Alternatives to UXPin logo

Alternatives to UXPin

Adobe XD, Balsamiq, InVision, Moqups, and Sketch are the most popular alternatives and competitors to UXPin.
99
130
+ 1
26

What is UXPin and what are its top alternatives?

UXPin is a popular prototyping tool that allows designers to create interactive wireframes, prototypes, and mockups for web and mobile applications. It offers a range of features such as drag-and-drop functionality, collaboration tools, and design systems to streamline the design process. However, some limitations of UXPin include its pricing structure, limited customization options, and slower performance with larger projects.

  1. Figma: Figma is a web-based design tool that allows real-time collaboration between team members. Key features include a versatile design editor, prototyping capabilities, and a robust library of design assets. Pros: Seamless collaboration, robust design tools. Cons: Limited offline functionality.
  2. Sketch: Sketch is a popular design tool for creating digital interfaces. It offers features such as symbols, libraries, and a wide range of plugins for extended functionality. Pros: Intuitive interface, extensive plugin ecosystem. Cons: MacOS only.
  3. Adobe XD: Adobe XD is a design and prototyping tool that integrates with other Adobe Creative Cloud applications. Key features include design systems, responsive resizing, and voice prototyping. Pros: Seamless integration with Adobe suite, responsive design capabilities. Cons: Limited animation options.
  4. InVision: InVision is a popular prototyping tool that allows designers to create interactive prototypes and gather feedback from stakeholders. It offers features like real-time collaboration, commenting, and version control. Pros: Strong collaboration features, user testing capabilities. Cons: Limited design tools.
  5. Proto.io: Proto.io is a prototyping tool that enables designers to create high-fidelity interactive prototypes. Key features include easy-to-use interface, mobile preview, and reusable components. Pros: High-fidelity prototypes, user-friendly interface. Cons: Limited animation options.
  6. Axure RP: Axure RP is a powerful prototyping tool for creating interactive prototypes and wireframes. It offers features like conditional logic, dynamic content, and adaptive views. Pros: Robust prototyping capabilities, dynamic content options. Cons: Steep learning curve.
  7. Marvel: Marvel is a prototyping tool that allows designers to create interactive prototypes and share them with stakeholders. Key features include user testing, design handoff, and collaboration tools. Pros: User-friendly interface, quick prototyping. Cons: Limited design customization.
  8. Balsamiq: Balsamiq is a wireframing tool that focuses on low-fidelity wireframes to quickly sketch out ideas. It offers a simple drag-and-drop interface, collaborative features, and a library of UI components. Pros: Easy to use, quick wireframing. Cons: Limited design customization.
  9. Webflow: Webflow is a design tool that combines design, prototyping, and development in one platform. Key features include a visual editor, responsive design capabilities, and CMS integration. Pros: All-in-one platform, responsive design tools. Cons: Steeper learning curve for beginners.
  10. Protopie: Protopie is a prototyping tool that focuses on animations and interactions for mobile prototypes. It offers features like timeline-based animations, touch gestures, and device sensors integration. Pros: Advanced interaction capabilities, easy to use. Cons: Limited design tools.

Top Alternatives to UXPin

  • Adobe XD
    Adobe XD

    A vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps. ...

  • Balsamiq
    Balsamiq

    Balsamiq Mockups is a web tool that allows users to mock up different designs and ideas quickly and easily. Balsamic Mockups is similar to drawing mockups, but it is digital ...

  • InVision
    InVision

    InVision lets you create stunningly realistic interactive wireframes and prototypes without compromising your creative vision. ...

  • Moqups
    Moqups

    Achieve flow with our web app for creating mockups, wireframes and interactive prototypes that look great onscreen and on paper thanks to the Scalable Vector Graphics (SVG) technology. ...

  • Sketch
    Sketch

    Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles. ...

  • HotGloo
    HotGloo

    The platform makes it easy to wire-frame web and mobile sites and to collaborate with team members. It is web-based and therefore terminal and platform independent. The program is user-friendly and has a high standard of interactivity. ...

  • Proto.io
    Proto.io

    Proto.io supports all the major mobile gestures and touch events like tap, tap-hold, swipe, pinch, and zoom. Interaction designers are not limited to a single ‘link’ transition anymore. Instead they can apply animated screen transitions like slide, fade, pop, flip, flow, and turn. ...

  • Figma
    Figma

    Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools. ...

