Alternatives to Prepros logo

Alternatives to Prepros

CodeKit, Compass, gulp, Webpack, and LiveReload are the most popular alternatives and competitors to Prepros.
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What is Prepros and what are its top alternatives?

It is an interface tool which handles pre-processing, and other front-end tasks. Its greatest strength is the incredible ease with which it allows you to use pre-processors of various kinds, be they for CSS, HTML or JavaScript.
Prepros is a tool in the Live Reloading category of a tech stack.

Top Alternatives to Prepros

  • CodeKit

    CodeKit

    Process Less, Sass, Stylus, Jade, Haml, Slim, CoffeeScript, Javascript, and Compass files automatically each time you save. Easily set options for each language. ...

  • Compass

    Compass

    The compass core framework is a design-agnostic framework that provides common code that would otherwise be duplicated across other frameworks and extensions. ...

  • gulp

    gulp

    Build system automating tasks: minification and copying of all JavaScript files, static images. More capable of watching files to automatically rerun the task when a file changes. ...

  • Webpack

    Webpack

    A bundler for javascript and friends. Packs many modules into a few bundled assets. Code Splitting allows to load parts for the application on demand. Through "loaders" modules can be CommonJs, AMD, ES6 modules, CSS, Images, JSON, Coffeescript, LESS, ... and your custom stuff. ...

  • LiveReload

    LiveReload

    LiveReload monitors changes in the file system. As soon as you save a file, it is preprocessed as needed, and the browser is refreshed. ...

  • BrowserSync

    BrowserSync

    BrowserSync makes your tweaking and testing faster by synchronising file changes and interactions across multiple devices. It鈥檚 wicked-fast and totally free. ...

Prepros alternatives & related posts

CodeKit logo

CodeKit

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Mac app that compiles Less, Sass, Stylus, Jade, Haml, Javascript, and Markdown files automatically each time you save
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PROS OF CODEKIT
  • 8
    Easy to configure
  • 7
    Cross device live reloading
  • 7
    Instant setup for quick experiments
  • 5
    Any editor OK
CONS OF CODEKIT
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    related CodeKit posts

    Compass logo

    Compass

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    A Stylesheet Authoring Environment that makes your website design simpler to implement and easier to maintain
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    PROS OF COMPASS
    • 9
      No vendor prefix CSS pain
    • 1
      Mixins
    • 1
      Variables
    • 1
      Compass sprites
    CONS OF COMPASS
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      gulp logo

      gulp

      10.9K
      7.5K
      1.7K
      The streaming build system
      10.9K
      7.5K
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      PROS OF GULP
      • 454
        Build speed
      • 277
        Readable
      • 244
        Code-over-configuration
      • 210
        Open source
      • 175
        Node streams
      • 107
        Intuitive
      • 84
        Lots of plugins
      • 66
        Works great with browserify
      • 45
        Easy to Learn
      • 17
        Laravel-elixir
      • 4
        build workflow
      • 3
        Great community
      • 3
        Simple & flexible
      • 2
        Stylus intergration
      • 2
        jade intergration
      • 0
        Well documented
      • 0
        Clean Code
      CONS OF GULP
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        I use JavaScript these days and for few years I didn't have to use jQuery at all. I used to use it back in the days when IE8 and similar was a thing. But due to better browser support of native functions for DOM manipulation I could move to vanilla JavaScript. Most of the time, that's all I need to work with modals/accordions and similar. But I'm not saying that jQuery is bad. It was, and still is a great tool. Some of it's features are available in all browsers nowadays so it is not so important as it used to be. But jQuery has still advantage for example in it's selector engine, some DOM selections which are easy in jQuery are a bit more difficult in vanilla JS (you have to create some helper functions or use some 3rd party library to help you with that), but to be honest I needed this on very few occasions. So it really depends on your project (supported browses, plain JS or some bundling - gulp, Webpack, whether you plan to use modules etc.). Hope this helps.

