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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Cross Platform Desktop Development
  5. Electron vs Ultralight

Electron vs Ultralight

OverviewComparisonAlternatives

Overview

Electron
Electron
Stacks11.6K
Followers10.0K
Votes148
Ultralight
Ultralight
Stacks2
Followers31
Votes2
GitHub Stars4.9K
Forks202

Electron vs Ultralight: What are the differences?

Introduction:

Electron and Ultralight are both popular frameworks used for building desktop applications. While they have similarities in terms of their ability to create cross-platform applications, there are key differences that set them apart. In this article, we will explore the main differences between Electron and Ultralight.

1. Performance:

One significant difference between Electron and Ultralight lies in their performance. Electron is built on top of the Chromium browser, which makes it heavier and can result in slower performance compared to Ultralight. On the other hand, Ultralight is designed to be lightweight and optimized for performance, making it a preferred choice for applications where speed and efficiency are crucial.

2. Memory Usage:

In terms of memory usage, Electron tends to consume more memory due to its dependency on Chromium. This can make Electron-based applications consume a higher amount of memory, especially when running multiple instances simultaneously. Ultralight, on the other hand, has a smaller memory footprint and is designed to optimize memory usage, making it more efficient in managing system resources.

3. Customizability:

Ultralight offers a higher level of customizability compared to Electron. With Ultralight, developers have more control over the behavior and appearance of their applications. This allows for a more tailored user experience and enables developers to create unique and highly customizable desktop applications. Electron, while providing some customization options, may have limitations in altering certain aspects of the application's behavior and appearance.

4. Native Integration:

Another difference between Electron and Ultralight is their level of native integration. Electron provides extensive support for integrating with native operating system APIs, allowing developers to leverage system-level functionalities seamlessly. On the contrary, Ultralight, being a lightweight framework, may have limited support for some native integrations. This can be a crucial factor to consider when building applications that heavily rely on system-specific features.

5. Development Community:

Electron has a large and active development community due to its popularity and long-established presence. This results in a vast amount of resources, plugins, and community-driven support available to developers using Electron. Ultralight, being a relatively newer framework, has a smaller development community in comparison. While it is growing, the availability of resources and community support may be more limited compared to Electron.

6. License:

The licensing model of Electron and Ultralight is another difference to consider. Electron is released under the MIT License, which allows for more flexibility in terms of commercial usage and modification of the framework. Ultralight, on the other hand, has a dual licensing model, where it offers both commercial and open-source licenses. Depending on the specific requirements and intended usage, the licensing model of each framework can impact the development process and potential business models.

In Summary, Electron is known for its wider development community and native integration support but comes with higher memory usage and performance overhead. On the other hand, Ultralight offers better performance and customizability, along with a smaller development community and potentially limited native integration support.

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Detailed Comparison

Electron
Electron
Ultralight
Ultralight

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

intended to be used for rendering HTML UI within games and desktop apps. The API is currently available for C++ and supports OpenGL 3.2+, Direct3D 11, and Metal 2.

Use HTML, CSS, and JavaScript with Chromium and Node.js to build your app.;Electron is open source; maintained by GitHub and an active community.;Electron apps build and run on Mac, Windows, and Linux.;Automatic updates;Crash reporting;Windows installers;Debugging & profiling;Native menus & notifications
-
Statistics
GitHub Stars
-
GitHub Stars
4.9K
GitHub Forks
-
GitHub Forks
202
Stacks
11.6K
Stacks
2
Followers
10.0K
Followers
31
Votes
148
Votes
2
Pros & Cons
Pros
  • 69
    Easy to make rich cross platform desktop applications
  • 53
    Open source
  • 14
    Great looking apps such as Slack and Visual Studio Code
  • 8
    Because it's cross platform
  • 4
    Use Node.js in the Main Process
Cons
  • 19
    Uses a lot of memory
  • 8
    User experience never as good as a native app
  • 4
    No proper documentation
  • 4
    Does not native
  • 1
    Each app needs to install a new chromium + nodejs
Pros
  • 1
    Ligero, rápido estilo propio sin lastre nativo
  • 1
    De código abierto
Integrations
No integrations available
C++
C++

What are some alternatives to Electron, Ultralight?

Sciter

Sciter

It brings a stack of web technologies to desktop UI development. Web designers, and developers, can reuse their experience and expertise in creating modern looking desktop applications.

wxWidgets

wxWidgets

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Qt5

Qt5

It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms.

JavaFX

JavaFX

It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

React Native Desktop

React Native Desktop

Build OS X desktop apps using React Native.

JUCE

JUCE

It is a C++ framework for low-latency applications, with cross-platform GUI libraries to get your apps running on Mac OS X, Windows, Linux, iOS and Android.

Proton Native

Proton Native

Create native desktop applications through a React syntax, on all platforms.

NodeGUI

NodeGUI

It is an open source library for building cross-platform native desktop applications with JavaScript and CSS like styling. It is based on Qt5 and NOT chromium, hence it is memory and cpu efficient.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

SDL

SDL

It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

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