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Clustta simplifies file management, collaboration and version control for creative workflows | Seele is an AI-powered 3D game generator built on Unity and Three.js, empowering users to build, play and publish games in mere minutes with natural languages. As the world's first MLLM Gaming AI, it features one-click 3D asset generation for characters, scenes and interactive elements. Seele also unlocks monetization opportunities for creators to earn from their generated games. Try it free (https://seeles.ai). |
Version Control, Collaboration, Backup/Recovery, Asset Management, Tracker/Kanban | Games, 3D Modeling, AI Tools |
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Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency.

Mercurial is dedicated to speed and efficiency with a sane user interface. It is written in Python. Mercurial's implementation and data structures are designed to be fast. You can generate diffs between revisions, or jump back in time within seconds.

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Subversion exists to be universally recognized and adopted as an open-source, centralized version control system characterized by its reliability as a safe haven for valuable data; the simplicity of its model and usage; and its ability to support the needs of a wide variety of users and projects, from individuals to large-scale enterprise operations.

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Standup automatically processes data from your source control and project managment software to deliver daily engineering progress reports.

Keep your team up to date — without another meeting.

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Plastic SCM is a distributed version control designed for big projects. It excels on branching and merging, graphical user interfaces, and can also deal with large files and even file-locking (great for game devs). It includes "semantic" features like refactor detection to ease diffing complex refactors.