UXPin alternatives & related posts

Adobe XD logo

Adobe XD

1.3K
56
UX/UI design and collaboration tool
1.3K
56
PROS OF ADOBE XD
  • 15
    Free
  • 10
    Interactive Prototypes
  • 8
    Vector
  • 8
    Reusable elements/components
  • 8
    Clean Design
  • 5
    Imports Sketch files
  • 1
    Repeat Grid
  • 1
    Import Adobe files
CONS OF ADOBE XD
  • 6
    No dark theme

related Adobe XD posts

Howard Kiewe
Senior Director of UX at ValGenesis · | 6 upvotes · 39.2K views

Our UX designers currently use Adobe XD and we are considering moving to UXPin with Merge. Our UI developers are transitioning to React and perhaps React Native, so I'm intrigued by UXPin/Merge abilities to leverage React components, both for improved design fidelity and easier integration with production components. If you use or have evaluated UXPin and/or Merge, I'm interested to know your observations on UXPin/Merge as a design tool compared to any alternative, as well as to what extent Merge delivers on its promise of seamless integration between designers and front-end developers.

See more
Nadia Matveyeva
UI Designer at freelancer · | 5 upvotes · 167.8K views
Shared insights
on
InVisionInVisionAdobe XDAdobe XD

I am working on a project for a client, I need to provide them with ideas and prototypes. They all have Adobe XD, but not InVision - I am the only one who will have that if purchased. I am trying to decide what would be the best tool to hand off the work to a developer who in terms will be working in PySide (Qt related) or Tkinter. Is there any benefits to me or the developer to work in Adobe XD or InVision. I am just trying to use the best tool to get the job done between the two.

Thank you in advance! Nadia

See more
Balsamiq logo

Balsamiq

853
222
Rapid wireframing tool that helps you work faster & smarter
853
222
PROS OF BALSAMIQ
  • 71
    Useful mockups
  • 60
    Easy to use
  • 51
    Very useful & simple
  • 19
    Good looking
  • 15
    It helps my creative work
  • 4
    Integrate with Confluence and JIRA
  • 2
    For layouts with deadlines
CONS OF BALSAMIQ
    Be the first to leave a con

    related Balsamiq posts

    InVision logo

    InVision

    8.5K
    618
    Prototyping & Collaboration For Design Teams
    8.5K
    618
    PROS OF INVISION
    • 158
      Collaborative
    • 128
      Simple
    • 95
      Pretty
    • 79
      Quick
    • 45
      Works with lots of devices
    • 33
      Free
    • 29
      Cool for remote team prototyping
    • 17
      It revolutionized the way I share work with clients
    • 10
      Legendary customer support
    • 8
      Dropbox Integration
    • 4
      Collaboration
    • 3
      Easy
    • 2
      Rapid Prototyping
    • 2
      LiveShare
    • 1
      Annotation
    • 1
      Allows for a comprehensive workflow
    • 1
      Beautiful UI
    • 1
      Brings mockups to life
    • 1
      They are always improving the product suite
    CONS OF INVISION
      Be the first to leave a con

      related InVision posts

      Priit Kaasik
      CTO at Katana Cloud Inventory · | 8 upvotes · 590.3K views

      How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.

      It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!

      This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.

      Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.

      We ended up with using Confluence because it is the best fit for our current engineering ecosystem.

      See more
      Nadia Matveyeva
      UI Designer at freelancer · | 5 upvotes · 167.8K views
      Shared insights
      on
      InVisionInVisionAdobe XDAdobe XD

      I am working on a project for a client, I need to provide them with ideas and prototypes. They all have Adobe XD, but not InVision - I am the only one who will have that if purchased. I am trying to decide what would be the best tool to hand off the work to a developer who in terms will be working in PySide (Qt related) or Tkinter. Is there any benefits to me or the developer to work in Adobe XD or InVision. I am just trying to use the best tool to get the job done between the two.

      Thank you in advance! Nadia

      See more
      Moqups logo

      Moqups

      26
      0
      Online mockups and wireframes made easy
      26
      0
      PROS OF MOQUPS
        Be the first to leave a pro
        CONS OF MOQUPS
          Be the first to leave a con

          related Moqups posts

          Sketch logo

          Sketch

          1.7K
          59
          Professional Digital Design for Mac
          1.7K
          59
          PROS OF SKETCH
          • 23
            Lightweight alternative to Photoshop
          • 11
            Mirror designs on mobile devices
          • 9
            Reusable elements/components
          • 7
            Vector
          • 5
            Plugins for everything
          • 2
            Real-time design preview on iOS devices
          • 1
            Constant updates
          • 1
            Thought for UI design
          CONS OF SKETCH
          • 4
            Not for Windows
          • 3
            Horrible for slide presentations

          related Sketch posts

          Priit Kaasik
          CTO at Katana Cloud Inventory · | 8 upvotes · 590.3K views

          How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.

