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Orleans
Orleans

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Xamarin
Xamarin

612
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703
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Orleans vs Xamarin: What are the differences?

Developers describe Orleans as "An approach to building distributed applications in .NET". Orleans is a framework that provides a straightforward approach to building distributed high-scale computing applications, without the need to learn and apply complex concurrency or other scaling patterns. It was created by Microsoft Research and designed for use in the cloud. On the other hand, Xamarin is detailed as "Create iOS, Android and Mac apps in C#". Xamarin鈥檚 Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry鈥檚 most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.

Orleans can be classified as a tool in the "Concurrency Frameworks" category, while Xamarin is grouped under "Cross-Platform Mobile Development".

Orleans is an open source tool with 5.12K GitHub stars and 1.24K GitHub forks. Here's a link to Orleans's open source repository on GitHub.

- No public GitHub repository available -

What is Orleans?

Orleans is a framework that provides a straightforward approach to building distributed high-scale computing applications, without the need to learn and apply complex concurrency or other scaling patterns. It was created by Microsoft Research and designed for use in the cloud.

What is Xamarin?

Xamarin鈥檚 Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry鈥檚 most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.
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Why do developers choose Orleans?
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      What are some alternatives to Orleans and Xamarin?
      Akka
      Akka is a toolkit and runtime for building highly concurrent, distributed, and resilient message-driven applications on the JVM.
      RxJS
      RxJS is a library for reactive programming using Observables, to make it easier to compose asynchronous or callback-based code. This project is a rewrite of Reactive-Extensions/RxJS with better performance, better modularity, better debuggable call stacks, while staying mostly backwards compatible, with some breaking changes that reduce the API surface.
      Netty
      Netty is a NIO client server framework which enables quick and easy development of network applications such as protocol servers and clients. It greatly simplifies and streamlines network programming such as TCP and UDP socket server.
      Finagle
      Finagle is an extensible RPC system for the JVM, used to construct high-concurrency servers. Finagle implements uniform client and server APIs for several protocols, and is designed for high performance and concurrency.
      Redux Observable
      It allows developers to dispatch a function that returns an observable, promise or iterable of action(s). Compose and cancel async actions to create side effects and more.
      See all alternatives
      Decisions about Orleans and Xamarin
      Greg Neumann
      Greg Neumann
      Indie, Solo, Developer | 6 upvotes 67.9K views
      TypeScript
      TypeScript
      Vue.js
      Vue.js
      Electron
      Electron
      Quasar Framework
      Quasar Framework
      ASP.NET
      ASP.NET
      Xamarin Forms
      Xamarin Forms
      .NET Core
      .NET Core
      Xamarin
      Xamarin

      Finding the most effective dev stack for a solo developer. Over the past year, I've been looking at many tech stacks that would be 'best' for me, as a solo, indie, developer to deliver a desktop app (Windows & Mac) plus mobile - iOS mainly. Initially, Xamarin started to stand-out. Using .NET Core as the run-time, Xamarin as the native API provider and Xamarin Forms for the UI seemed to solve all issues. But, the cracks soon started to appear. Xamarin Forms is mobile only; the Windows incarnation is different. There is no Mac UI solution (you have to code it natively in Mac OS Storyboard. I was also worried how Xamarin Forms , if I was to use it, was going to cope, in future, with Apple's new SwiftUI and Google's new Fuchsia.

      This plethora of techs for the UI-layer made me reach for the safer waters of using Web-techs for the UI. Lovely! Consistency everywhere (well, mostly). But that consistency evaporates when platform issues are addressed. There are so many web frameworks!

      But, I made a simple decision. It's just me...I am clever, but there is no army of coders here. And I have big plans for a business app. How could just 1 developer go-on to deploy a decent app to Windows, iPhone, iPad & Mac OS? I remembered earlier days when I've used Microsoft's ASP.NET to scaffold - generate - loads of Code for a web-app that I needed for several charities that I worked with. What 'generators' exist that do a lot of the platform-specific rubbish, allow the necessary customisation of such platform integration and provide a decent UI?

      I've placed my colours to the Quasar Framework mast. Oh dear, that means Electron desktop apps doesn't it? Well, Ive had enough of loads of Developers saying that "the menus won't look native" or "it uses too much RAM" and so on. I've been using non-native UI-wrapped apps for ages - the date picker in Outlook on iOS is way better than the native date-picker and I'd been using it for years without getting hot under the collar about it. Developers do get so hung-up on things that busy Users hardly notice; don't you think?. As to the RAM usage issue; that's a bit true. But Users only really notice when an app uses so much RAM that the machine starts to page-out. Electron contributes towards that horizon but does not cause it. My Users will be business-users after all. Somewhat decent machines.

      Looking forward to all that lovely Vue.js around my TypeScript and all those really, really, b e a u t I f u l UI controls of Quasar Framework . Still not sure that 1 dev can deliver all that... but I'm up for trying...

      See more
      Interest over time
      Reviews of Orleans and Xamarin
      Review ofXamarinXamarin

      I'm working in Huge company and I'm in charge to choose the cross-platform environment to develop Mobile application for all our services. I choose Xamarin but because the error i get everytime in Visual Studio, I want to leave it and recommand another solution. In fact that's why I'm here.

      Weird, Install VS2017 with Xamarin on a new PC Create a new app GOT ERRORS.....!!!!!

      Thank you for considering this

      How developers use Orleans and Xamarin
      Avatar of Foundbite
      Foundbite uses XamarinXamarin

      Xamarin enables us to develop for 3 platforms (iOS, Android and Windows Phone) with one core codebase coded in C#. Xamarin has allowed us to release an app on all three platforms and develop them simultaneously - not bad for a team of 2!

      Avatar of Ana Phi Sancho
      Ana Phi Sancho uses XamarinXamarin

      Self taught : acquired knowledge or skill on one's own initiative. Platform: OSX 10.8 or later. Mac computer user.

      Avatar of Robert Brown
      Robert Brown uses XamarinXamarin

      Build & ship OS X & iOS apps from Visual Studio on Windows. Requires paid team license.

      Avatar of Daniel Kovacs
      Daniel Kovacs uses XamarinXamarin

      Mobile app development with PCL and Xamarin.iOS and Xamarin.Android.

      Avatar of Olo
      Olo uses XamarinXamarin

      Cross platform, white labelled native mobile apps

      Avatar of Valery Sntx
      Valery Sntx uses OrleansOrleans

      Scalable concurrency without complexity

      How much does Orleans cost?
      How much does Xamarin cost?
      Pricing unavailable
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