Alternatives to Proto.io logo

Alternatives to Proto.io

InVision, Principle, Sketch, Fluid UI, and Adobe XD are the most popular alternatives and competitors to Proto.io.
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What is Proto.io and what are its top alternatives?

Proto.io is a powerful prototyping tool that allows users to create interactive prototypes for web and mobile applications. Its key features include a user-friendly interface, drag-and-drop functionality, and the ability to simulate complex interactions and animations. However, some limitations of Proto.io include a higher learning curve for beginners and a limited number of interactions available in the free version.

  1. InVision: InVision is a popular prototyping tool that lets users create interactive mockups for web and mobile projects. Key features include collaboration tools, real-time feedback, and the ability to create clickable prototypes. Pros: Easy to use, strong collaboration features. Cons: Limited free plan, can be slow with large projects.
  2. Figma: Figma is a cloud-based design tool that allows for real-time collaboration on designs and prototyping. Key features include vector editing tools, reusable components, and a variety of plugins for added functionality. Pros: Great for team collaboration, versatile design capabilities. Cons: Steeper learning curve for beginners, limited offline functionality.
  3. Adobe XD: Adobe XD is a design and prototyping tool that enables users to create interactive prototypes with ease. Key features include responsive resizing, voice prototyping, and sharing capabilities. Pros: Seamless integration with other Adobe apps, intuitive UI. Cons: Limited animation options, not as many design features as competitors.
  4. Sketch: Sketch is a popular design tool that also offers prototyping functionality. Key features include a flexible canvas, symbols for reusability, and a robust plugin ecosystem. Pros: Customizable interface, great for user interface design. Cons: Limited to Mac OS, no built-in collaboration tools.
  5. Axure RP: Axure RP is a robust prototyping tool that allows for advanced interactions and animations. Key features include dynamic panels, conditional logic, and extensive widget libraries. Pros: Powerful prototyping capabilities, great for complex projects. Cons: Steeper learning curve, can be expensive for freelancers.
  6. Marvel: Marvel is a prototyping tool that focuses on simplicity and ease of use. Key features include a simple drag-and-drop interface, user testing tools, and integrations with popular design tools. Pros: Intuitive for beginners, great for quick prototyping. Cons: Limited customization options, not as feature-rich as some competitors.
  7. Justinmind: Justinmind is a prototyping tool that caters to both designers and developers. Key features include code generation, data-driven prototypes, and collaborative design. Pros: Code-friendly, great for simulating complex interactions. Cons: Steeper learning curve, limited free version.
  8. MockFlow: MockFlow is a prototyping tool that offers a suite of design tools for creating wireframes, mockups, and prototypes. Key features include a drag-and-drop interface, version control, and design libraries. Pros: Affordable pricing, versatile design capabilities. Cons: Limited animation options, interface can be clunky.
  9. Balsamiq: Balsamiq is a wireframing tool that allows for quick and easy prototyping. Key features include a sketch-like interface, reusable components, and collaboration tools. Pros: Simple and easy to use, great for rapid prototyping. Cons: Limited design customization, not as powerful as other tools for complex interactions.
  10. Origami Studio: Origami Studio is a prototyping tool created by Facebook for designing interactive user interfaces. Key features include visual design tools, animations, and live device previews. Pros: Great for mobile app prototyping, seamless integration with Facebook's design resources. Cons: Limited to Mac OS, specialized tool for specific use cases.

Top Alternatives to Proto.io

  • InVision
    InVision

    InVision lets you create stunningly realistic interactive wireframes and prototypes without compromising your creative vision. ...

  • Principle
    Principle

    It makes it easy to design animated and interactive user interfaces. Whether you're designing the flow of a multi-screen app, or new interactions and animations, it helps you create designs that look and feel amazing. ...

  • Sketch
    Sketch

    Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles. ...

  • Fluid UI
    Fluid UI

    It is a prototyping tool that lets you design, test and get feedback on your app ideas quickly and without needing to know how to code. ...

  • Adobe XD
    Adobe XD

    A vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps. ...

  • Figma
    Figma

    Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools. ...

  • ProtoPie
    ProtoPie

    It is the easiest tool used to turn your UI/UX design ideas into highly interactive prototypes for mobile, desktop, web, all the way to IoT. ProtoPie runs on macOS & Windows and the player app is on iOS and Android. ...

  • UXPin
    UXPin

    It is a code-based design tool that merges design and engineering into one unified process. Thanks to conditional interactions, variables, state-based animations, and powerful expressions, you can build prototypes that feel like the real thing. In other words, anything that's on the web can be accurately prototyped in UXPin. ...

