Alternatives to UglifyJS logo

Alternatives to UglifyJS

Closure Compiler, Webpack, Modernizr, Modernizr, and Lodash are the most popular alternatives and competitors to UglifyJS.
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What is UglifyJS and what are its top alternatives?

This package implements a general-purpose JavaScript parser/compressor/beautifier toolkit. It is developed on NodeJS, but it should work on any JavaScript platform supporting the CommonJS module system (and if your platform of choice doesn’t support CommonJS, you can easily implement it, or discard the exports.* lines from UglifyJS sources).
UglifyJS is a tool in the Javascript Utilities & Libraries category of a tech stack.
UglifyJS is an open source tool with 12K GitHub stars and 1.2K GitHub forks. Here’s a link to UglifyJS's open source repository on GitHub

Top Alternatives to UglifyJS

  • Closure Compiler
    Closure Compiler

    The Closure Compiler is a tool for making JavaScript download and run faster. It is a true compiler for JavaScript. Instead of compiling from a source language to machine code, it compiles from JavaScript to better JavaScript. It parses your JavaScript, analyzes it, removes dead code and rewrites and minimizes what's left. It also checks syntax, variable references, and types, and warns about common JavaScript pitfalls. ...

  • Webpack
    Webpack

    A bundler for javascript and friends. Packs many modules into a few bundled assets. Code Splitting allows to load parts for the application on demand. Through "loaders" modules can be CommonJs, AMD, ES6 modules, CSS, Images, JSON, Coffeescript, LESS, ... and your custom stuff. ...

  • Modernizr
    Modernizr

    It’s a collection of superfast tests or detects as we like to call them which run as your web page loads, then you can use the results to tailor the experience to the user. It tells you what HTML, CSS and JavaScript features the user’s browser has to offer. ...

  • Modernizr
    Modernizr

    It’s a collection of superfast tests or detects as we like to call them which run as your web page loads, then you can use the results to tailor the experience to the user. It tells you what HTML, CSS and JavaScript features the user’s browser has to offer. ...

  • Lodash
    Lodash

    A JavaScript utility library delivering consistency, modularity, performance, & extras. It provides utility functions for common programming tasks using the functional programming paradigm. ...

  • fancybox
    fancybox

    It is a tool that offers a nice and elegant way to add zooming functionality for images, html content and multi-media on your webpages. It is built on the top of the popular JavaScript framework jQuery and is both easy to implement and a snap to customize. ...

  • Moment.js
    Moment.js

    A javascript date library for parsing, validating, manipulating, and formatting dates. ...

  • axios
    axios

    It is a Javascript library used to make http requests from node.js or XMLHttpRequests from the browser and it supports the Promise API that is native to JS ES6. ...

UglifyJS alternatives & related posts

Closure Compiler logo

Closure Compiler

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A JavaScript checker and optimizer
105
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PROS OF CLOSURE COMPILER
  • 1
    The best performing output
  • 1
    Small output size
  • 1
    Dead code elimination
  • 1
    ES6 support
  • 1
    Bundle support for CommonJS, ES6, .
  • 0
    Ease
CONS OF CLOSURE COMPILER
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    Webpack logo

    Webpack

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    A bundler for javascript and friends
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    • 182
      Built-in dev server with livereload
    • 142
      Can handle all types of assets
    • 87
      Easy configuration
    • 21
      Laravel-mix
    • 4
      Overengineered, Underdeveloped
    • 2
      Webpack-Encore
    • 2
      Makes it easy to bundle static assets
    • 1
      Redundant
    • 1
      Better support in Browser Dev-Tools
    CONS OF WEBPACK
    • 12
      Hard to configure
    • 3
      No clear direction
    • 2
      Spaghetti-Code out of the box
    • 2
      SystemJS integration is quite lackluster
    • 2
      Loader architecture is quite a mess (unreliable/buggy)
    • 2
      Fire and Forget mentality of Core-Developers

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    Jonathan Pugh
    Software Engineer / Project Manager / Technical Architect · | 25 upvotes · 1.7M views

    I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

    For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

    Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

    I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

    I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

    I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

    I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

    For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

    For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

    For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

    I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

    So that's my latest mobile stack. What tools do you use? Have you tried these ones?

    See more
    Simon Reymann
    Senior Fullstack Developer at QUANTUSflow Software GmbH · | 22 upvotes · 1.1M views

    Our whole Vue.js frontend stack (incl. SSR) consists of the following tools:

    • Nuxt.js consisting of Vue CLI, Vue Router, vuex, Webpack and Sass (Bundler for HTML5, CSS 3), Babel (Transpiler for JavaScript),
    • Vue Styleguidist as our style guide and pool of developed Vue.js components
    • Vuetify as Material Component Framework (for fast app development)
    • TypeScript as programming language
    • Apollo / GraphQL (incl. GraphiQL) for data access layer (https://apollo.vuejs.org/)
    • ESLint, TSLint and Prettier for coding style and code analyzes
    • Jest as testing framework
    • Google Fonts and Font Awesome for typography and icon toolkit
    • NativeScript-Vue for mobile development

    The main reason we have chosen Vue.js over React and AngularJS is related to the following artifacts:

    • Empowered HTML. Vue.js has many similar approaches with Angular. This helps to optimize HTML blocks handling with the use of different components.
    • Detailed documentation. Vue.js has very good documentation which can fasten learning curve for developers.
    • Adaptability. It provides a rapid switching period from other frameworks. It has similarities with Angular and React in terms of design and architecture.
    • Awesome integration. Vue.js can be used for both building single-page applications and more difficult web interfaces of apps. Smaller interactive parts can be easily integrated into the existing infrastructure with no negative effect on the entire system.
    • Large scaling. Vue.js can help to develop pretty large reusable templates.
    • Tiny size. Vue.js weights around 20KB keeping its speed and flexibility. It allows reaching much better performance in comparison to other frameworks.
    See more
    Modernizr logo

    Modernizr

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            Lodash logo

            Lodash

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            A JavaScript utility library
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            Elemental UI Vue.js vuex Node.js ES6 ESLint lodash Webpack Yarn Git

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            fancybox logo

            fancybox

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                Moment.js logo

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                    axios logo

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