        See more
        Gustavo Mu帽oz
        Senior Software Engineer at JOOR | 4 upvotes 路 691K views
        Shared insights
        on
        WebpackWebpackGruntGruntgulpgulpParcelParcel

        Using Webpack is one of the best decision ever. I have used to Grunt and gulp previously, but the experience is not the same, and despite I know there are other bundlers like Parcel, Webpack gives me the perfect balance between automatization and configuration. The ecosystem of tools and loaders is amazing, and with WebPack #merge, you can modularize your build and define standard pieces to assemble different build configurations. I don't like processes where you cannot see their guts, and you have to trust in magic a little bit too much for my taste. But also I don't want to reinvent the wheel and lose too much time configuring my build processes. And of course, I love #WebPackDevServer and hot reloading.

        See more
        Webpack logo

        Webpack

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        A bundler for javascript and friends
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        PROS OF WEBPACK
        • 308
          Most powerful bundler
        • 182
          Built-in dev server with livereload
        • 142
          Can handle all types of assets
        • 87
          Easy configuration
        • 21
          Laravel-mix
        • 4
          Overengineered, Underdeveloped
        • 2
          Webpack-Encore
        • 2
          Makes it easy to bundle static assets
        • 1
          Redundant
        • 1
          Better support in Browser Dev-Tools
        CONS OF WEBPACK
        • 12
          Hard to configure
        • 3
          No clear direction
        • 2
          Spaghetti-Code out of the box
        • 2
          SystemJS integration is quite lackluster
        • 2
          Loader architecture is quite a mess (unreliable/buggy)
        • 2
          Fire and Forget mentality of Core-Developers

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        Jonathan Pugh
        Software Engineer / Project Manager / Technical Architect | 25 upvotes 路 1.6M views

        I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

        For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

        Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

        I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

        I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

        I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

        I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

        For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

        For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

        For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

        I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

        So that's my latest mobile stack. What tools do you use? Have you tried these ones?

        See more
        Simon Reymann
        Senior Fullstack Developer at QUANTUSflow Software GmbH | 20 upvotes 路 815.5K views

        Our whole Vue.js frontend stack (incl. SSR) consists of the following tools:

        • Nuxt.js consisting of Vue CLI, Vue Router, vuex, Webpack and Sass (Bundler for HTML5, CSS 3), Babel (Transpiler for JavaScript),
        • Vue Styleguidist as our style guide and pool of developed Vue.js components
        • Vuetify as Material Component Framework (for fast app development)
        • TypeScript as programming language
        • Apollo / GraphQL (incl. GraphiQL) for data access layer (https://apollo.vuejs.org/)
        • ESLint, TSLint and Prettier for coding style and code analyzes
        • Jest as testing framework
        • Google Fonts and Font Awesome for typography and icon toolkit
        • NativeScript-Vue for mobile development

        The main reason we have chosen Vue.js over React and AngularJS is related to the following artifacts:

        • Empowered HTML. Vue.js has many similar approaches with Angular. This helps to optimize HTML blocks handling with the use of different components.
        • Detailed documentation. Vue.js has very good documentation which can fasten learning curve for developers.
        • Adaptability. It provides a rapid switching period from other frameworks. It has similarities with Angular and React in terms of design and architecture.
        • Awesome integration. Vue.js can be used for both building single-page applications and more difficult web interfaces of apps. Smaller interactive parts can be easily integrated into the existing infrastructure with no negative effect on the entire system.
        • Large scaling. Vue.js can help to develop pretty large reusable templates.
        • Tiny size. Vue.js weights around 20KB keeping its speed and flexibility. It allows reaching much better performance in comparison to other frameworks.
        See more
        LiveReload logo

        LiveReload

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        CSS edits and image changes apply live. CoffeeScript, SASS, LESS and others just work.
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        PROS OF LIVERELOAD
        • 4
          Lightweight, Gulp support
        • 1
          Reliable
        • 1
          Stable in Chrome
        • 1
          More stable on windows
        CONS OF LIVERELOAD
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          related LiveReload posts

          BrowserSync logo

          BrowserSync

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          Reload all your browsers, every time you hit save
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          PROS OF BROWSERSYNC
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            CONS OF BROWSERSYNC
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