Proto.io alternatives & related posts

InVision logo

InVision

8.5K
617
Prototyping & Collaboration For Design Teams
8.5K
617
PROS OF INVISION
  • 158
    Collaborative
  • 128
    Simple
  • 95
    Pretty
  • 79
    Quick
  • 45
    Works with lots of devices
  • 33
    Free
  • 29
    Cool for remote team prototyping
  • 17
    It revolutionized the way I share work with clients
  • 10
    Legendary customer support
  • 8
    Dropbox Integration
  • 3
    Easy
  • 3
    Collaboration
  • 2
    Rapid Prototyping
  • 2
    LiveShare
  • 1
    Annotation
  • 1
    They are always improving the product suite
  • 1
    Beautiful UI
  • 1
    Brings mockups to life
  • 1
    Allows for a comprehensive workflow
CONS OF INVISION
    Be the first to leave a con

    related InVision posts

    Priit Kaasik
    CTO at Katana Cloud Inventory · | 8 upvotes · 587.6K views

    How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.

    It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!

    This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.

    Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.

    We ended up with using Confluence because it is the best fit for our current engineering ecosystem.

    See more
    Nadia Matveyeva
    UI Designer at freelancer · | 5 upvotes · 165.7K views
    Shared insights
    on
    InVisionInVisionAdobe XDAdobe XD

    I am working on a project for a client, I need to provide them with ideas and prototypes. They all have Adobe XD, but not InVision - I am the only one who will have that if purchased. I am trying to decide what would be the best tool to hand off the work to a developer who in terms will be working in PySide (Qt related) or Tkinter. Is there any benefits to me or the developer to work in Adobe XD or InVision. I am just trying to use the best tool to get the job done between the two.

    Thank you in advance! Nadia

    See more
    Principle logo

    Principle

    79
    0
    Animate Your Ideas, Design Better Apps
    79
    0
    PROS OF PRINCIPLE
      Be the first to leave a pro
      CONS OF PRINCIPLE
        Be the first to leave a con

        related Principle posts

        Sketch logo

        Sketch

        1.7K
        59
        Professional Digital Design for Mac
        1.7K
        59
        PROS OF SKETCH
        • 23
          Lightweight alternative to Photoshop
        • 11
          Mirror designs on mobile devices
        • 9
          Reusable elements/components
        • 7
          Vector
        • 5
          Plugins for everything
        • 2
          Real-time design preview on iOS devices
        • 1
          Constant updates
        • 1
          Thought for UI design
        CONS OF SKETCH
        • 4
          Not for Windows
        • 3
          Horrible for slide presentations

        related Sketch posts

        Priit Kaasik
        CTO at Katana Cloud Inventory · | 8 upvotes · 587.6K views

        How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.

        It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!

        This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.

        Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.

        We ended up with using Confluence because it is the best fit for our current engineering ecosystem.

        See more
        Fluid UI logo

        Fluid UI

        3
        0
        A browser-based wireframing and prototyping tool
        3
        0
        PROS OF FLUID UI
          Be the first to leave a pro
          CONS OF FLUID UI
            Be the first to leave a con

            related Fluid UI posts

            Adobe XD logo

            Adobe XD

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            56
            UX/UI design and collaboration tool
            1.3K
            56
            PROS OF ADOBE XD
            • 15
              Free
            • 10
              Interactive Prototypes
            • 8
              Vector
            • 8
              Reusable elements/components
            • 8
              Clean Design
            • 5
              Imports Sketch files
            • 1
              Repeat Grid
            • 1
              Import Adobe files
            CONS OF ADOBE XD
            • 6
              No dark theme

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            Howard Kiewe
            Senior Director of UX at ValGenesis · | 6 upvotes · 38.7K views

            Our UX designers currently use Adobe XD and we are considering moving to UXPin with Merge. Our UI developers are transitioning to React and perhaps React Native, so I'm intrigued by UXPin/Merge abilities to leverage React components, both for improved design fidelity and easier integration with production components. If you use or have evaluated UXPin and/or Merge, I'm interested to know your observations on UXPin/Merge as a design tool compared to any alternative, as well as to what extent Merge delivers on its promise of seamless integration between designers and front-end developers.

            See more
            Nadia Matveyeva
            UI Designer at freelancer · | 5 upvotes · 165.7K views
            Shared insights
            on
            InVisionInVisionAdobe XDAdobe XD

            I am working on a project for a client, I need to provide them with ideas and prototypes. They all have Adobe XD, but not InVision - I am the only one who will have that if purchased. I am trying to decide what would be the best tool to hand off the work to a developer who in terms will be working in PySide (Qt related) or Tkinter. Is there any benefits to me or the developer to work in Adobe XD or InVision. I am just trying to use the best tool to get the job done between the two.

