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  1. Stackups
  2. Business Tools
  3. UI Components
  4. Graphics Libraries
  5. FlashCanvas vs GPU.js

FlashCanvas vs GPU.js

OverviewComparisonAlternatives

Overview

GPU.js
GPU.js
Stacks5
Followers6
Votes0
GitHub Stars15.3K
Forks666
FlashCanvas
FlashCanvas
Stacks0
Followers0
Votes0

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Detailed Comparison

GPU.js
GPU.js
FlashCanvas
FlashCanvas

Automatically compile simple JavaScript functions into shader language and run them on the GPU. In case a GPU is not available, the functions will still run in regular JavaScript.

It is a JavaScript library which adds the HTML5 Canvas support to Internet Explorer. It renders shapes and images via Flash drawing API, and in many cases, runs faster than other similar libraries which use VML or Silverlight.

Perform massively parallel GPGPU computations using GPU; Graceful pure JavaScript fallback when GPU is not available
Implementation of the HTML5 Canvas API; Renders shapes and images
Statistics
GitHub Stars
15.3K
GitHub Stars
-
GitHub Forks
666
GitHub Forks
-
Stacks
5
Stacks
0
Followers
6
Followers
0
Votes
0
Votes
0
Pros & Cons
Pros
  • 0
    Open Source
No community feedback yet
Integrations
No integrations available
JavaScript
JavaScript

What are some alternatives to GPU.js, FlashCanvas?

WunderView

WunderView

Is the fastest 3D viewer for Windows, designed for engineers, designers, and 3D enthusiasts. View and interact with 3D model files ( JT, STEP, FBX, OBJ, GLTF, 3MF, STL) with unmatched speed. Load complex models up to 100x faster using our proprietary Wunder file format. Create cross-sections, measure accurately, and adjust colors or transparency with ease. Calculate volumes and craft custom views for technical documentation or presentations. Save models in the compact Wunder format for quick access and sharing. Ideal for engineering, manufacturing, and 3D modeling workflows. All files are processed locally, ensuring your data stays private and secure. Transform your 3D workflow with professional-grade tools and a user-friendly interface.

OpenGL

OpenGL

It is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering.

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