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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Cross Platform Desktop Development
  5. Eel vs JavaFX

Eel vs JavaFX

OverviewComparisonAlternatives

Overview

JavaFX
JavaFX
Stacks280
Followers418
Votes11
Eel
Eel
Stacks6
Followers83
Votes0

Eel vs JavaFX: What are the differences?

Developers describe Eel as "A little Python library for making simple Electron-like HTML/JS GUI apps". Python3 library for making simple Electron-like offline HTML/JS GUI apps, with full access to Python capabilities and libraries. It hosts a local webserver, then lets you annotate functions in Python so that they can be called from Javascript, and vice versa. On the other hand, JavaFX is detailed as "A Java library for building Rich Internet Applications". It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

Eel and JavaFX can be primarily classified as "Cross-Platform Desktop Development" tools.

Eel is an open source tool with 2.88K GitHub stars and 210 GitHub forks. Here's a link to Eel's open source repository on GitHub.

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Detailed Comparison

JavaFX
JavaFX
Eel
Eel

It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

Python3 library for making simple Electron-like offline HTML/JS GUI apps, with full access to Python capabilities and libraries. It hosts a local webserver, then lets you annotate functions in Python so that they can be called from Javascript, and vice versa.

Statistics
Stacks
280
Stacks
6
Followers
418
Followers
83
Votes
11
Votes
0
Pros & Cons
Pros
  • 11
    Light
Cons
  • 1
    Community support less than qt
  • 1
    Complicated
No community feedback yet
Integrations
No integrations available
Python
Python

What are some alternatives to JavaFX, Eel?

Electron

Electron

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Sciter

Sciter

It brings a stack of web technologies to desktop UI development. Web designers, and developers, can reuse their experience and expertise in creating modern looking desktop applications.

wxWidgets

wxWidgets

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Qt5

Qt5

It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms.

React Native Desktop

React Native Desktop

Build OS X desktop apps using React Native.

JUCE

JUCE

It is a C++ framework for low-latency applications, with cross-platform GUI libraries to get your apps running on Mac OS X, Windows, Linux, iOS and Android.

Proton Native

Proton Native

Create native desktop applications through a React syntax, on all platforms.

NodeGUI

NodeGUI

It is an open source library for building cross-platform native desktop applications with JavaScript and CSS like styling. It is based on Qt5 and NOT chromium, hence it is memory and cpu efficient.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

SDL

SDL

It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

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