            Thank you in advance! Nadia

            See more
            Figma logo

            Figma

            4.1K
            101
            The collaborative interface design tool.
            4.1K
            101
            PROS OF FIGMA
            • 19
              Web-based application
            • 11
              Intuitive interface and perfect collaboration
            • 9
              Free software
            • 8
              Highly Collaborative
            • 8
              Works on both Mac and Windows
            • 7
              Great plugins, easy to extend
            • 6
              Large community, tutorials, documentation
            • 6
              Hands done the best design tool for collaboration!
            • 6
              Works on multiple OS's
            • 6
              Imports Sketch files
            • 5
              Prototyping, design files and comments all in one place
            • 5
              Interactive, event-based prototypes
            • 4
              No more syncing between Sketch and InVision
            • 1
              Import XD files
            CONS OF FIGMA
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              Limited Export options

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            Jonathan Pugh
            Software Engineer / Project Manager / Technical Architect · | 25 upvotes · 3.1M views

            I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

            For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

            Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

            I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

            I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

            I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

            I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

            For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

            For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

            For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

            I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

            So that's my latest mobile stack. What tools do you use? Have you tried these ones?

            See more
            Adam Neary

            The tool we use for editing UI is React Storybook. It is the perfect place to make sure your work aligns with designs to the pixel across breakpoints. You get fast hot module reloading and a couple checkboxes to enable/disable browser features like Flexbox.

            The only tricks I apply to Storybook are loading the stories with the mock data we’ve extracted from the API. If your mock data really covers all the various various possible states for your UI, you are good to go. Beyond that, if you have alternative states you want to account for, perhaps loading or error states, you can add them in manually.

            This is the crux of the matter for Storybook. This file is entirely generated from Yeoman (discussed below), and it delivers the examples from the Alps Journey by default. getSectionsFromJourney() just filters the sections.

            One other hack you’ll notice is that I added a pair of divs to bookend my component vertically, since Storybook renders with whitespace around the component. That is fine for buttons or UI with borders, but it’s hard to tell precisely where your component starts and ends, so I hacked them in there.

            Since we are talking about how all these fabulous tools work so well together to help you be productive, can I just say what a delight it is to work on UI with Zeplin or Figma side by side with Storybook. Digging into UI in this abstract way takes all the chaos of this madcap world away one breakpoint at a time, and in that quiet realm, you are good down to the pixel every time.

            To supply Storybook and our unit tests with realistic mock data, we want to extract the mock data directly from our Shared Development Environment. As with codegen, even a small change in a query fragment should also trigger many small changes in mock data. And here, similarly, the hard part is tackled entirely by Apollo CLI, and you can stitch it together with your own code in no time.

            Coming back to Zeplin and Figma briefly, they're both built to allow engineers to extract content directly to facilitate product development.

            Extracting the copy for an entire paragraph is as simple as selecting the content in Zeplin and clicking the “copy” icon in the Content section of the sidebar. In the case of Zeplin, images can be extracted by selecting and clicking the “download” icon in the Assets section of the sidebar.

            ReactDesignStack #StorybookStack #StorybookDesignStack
            See more
            ProtoPie logo

            ProtoPie

            103
            16
            Interactive prototyping tool for all digital products
            103
            16
            PROS OF PROTOPIE
            • 4
              Prototypes are very interactive, realistic and advanced
            • 4
              Very easy to learn and use
            • 3
              MacOS & Windows
            • 3
              IOS & Android
            • 2
              Smartwatch
            CONS OF PROTOPIE
              Be the first to leave a con

              related ProtoPie posts

              Shared insights
              on
              ProtoPieProtoPieAdobe XDAdobe XD

              I want to create a prototype for a location-based AR. Mobile app. Is Adobe XD a good place to start, then build in ProtoPie - will this allow the AR integration? I am a bit lost. Please help.

              See more
              UXPin logo

              UXPin

              99
              26
              The Full-Stack UX Design Platform
              99
              26
              PROS OF UXPIN
              • 5
                Semantic UI support
              • 5
                Can make unique interactions
              • 2
                Jira Integration
              • 2
                Prototyping
              • 2
                Design Systems
              • 1
                Co-Design together real-time with designers on my team
              • 1
                Design Libraries Auto-Generated
              • 1
                Animated Gif Support
              • 1
                Unlimited Previews (no charge for reviewers)
              • 1
                Document and Annotate Designs
              • 1
                Unlimited Storage for all file types
              • 1
                Sketch Integration
              • 1
                Photoshop Integration
              • 1
                Sharing prototypes on mobile device
              • 1
                Prebuilt & Customizable UI Patterns
              CONS OF UXPIN
              • 1
                No free tier

              related UXPin posts

              Howard Kiewe
              Senior Director of UX at ValGenesis · | 6 upvotes · 38.7K views

              Our UX designers currently use Adobe XD and we are considering moving to UXPin with Merge. Our UI developers are transitioning to React and perhaps React Native, so I'm intrigued by UXPin/Merge abilities to leverage React components, both for improved design fidelity and easier integration with production components. If you use or have evaluated UXPin and/or Merge, I'm interested to know your observations on UXPin/Merge as a design tool compared to any alternative, as well as to what extent Merge delivers on its promise of seamless integration between designers and front-end developers.

              See more