We wanted to experiment with building an Electron app with downloads for every Linux distro, macOS, and Windows, in addition to the web. Fundamentally, this seemed pretty easy: we write code, wrap it in an Electron shell, and release to our desired operating system… It turns out we were wrong.
Electron, though powerful, turned out to be a bigger beast than we had anticipated. Building to different distros was especially hard, even with electron-builder (granted, we had the bad luck of needing to patch electron-builder (and that bug has since been fixed), but that only accounted for some of the pain points we hit). The macOS menu bar had to be just right for the macOS store to accept our app, and performing small tasks with the Electron API, like opening a link in an external browser, turned out to be pretty difficult.
Despite the difficulties, our team moved forward with some custom tooling (all visible and open-sourced on Github) and we released not only to all of our release targets but to the web, too.
#CrossPlatformDesktopDevelopment
