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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Javascript Utilities And Libraries
  5. A-Frame vs hammer.js

A-Frame vs hammer.js

OverviewComparisonAlternatives

Overview

hammer.js
hammer.js
Stacks39
Followers16
Votes0
GitHub Stars24.4K
Forks2.6K
A-Frame
A-Frame
Stacks48
Followers76
Votes0
GitHub Stars17.4K
Forks4.2K

A-Frame vs hammer.js: What are the differences?

A-Frame and hammer.js are two popular libraries used in web development. While A-Frame focuses on building virtual reality experiences with its declarative HTML syntax, hammer.js is a JavaScript library used for touch and gesture recognition. Despite having some overlapping functionalities, there are key differences between these two libraries that set them apart.
  1. Syntax: A-Frame utilizes a declarative HTML syntax, where developers create VR scenes by adding components and entities to the HTML markup. On the other hand, hammer.js is primarily used through JavaScript syntax, where developers define touch gestures and event handlers programmatically.

  2. Purpose: A-Frame is specifically designed for building virtual reality experiences, providing a higher-level framework for creating immersive 3D environments. In contrast, hammer.js is mainly focused on touch and gesture recognition, allowing developers to enhance touch-based interactions on websites and mobile applications.

  3. Compatibility: A-Frame is built on top of Three.js, a popular JavaScript library for creating 3D graphics, and supports rendering in WebGL, making it compatible with most modern web browsers. On the other hand, hammer.js is designed to work across different platforms and supports touch and gesture recognition on a wide range of devices, including desktops, tablets, and mobile devices.

  4. Event Handling: A-Frame provides out-of-the-box support for handling various events and interactions in virtual reality environments, such as click, grab, or collision detection. In contrast, hammer.js specializes in touch and gesture recognition, offering a rich set of pre-defined gestures like swipe, pinch, and rotate, as well as providing the ability to define custom gestures.

  5. Complexity: A-Frame aims to simplify the development process of virtual reality experiences by abstracting away low-level graphics programming, providing a more user-friendly approach for beginners. In contrast, hammer.js offers a lightweight solution for touch and gesture recognition, with a relatively smaller footprint and simpler implementation compared to A-Frame.

  6. Community and Ecosystem: A-Frame has garnered a vibrant community and an extensive ecosystem of resources, tutorials, and pre-built components, making it easier to get support and find ready-made solutions for VR development. On the other hand, hammer.js also has an active community but is more specialized in touch and gesture recognition, with a focus on providing intuitive touch interactions.

In Summary, A-Frame and hammer.js differ in terms of syntax, purpose, compatibility, event handling, complexity, and community support. A-Frame is specifically designed for building virtual reality experiences with a declarative HTML syntax, while hammer.js focuses on touch and gesture recognition in a more programmatic manner.

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Detailed Comparison

hammer.js
hammer.js
A-Frame
A-Frame

It is a open-source library that can recognize gestures made by touch, mouse and pointerEvents. It doesn’t have any dependencies.

It allows you to make WebVR apps with HTML and an Entity-Component system. Works on Vive, Rift, Daydream, GearVR, desktop.

No dependencies;Open Source; Multi-touch gestures
Html-based; Entity-component system; Webvr; Various built-in components; Large dev community; Large number of community contributions and third-party components; Inspector tool
Statistics
GitHub Stars
24.4K
GitHub Stars
17.4K
GitHub Forks
2.6K
GitHub Forks
4.2K
Stacks
39
Stacks
48
Followers
16
Followers
76
Votes
0
Votes
0
Integrations
Opera Browser
Opera Browser
AngularJS
AngularJS
JavaScript
JavaScript
jQuery
jQuery
Firefox
Firefox
Google Chrome
Google Chrome
React Native
React Native
Amazon Lex
Amazon Lex
Godot
Godot
Amazon Linux
Amazon Linux
Cocoa Touch (iOS)
Cocoa Touch (iOS)
Corona SDK
Corona SDK

What are some alternatives to hammer.js, A-Frame?

Underscore

Underscore

A JavaScript library that provides a whole mess of useful functional programming helpers without extending any built-in objects.

Deno

Deno

It is a secure runtime for JavaScript and TypeScript built with V8, Rust, and Tokio.

Chart.js

Chart.js

Visualize your data in 6 different ways. Each of them animated, with a load of customisation options and interactivity extensions.

Immutable.js

Immutable.js

Immutable provides Persistent Immutable List, Stack, Map, OrderedMap, Set, OrderedSet and Record. They are highly efficient on modern JavaScript VMs by using structural sharing via hash maps tries and vector tries as popularized by Clojure and Scala, minimizing the need to copy or cache data.

Lodash

Lodash

A JavaScript utility library delivering consistency, modularity, performance, & extras. It provides utility functions for common programming tasks using the functional programming paradigm.

Ramda

Ramda

It emphasizes a purer functional style. Immutability and side-effect free functions are at the heart of its design philosophy. This can help you get the job done with simple, elegant code.

Vue CLI

Vue CLI

Vue CLI aims to be the standard tooling baseline for the Vue ecosystem. It ensures the various build tools work smoothly together with sensible defaults so you can focus on writing your app instead of spending days wrangling with config.

Luxon

Luxon

It is a library that makes it easier to work with dates and times in Javascript. If you want, add and subtract them, format and parse them, ask them hard questions, and so on, it provides a much easier and comprehensive interface than the native types it wraps.

Prepack

Prepack

Prepack is a partial evaluator for JavaScript. Prepack rewrites a JavaScript bundle, resulting in JavaScript code that executes more efficiently. For initialization-heavy code, Prepack works best in an environment where JavaScript parsing is effectively cached.

Blockly

Blockly

It is a client-side library for the programming language JavaScript for creating block-based visual programming languages and editors. It is a project of Google and is free and open-source software.

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