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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Javascript Utilities And Libraries
  5. SVG.js vs Two.js

SVG.js vs Two.js

OverviewComparisonAlternatives

Overview

Two.js
Two.js
Stacks6
Followers25
Votes0
GitHub Stars8.5K
Forks462
SVG.js
SVG.js
Stacks14
Followers12
Votes0
GitHub Stars11.5K
Forks1.1K

SVG.js vs Two.js: What are the differences?

  1. Rendering Approach: Two.js uses a retained-mode rendering strategy, where objects are stored and rendered in the scene, providing high efficiency for complex scenes. On the other hand, SVG.js uses an immediate-mode rendering approach, where each shape is drawn directly to the screen, offering ease of implementation but potentially lower performance for complex visuals.

  2. API Complexity: Two.js offers a simpler and more intuitive API that focuses on creating shapes and animations, making it ideal for beginners and quick prototyping. In contrast, SVG.js provides a more extensive API with additional features for manipulating SVG elements, catering to advanced users and those working with complex SVG graphics.

  3. Browser Support: SVG.js is built on top of SVG, a web standard supported natively by all modern browsers, ensuring consistent rendering across different platforms. Conversely, Two.js utilizes the HTML5 Canvas element, which may require additional polyfills for compatibility with older browsers or mobile devices.

  4. Community & Support: Two.js has a larger and more active community, providing a wealth of resources, tutorials, and plugins for developers. SVG.js, although less popular, still has a dedicated user base and sufficient documentation to address common use cases and challenges.

  5. Animation Capabilities: Two.js offers built-in support for keyframe animations and easing functions, simplifying the implementation of dynamic visual effects. SVG.js, while capable of animations through CSS or JavaScript, may require more manual intervention for creating complex animations compared to Two.js.

  6. Performance Optimization: Two.js excels in handling large numbers of objects or complex animations efficiently, thanks to its optimized rendering engine. SVG.js may struggle with performance in such scenarios, requiring developers to implement workaround solutions to maintain smooth interactions.

In Summary, SVG.js and Two.js differ in their rendering approaches, API complexity, browser support, community engagement, animation capabilities, and performance optimizations.

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Detailed Comparison

Two.js
Two.js
SVG.js
SVG.js

It is a two-dimensional drawing API geared towards modern web browsers. It is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl.

The lightweight library for manipulating and animating SVG. It has no dependencies and aims to be as small as possible.

Focus on Vector Shapes; Scenegraph; Animation ; SVG Interpreter
Animations on size, position, transformations, color,... ; Painless extension thanks to the modular structure; Various useful plugins available; Unified api between shape types with move, size, center, ...; Binding events to elements; Full support for opacity masks and clipping paths; Text paths, even animated; Element groups; Dynamic gradients and patterns
Statistics
GitHub Stars
8.5K
GitHub Stars
11.5K
GitHub Forks
462
GitHub Forks
1.1K
Stacks
6
Stacks
14
Followers
25
Followers
12
Votes
0
Votes
0
Integrations
JavaScript
JavaScript
JavaScript
JavaScript

What are some alternatives to Two.js, SVG.js?

Underscore

Underscore

A JavaScript library that provides a whole mess of useful functional programming helpers without extending any built-in objects.

Deno

Deno

It is a secure runtime for JavaScript and TypeScript built with V8, Rust, and Tokio.

Chart.js

Chart.js

Visualize your data in 6 different ways. Each of them animated, with a load of customisation options and interactivity extensions.

Immutable.js

Immutable.js

Immutable provides Persistent Immutable List, Stack, Map, OrderedMap, Set, OrderedSet and Record. They are highly efficient on modern JavaScript VMs by using structural sharing via hash maps tries and vector tries as popularized by Clojure and Scala, minimizing the need to copy or cache data.

Lodash

Lodash

A JavaScript utility library delivering consistency, modularity, performance, & extras. It provides utility functions for common programming tasks using the functional programming paradigm.

Ramda

Ramda

It emphasizes a purer functional style. Immutability and side-effect free functions are at the heart of its design philosophy. This can help you get the job done with simple, elegant code.

Vue CLI

Vue CLI

Vue CLI aims to be the standard tooling baseline for the Vue ecosystem. It ensures the various build tools work smoothly together with sensible defaults so you can focus on writing your app instead of spending days wrangling with config.

Luxon

Luxon

It is a library that makes it easier to work with dates and times in Javascript. If you want, add and subtract them, format and parse them, ask them hard questions, and so on, it provides a much easier and comprehensive interface than the native types it wraps.

Prepack

Prepack

Prepack is a partial evaluator for JavaScript. Prepack rewrites a JavaScript bundle, resulting in JavaScript code that executes more efficiently. For initialization-heavy code, Prepack works best in an environment where JavaScript parsing is effectively cached.

Blockly

Blockly

It is a client-side library for the programming language JavaScript for creating block-based visual programming languages and editors. It is a project of Google and is free and open-source software.

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