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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. BabylonJS vs Ninject

BabylonJS vs Ninject

OverviewComparisonAlternatives

Overview

Ninject
Ninject
Stacks347
Followers15
Votes0
GitHub Stars2.7K
Forks527
BabylonJS
BabylonJS
Stacks73
Followers133
Votes0
GitHub Stars24.7K
Forks3.6K

BabylonJS vs Ninject: What are the differences?

Developers describe BabylonJS as "*A real time 3D engine *". A complete JavaScript framework for building 3D games with HTML5, WebGL, WebVR and Web Audio. On the other hand, Ninject is detailed as "The ninja of .net dependency injectors". It is a lightning-fast, ultra-lightweight dependency injector for .NET applications. It helps you split your application into a collection of loosely-coupled, highly-cohesive pieces, and then glue them back together in a flexible manner. By using Ninject to support your software's architecture, your code will become easier to write, reuse, test, and modify.

BabylonJS and Ninject can be primarily classified as "Game Development" tools.

BabylonJS and Ninject are both open source tools. BabylonJS with 9.8K GitHub stars and 1.83K forks on GitHub appears to be more popular than Ninject with 2.22K GitHub stars and 517 GitHub forks.

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Detailed Comparison

Ninject
Ninject
BabylonJS
BabylonJS

It is a lightning-fast, ultra-lightweight dependency injector for .NET applications. It helps you split your application into a collection of loosely-coupled, highly-cohesive pieces, and then glue them back together in a flexible manner. By using it to support your software's architecture, your code will become easier to write, reuse, test, and modify.

A complete JavaScript framework for building 3D games with HTML5, WebGL, WebVR and Web Audio.

Focused;Sleek;Fast;Precise;Agile;Stealthy;Powerful
physically-based-rendering; countless optimizations
Statistics
GitHub Stars
2.7K
GitHub Stars
24.7K
GitHub Forks
527
GitHub Forks
3.6K
Stacks
347
Stacks
73
Followers
15
Followers
133
Votes
0
Votes
0
Integrations
.NET
.NET
Unity
Unity
ASP.NET
ASP.NET
WebGL
WebGL
HTML5
HTML5

What are some alternatives to Ninject, BabylonJS?

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Corona SDK

Corona SDK

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

Buildbox

Buildbox

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

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