What is Affinity Photo and what are its top alternatives?
Affinity Photo is a popular professional photo editing software known for its robust feature set and affordability compared to industry-leading competitors. Key features include advanced selection tools, non-destructive editing, support for unlimited layers, RAW editing, and compatibility with Photoshop files. However, some limitations of Affinity Photo include a steeper learning curve for beginners and a smaller community compared to industry giants like Adobe Photoshop. 1. Adobe Photoshop: Adobe Photoshop is the industry standard for photo editing software, offering a comprehensive range of features such as advanced retouching tools, content-aware fill, and seamless integration with other Adobe Creative Cloud applications. Its pros include extensive third-party plugin support and a vast online community, but it comes with a higher price tag compared to Affinity Photo. 2. GIMP: GIMP is a free and open-source alternative to Affinity Photo, offering powerful editing tools like customizable brushes, layers, and filters. Its pros include a large community of users, cross-platform compatibility, and the ability to expand functionality with plugins. However, GIMP's interface may feel less intuitive compared to Affinity Photo for some users. 3. Corel PaintShop Pro: Corel PaintShop Pro is another affordable photo editing option that includes features like one-click corrections, selection tools, and batch processing. Pros of PaintShop Pro include a user-friendly interface, extensive toolset, and compatibility with Photoshop plugins. However, it may lack some advanced features found in Affinity Photo. 4. Pixlr: Pixlr is a web-based photo editor that offers a simplified interface and basic editing tools suitable for quick edits or beginners. Its pros include ease of use, cloud storage integration, and a mobile app for on-the-go editing. However, Pixlr may not have the same level of functionality as Affinity Photo for more complex editing tasks. 5. Capture One: Capture One is a professional-grade photo editing software known for its powerful RAW editing capabilities, color grading tools, and tethered shooting support for photographers. Pros of Capture One include high-quality image processing, customizable workspace, and robust batch editing features. However, it may come with a steeper learning curve compared to Affinity Photo. 6. Luminar: Luminar is a popular photo editing software that focuses on AI-powered editing tools, including sky replacement, portrait enhancement, and automatic adjustments for quick editing. Its pros include user-friendly interface, wide range of presets, and support for plugins. However, it may lack some advanced editing features compared to Affinity Photo. 7. DxO PhotoLab: DxO PhotoLab is a powerful photo editing software known for its advanced noise reduction, lens correction, and smart lighting tools for enhancing image quality. Pros of PhotoLab include robust RAW processing, intuitive interface, and seamless integration with DxO's camera calibration tools. However, it may not offer as many creative editing features as Affinity Photo. 8. ON1 Photo RAW: ON1 Photo RAW is an all-in-one photo editing software that combines RAW processing, photo organization, and effects in a single application. Its pros include non-destructive editing, customizable filters, and extensive photo management features. However, ON1 Photo RAW might have a higher learning curve for beginners compared to Affinity Photo. 9. Photopea: Photopea is a free online photo editor that resembles Adobe Photoshop in terms of interface and features, offering support for PSD files, layers, and advanced editing tools. Pros of Photopea include cross-platform compatibility, no installation required, and a familiar interface for Photoshop users. However, it may not have the same performance or offline capabilities as desktop software like Affinity Photo. 10. Darktable: Darktable is a free and open-source photo editing software aimed at photographers looking for RAW processing, non-destructive editing, and powerful image management tools. Pros of Darktable include comprehensive RAW support, customizable workflow, and a community-driven development model. However, it may lack some advanced retouching and compositing tools found in Affinity Photo.
Top Alternatives to Affinity Photo
- Adobe Photoshop
It is the best in the world of graphic design and image processing software that will realize any of your ideas. Create and enhance photos, illustrations and 3D graphic objects. ...
- Pixelmator
It is a graphic editor developed for macOS, and built upon a combination of open-source and macOS technologies. It uses Core Image and OpenGL technologies that use the Mac's video card for image processing. ...
- Google Fonts
A library of 915 free licensed fonts, an interactive web directory for browsing the library, and APIs for conveniently using the fonts via CSS and Android. ...
