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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Cross Platform Desktop Development
  5. JavaFX vs Ultralight

JavaFX vs Ultralight

OverviewComparisonAlternatives

Overview

JavaFX
JavaFX
Stacks280
Followers418
Votes11
Ultralight
Ultralight
Stacks2
Followers31
Votes2
GitHub Stars4.9K
Forks202

JavaFX vs Ultralight: What are the differences?

What is JavaFX? A Java library for building Rich Internet Applications. It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

What is Ultralight? A lightweight, pure-GPU, HTML UI renderer for native apps. intended to be used for rendering HTML UI within games and desktop apps. The API is currently available for C++ and supports OpenGL 3.2+, Direct3D 11, and Metal 2.

JavaFX and Ultralight can be primarily classified as "Cross-Platform Desktop Development" tools.

Ultralight is an open source tool with 1.05K GitHub stars and 61 GitHub forks. Here's a link to Ultralight's open source repository on GitHub.

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Detailed Comparison

JavaFX
JavaFX
Ultralight
Ultralight

It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

intended to be used for rendering HTML UI within games and desktop apps. The API is currently available for C++ and supports OpenGL 3.2+, Direct3D 11, and Metal 2.

Statistics
GitHub Stars
-
GitHub Stars
4.9K
GitHub Forks
-
GitHub Forks
202
Stacks
280
Stacks
2
Followers
418
Followers
31
Votes
11
Votes
2
Pros & Cons
Pros
  • 11
    Light
Cons
  • 1
    Community support less than qt
  • 1
    Complicated
Pros
  • 1
    Ligero, rápido estilo propio sin lastre nativo
  • 1
    De código abierto
Integrations
No integrations available
C++
C++

What are some alternatives to JavaFX, Ultralight?

Electron

Electron

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Sciter

Sciter

It brings a stack of web technologies to desktop UI development. Web designers, and developers, can reuse their experience and expertise in creating modern looking desktop applications.

wxWidgets

wxWidgets

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Qt5

Qt5

It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms.

React Native Desktop

React Native Desktop

Build OS X desktop apps using React Native.

JUCE

JUCE

It is a C++ framework for low-latency applications, with cross-platform GUI libraries to get your apps running on Mac OS X, Windows, Linux, iOS and Android.

Proton Native

Proton Native

Create native desktop applications through a React syntax, on all platforms.

NodeGUI

NodeGUI

It is an open source library for building cross-platform native desktop applications with JavaScript and CSS like styling. It is based on Qt5 and NOT chromium, hence it is memory and cpu efficient.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

SDL

SDL

It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

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