and Distribution: Phaser games can be easily deployed on the web and shared as URL links or hosted on web servers. They can also be packaged as standalone applications using tools like Electron or Cordova for distribution on desktop and mobile platforms. Unity, on the other hand, provides more flexibility in deployment options. It can deploy games as web-based applications, as well as standalone applications for various platforms. Additionally, Unity offers built-in support for app stores and publishing to popular gaming platforms.

  6. Cost and Licensing: Phaser is an open-source framework released under the MIT license, making it completely free for commercial and non-commercial use. Developers can freely use, modify, and distribute their Phaser games without any licensing restrictions. Unity, on the other hand, offers different pricing tiers depending on the features and platform support required. While Unity offers a free version with limited features, commercial use and certain advanced features may require purchasing a license or subscribing to Unity's premium plans.

In summary, the key differences between Phaser and Unity lie in their programming language and platform support, learning curve and ease of use, game genre versatility, community support and resources, deployment options, and cost and licensing models. Understanding these differences can help developers choose the right tool for their specific game development requirements.

Decisions about Phaser and Unity
norlin
Software Engineer / Game Developer at Norlin Games · | 7 upvotes · 86.5K views

When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).

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Arthur Osipyan
Software Engineer at Value Industry · | 2 upvotes · 84K views

I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.

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Pros of Phaser
Pros of Unity
  • 1
    Compile to iOS, Android and native apps
  • 1
    JavaScript or TypeScript
  • 1
    WebGL and Canvas rendering
  • 1
    Open Source
  • 16
    Because it's a powerful engine, you can build anything
  • 14
    C# language
  • 11
    Very Popular
  • 7
    Easy to Use
  • 6
    He Has A Free VErsion
  • 6
    Cross Platform
  • 5
    2nd Game Engine In The World
  • 4
    Good Choise
  • 4
    Very Large Showcase

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Cons of Phaser
Cons of Unity
  • 3
    No GUI
  • 4
    Hard to get started with
  • 4
    Clunky UI
  • 4
    Closed source
  • 3
    No consistency with updates
  • 3
    Requires to build a lot of tools
  • 2
    Gigantic by being 9gb (thats what setup says)

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What is Phaser?

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

What is Unity?

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

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What companies use Phaser?
What companies use Unity?
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What are some alternatives to Phaser and Unity?
Vibe
Vibe is an easy to use people research tool. You can use Vibe to find the person behind any email address. After installing the Vibe Chrome, Mac, iPhone or Outlook app, with a simple hover or click on any email address, you can find all information about the person in less than 3 seconds.
CreateJS
It is a suite of modular libraries and tools which work together or independently to enable rich interactive content on open web technologies via HTML5. These libraries are interoperable with all modern desktop and mobile browsers, and have been thoroughly tested to achieve performance and reliability in the widest range of browsers possible.
Pixi
Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
Godot
It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.
three.js
It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.
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