- Font Awesome
You can get vector icons and social logos on your website with it. It is a font that's made up of symbols, icons, or pictograms that you can use in a webpage, just like a font. ...
- InVision
InVision lets you create stunningly realistic interactive wireframes and prototypes without compromising your creative vision. ...
- Typekit
It is an online service which offers a subscription library of high-quality fonts. The fonts may be used directly on websites or synced via Adobe Creative Cloud to applications on the subscriber's computers. ...
- Figma
Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools. ...
- Sketch
Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles. ...
Affinity Photo alternatives & related posts
- Photo editing14
- Powerful14
- Layers11
- You can use it for anything related to graphics7
- Magic wand4
- Pen Tool2
- Easy to crack2
- Raster-based Image Editing Software2
- Heavyweight4
- Memory hungry3
- Steep learning curve2
related Adobe Photoshop posts
related Pixelmator posts
- Restrict character set8
- Free5
related Google Fonts posts
Our whole Vue.js frontend stack (incl. SSR) consists of the following tools:
- Nuxt.js consisting of Vue CLI, Vue Router, vuex, Webpack and Sass (Bundler for HTML5, CSS 3), Babel (Transpiler for JavaScript),
- Vue Styleguidist as our style guide and pool of developed Vue.js components
- Vuetify as Material Component Framework (for fast app development)
- TypeScript as programming language
- Apollo / GraphQL (incl. GraphiQL) for data access layer (https://apollo.vuejs.org/)
- ESLint, TSLint and Prettier for coding style and code analyzes
- Jest as testing framework
- Google Fonts and Font Awesome for typography and icon toolkit
- NativeScript-Vue for mobile development
The main reason we have chosen Vue.js over React and AngularJS is related to the following artifacts:
- Empowered HTML. Vue.js has many similar approaches with Angular. This helps to optimize HTML blocks handling with the use of different components.
- Detailed documentation. Vue.js has very good documentation which can fasten learning curve for developers.
- Adaptability. It provides a rapid switching period from other frameworks. It has similarities with Angular and React in terms of design and architecture.
- Awesome integration. Vue.js can be used for both building single-page applications and more difficult web interfaces of apps. Smaller interactive parts can be easily integrated into the existing infrastructure with no negative effect on the entire system.
- Large scaling. Vue.js can help to develop pretty large reusable templates.
- Tiny size. Vue.js weights around 20KB keeping its speed and flexibility. It allows reaching much better performance in comparison to other frameworks.
- CDN8
- CSS Styling7
- Open source6
- Easy Upgrades0
- Auto-accessibility (A11y)0
- API0
related Font Awesome posts
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
Our whole Vue.js frontend stack (incl. SSR) consists of the following tools:
- Nuxt.js consisting of Vue CLI, Vue Router, vuex, Webpack and Sass (Bundler for HTML5, CSS 3), Babel (Transpiler for JavaScript),
- Vue Styleguidist as our style guide and pool of developed Vue.js components
- Vuetify as Material Component Framework (for fast app development)
- TypeScript as programming language
- Apollo / GraphQL (incl. GraphiQL) for data access layer (https://apollo.vuejs.org/)
- ESLint, TSLint and Prettier for coding style and code analyzes
- Jest as testing framework
- Google Fonts and Font Awesome for typography and icon toolkit
- NativeScript-Vue for mobile development
The main reason we have chosen Vue.js over React and AngularJS is related to the following artifacts:
- Empowered HTML. Vue.js has many similar approaches with Angular. This helps to optimize HTML blocks handling with the use of different components.
- Detailed documentation. Vue.js has very good documentation which can fasten learning curve for developers.
- Adaptability. It provides a rapid switching period from other frameworks. It has similarities with Angular and React in terms of design and architecture.
- Awesome integration. Vue.js can be used for both building single-page applications and more difficult web interfaces of apps. Smaller interactive parts can be easily integrated into the existing infrastructure with no negative effect on the entire system.