          It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!

          This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.

          Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.

          We ended up with using Confluence because it is the best fit for our current engineering ecosystem.

          See more
          HotGloo logo

          HotGloo

          2
          0
          An online, interactive wire-framing and prototyping application
          2
          0
          PROS OF HOTGLOO
            Be the first to leave a pro
            CONS OF HOTGLOO
              Be the first to leave a con

              related HotGloo posts

              Proto.io logo

              Proto.io

              51
              10
              Build high-fidelity fully interactive mobile app prototypes in minutes
              51
              10
              PROS OF PROTO.IO
              • 4
                Easy to get started with a good set of UI controls
              • 3
                Design on site, better than simply importing stuff
              • 3
                Try prototype on mobile device
              CONS OF PROTO.IO
                Be the first to leave a con

                related Proto.io posts

                Figma logo

                Figma

                4.1K
                101
                The collaborative interface design tool.
                4.1K
                101
                PROS OF FIGMA
                • 19
                  Web-based application
                • 11
                  Intuitive interface and perfect collaboration
                • 9
                  Free software
                • 8
                  Highly Collaborative
                • 8
                  Works on both Mac and Windows
                • 7
                  Great plugins, easy to extend
                • 6
                  Large community, tutorials, documentation
                • 6
                  Hands done the best design tool for collaboration!
                • 6
                  Works on multiple OS's
                • 6
                  Imports Sketch files
                • 5
                  Prototyping, design files and comments all in one place
                • 5
                  Interactive, event-based prototypes
                • 4
                  No more syncing between Sketch and InVision
                • 1
                  Import XD files
                CONS OF FIGMA
                • 6
                  Limited Export options

                related Figma posts

                Jonathan Pugh
                Software Engineer / Project Manager / Technical Architect · | 25 upvotes · 3.1M views

                I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

                For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

                Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

                I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

                I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

                I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

                I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

                For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

                For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

                For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

                I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

                So that's my latest mobile stack. What tools do you use? Have you tried these ones?

                See more
                Adam Neary

                The tool we use for editing UI is React Storybook. It is the perfect place to make sure your work aligns with designs to the pixel across breakpoints. You get fast hot module reloading and a couple checkboxes to enable/disable browser features like Flexbox.

                The only tricks I apply to Storybook are loading the stories with the mock data we’ve extracted from the API. If your mock data really covers all the various various possible states for your UI, you are good to go. Beyond that, if you have alternative states you want to account for, perhaps loading or error states, you can add them in manually.

                This is the crux of the matter for Storybook. This file is entirely generated from Yeoman (discussed below), and it delivers the examples from the Alps Journey by default. getSectionsFromJourney() just filters the sections.

                One other hack you’ll notice is that I added a pair of divs to bookend my component vertically, since Storybook renders with whitespace around the component. That is fine for buttons or UI with borders, but it’s hard to tell precisely where your component starts and ends, so I hacked them in there.

                Since we are talking about how all these fabulous tools work so well together to help you be productive, can I just say what a delight it is to work on UI with Zeplin or Figma side by side with Storybook. Digging into UI in this abstract way takes all the chaos of this madcap world away one breakpoint at a time, and in that quiet realm, you are good down to the pixel every time.

                To supply Storybook and our unit tests with realistic mock data, we want to extract the mock data directly from our Shared Development Environment. As with codegen, even a small change in a query fragment should also trigger many small changes in mock data. And here, similarly, the hard part is tackled entirely by Apollo CLI, and you can stitch it together with your own code in no time.

                Coming back to Zeplin and Figma briefly, they're both built to allow engineers to extract content directly to facilitate product development.

                Extracting the copy for an entire paragraph is as simple as selecting the content in Zeplin and clicking the “copy” icon in the Content section of the sidebar. In the case of Zeplin, images can be extracted by selecting and clicking the “download” icon in the Assets section of the sidebar.

                ReactDesignStack #StorybookStack #StorybookDesignStack
                See more