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What is BabylonJS?

A complete JavaScript framework for building 3D games with HTML5, WebGL, WebVR and Web Audio.
BabylonJS is a tool in the Game Development category of a tech stack.
BabylonJS is an open source tool with 22.3K GitHub stars and 3.3K GitHub forks. Here’s a link to BabylonJS's open source repository on GitHub

Who uses BabylonJS?

8 companies reportedly use BabylonJS in their tech stacks, including Hapticmedia, Frontend, and wec360.

57 developers on StackShare have stated that they use BabylonJS.

BabylonJS Integrations

Decisions about BabylonJS

Here are some stack decisions, common use cases and reviews by companies and developers who chose BabylonJS in their tech stack.

Needs advice


I am looking to build a 3D visualization web application where I can perform different actions with the 3D object. These objects should be stored in a database, instead of a cloud platform, It should also support React and TypeScript. Initially, I looked to start the project using BabylonJS but I found react-three-fiber fiber now I am confused about which one to use.

Thank you, Mahesh

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Needs advice

We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

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BabylonJS's Features

  • physically-based-rendering
  • countless optimizations

BabylonJS Alternatives & Comparisons

What are some alternatives to BabylonJS?
It is a JavaScript library for creating high-performance animations that work in every major browser. It delivers advanced sequencing, reliability, API efficiency, and tight control while solving real-world problems. It works around countless browser inconsistencies.
It is an open-source 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.
It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.
See all alternatives

BabylonJS's Followers
131 developers follow BabylonJS to keep up with related blogs and decisions.