- Large scaling. Vue.js can help to develop pretty large reusable templates.
- Tiny size. Vue.js weights around 20KB keeping its speed and flexibility. It allows reaching much better performance in comparison to other frameworks.
- Collaborative158
- Simple128
- Pretty95
- Quick79
- Works with lots of devices45
- Free33
- Cool for remote team prototyping29
- It revolutionized the way I share work with clients17
- Legendary customer support10
- Dropbox Integration8
- Easy3
- Collaboration3
- Rapid Prototyping2
- LiveShare2
- Annotation1
- They are always improving the product suite1
- Beautiful UI1
- Brings mockups to life1
- Allows for a comprehensive workflow1
related InVision posts
How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.
It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!
This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.
Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.
We ended up with using Confluence because it is the best fit for our current engineering ecosystem.
I am working on a project for a client, I need to provide them with ideas and prototypes. They all have Adobe XD, but not InVision - I am the only one who will have that if purchased. I am trying to decide what would be the best tool to hand off the work to a developer who in terms will be working in PySide (Qt related) or Tkinter. Is there any benefits to me or the developer to work in Adobe XD or InVision. I am just trying to use the best tool to get the job done between the two.
Thank you in advance! Nadia
related Typekit posts
- Web-based application18
- Intuitive interface and perfect collaboration10
- Free software8
- Works on both Mac and Windows7
- Highly Collaborative7
- Great plugins, easy to extend6
- Works on multiple OS's5
- Imports Sketch files5
- Large community, tutorials, documentation5
- Hands done the best design tool for collaboration!5
- Prototyping, design files and comments all in one place4
- Interactive, event-based prototypes4
- No more syncing between Sketch and InVision3
- Limited Export options6
related Figma posts
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
The tool we use for editing UI is React Storybook. It is the perfect place to make sure your work aligns with designs to the pixel across breakpoints. You get fast hot module reloading and a couple checkboxes to enable/disable browser features like Flexbox.
The only tricks I apply to Storybook are loading the stories with the mock data we’ve extracted from the API. If your mock data really covers all the various various possible states for your UI, you are good to go. Beyond that, if you have alternative states you want to account for, perhaps loading or error states, you can add them in manually.
This is the crux of the matter for Storybook. This file is entirely generated from Yeoman (discussed below), and it delivers the examples from the Alps Journey by default. getSectionsFromJourney() just filters the sections.
One other hack you’ll notice is that I added a pair of divs to bookend my component vertically, since Storybook renders with whitespace around the component. That is fine for buttons or UI with borders, but it’s hard to tell precisely where your component starts and ends, so I hacked them in there.
Since we are talking about how all these fabulous tools work so well together to help you be productive, can I just say what a delight it is to work on UI with Zeplin or Figma side by side with Storybook. Digging into UI in this abstract way takes all the chaos of this madcap world away one breakpoint at a time, and in that quiet realm, you are good down to the pixel every time.
To supply Storybook and our unit tests with realistic mock data, we want to extract the mock data directly from our Shared Development Environment. As with codegen, even a small change in a query fragment should also trigger many small changes in mock data. And here, similarly, the hard part is tackled entirely by Apollo CLI, and you can stitch it together with your own code in no time.
Coming back to Zeplin and Figma briefly, they're both built to allow engineers to extract content directly to facilitate product development.
Extracting the copy for an entire paragraph is as simple as selecting the content in Zeplin and clicking the “copy” icon in the Content section of the sidebar. In the case of Zeplin, images can be extracted by selecting and clicking the “download” icon in the Assets section of the sidebar.
ReactDesignStack #StorybookStack #StorybookDesignStack- Lightweight alternative to Photoshop23
- Mirror designs on mobile devices11
- Reusable elements/components9
- Vector7
- Plugins for everything5
- Real-time design preview on iOS devices2
- Constant updates1
- Thought for UI design1
- Not for Windows4
- Horrible for slide presentations3
related Sketch posts
How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.
It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!
This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.
Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.
We ended up with using Confluence because it is the best fit for our current engineering ecosystem.